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Mission Name Marids in the Mist
Mercenary Rank Chief Sergeant
Mission NPC Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point Mamool Ja Staging Point
Objective Neutralize the marids
Recruitment Lv.70, 1-6 mercenaries
Mission Orders Our agents have informed us that the Mamool Ja have been training marids to use during sieges on the Empire. You are to locate these deadly beasts and capture or eliminate them before it's too late.
Time Limit 30 minutes
Reward Mamool Ja Training Grounds Assault Points
  • 3 members: 1333
  • 4 members: 1200
  • 5 members: 1067
  • 6 members: 934

Varies based on the number of marids killed instead of tranquilized. A penalty is assessed for each marid killed.

Enemies[]

Monster Level Strengths Weaknesses Spawns Notes
Marid 80 8 Detects by sight, Links. Follows by scent
Chigoe 74
  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:
3 Aggressive, Detects by sight, Detects by sound
Mamool Ja Breeder 76 - 78
  • Immune to:
  • Strong to: Wind
  • Susceptible to:
  • Weak to: Ice
5 Aggressive, Links, Detects by sight
Mamool Ja Farrier 76 - 78
  • Immune to:
  • Strong to: Wind
  • Susceptible to:
  • Weak to: Ice
5 Aggressive, Links, Detects by sight
Mamool Ja Mahout 76 - 78
  • Immune to:
  • Strong to: Wind
  • Susceptible to:
  • Weak to: Ice
5 Aggressive, Links, Detects by sight

Drops[]

Walkthrough[]

Tranquilize or kill all 8 Marids.

  • The starting point is in the lower southeast tunnels of the map.
  • Talk to the NPC Zimahd to obtain a Thunderguard Dart.
    • The darts are used to tame the eight marids.
  • There are two marids per room.
  • The marids are susceptible to sleep, gravity and bind.
  • They move very slowly and are easy to pull.
    • It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
    • Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts.
  • The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds).
  • When using the tranquilizers, they will either have no effect or fall out.
    • If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
    • This only happens if the Marid is awake. Sleeping the Marid prior to using tranquilizers will prevent it from happening. -- Boogers on Hades
  • One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disappear.
  • Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
  • There are also a number of Mamool Ja throughout the map.
  • All eight of the Marids must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.

Notes[]

  • At G-9/H-9 players can only go east, the ramp going up does not connect to allow players to go west in this tunnel.
  • There are two obvious shorts cuts. Pullers do not have to go up a ramp until the last two Marids. Take the G-6 ramp going up and go south hanging right.

Map[]

MamoolJaTrainingGrounds10
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