(I-5) - (H-6)
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Pops around J-11, and wanders as far as I-12.
- Is naturally invisible and passive, but will aggro low HP.
- When he aggros a player, he becomes visible. Because he only aggros low HP, fighting in the tunnels north and south of J-11 is highly advised to avoid unintentional aggro.
- If there is no one on the enmity list, he immediately becomes invisible again.
- Normal attacks deal insanely high amounts of damage (3000~5000 with crits of up to 6000 or more), but his attack speed is extremely slow (Possibly close to 1000 delay). Utsusemi is a must for engaging him.
- Spinal Cleave deals very high damage (1000-1500) and ignores shadows. Multiple Ninjas are recommended.
- Can use Blood Weapon multiple times.
- Triple Attacks often.
- Has enhanced movement speed (unsure of amount, 12.5%, possibly 25%)
The Manananggal is a mythical creature of the Philippines. It resembles a Western vampire, in being an evil, human-devouring monster or witch. The myth of the manananggal is popular in the Visayan region of the Philippines, especially in the western provinces of Capiz, Iloilo, Antique. There are varying accounts of the features of a manananggal. Like vampires, Visayan folklore creatures, and aswangs, manananggals are also said to abhor garlic and salt. They were also known to avoid daggers, light, vinegar, spices and the tail of a sting ray which can be fashioned as a whip.