FANDOM


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{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' [[Dark Knight]]<br>
+
'''Job:''' [[Dark Knight]],[[Thief]]<br>
 
'''Family:''' [[:Category:Qutrub|Qutrub]]<br>
 
'''Family:''' [[:Category:Qutrub|Qutrub]]<br>
 
'''Crystal:''' {{Information Needed}}<br>
 
'''Crystal:''' {{Information Needed}}<br>
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:* When he aggros a player, he becomes visible. Because he only aggros low HP, fighting in the tunnels north and south of J-11 is highly advised to avoid unintentional aggro.
 
:* When he aggros a player, he becomes visible. Because he only aggros low HP, fighting in the tunnels north and south of J-11 is highly advised to avoid unintentional aggro.
 
:* If there is no one on the enmity list, he immediately becomes invisible again.
 
:* If there is no one on the enmity list, he immediately becomes invisible again.
:* Normal attacks deal insanely high amounts of damage (Over 3000), but his attack speed is extremely slow (Possibly close to 1000 delay). Utsusemi is a must for engaging him.
+
:* Normal attacks deal insanely high amounts of damage (3000~5000 with crits of up to 6000 or more), but his attack speed is extremely slow (Possibly close to 1000 delay). Utsusemi is a must for engaging him.
:* Can critical hit for 5,000+ damage.
 
 
:* [[Spinal Cleave]] deals very high damage (1000-1500) and ignores shadows. Multiple Ninjas are recommended.
 
:* [[Spinal Cleave]] deals very high damage (1000-1500) and ignores shadows. Multiple Ninjas are recommended.
 
:* Can use [[Blood Weapon]] multiple times.
 
:* Can use [[Blood Weapon]] multiple times.
 
:* Triple Attacks often.
 
:* Triple Attacks often.
  +
:* Has enhanced movement speed (unsure of amount, 12.5%, possibly 25%)

Revision as of 07:12, July 6, 2010

Job: Dark Knight,Thief
Family: Qutrub
Crystal: Information
Weak to: Information

Notorious Monster
Title Obtained: Information

Manananggal

Manananggal


Zone Level Drops Steal Spawns

Notes

Abyssea - Tahrongi

??

(I-5) - (H-6)

A, HP
??? HP
??? MP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Pops around J-11, and wanders as far as I-12. Qmark
  • Is naturally invisible and passive, but will aggro low HP.
  • When he aggros a player, he becomes visible. Because he only aggros low HP, fighting in the tunnels north and south of J-11 is highly advised to avoid unintentional aggro.
  • If there is no one on the enmity list, he immediately becomes invisible again.
  • Normal attacks deal insanely high amounts of damage (3000~5000 with crits of up to 6000 or more), but his attack speed is extremely slow (Possibly close to 1000 delay). Utsusemi is a must for engaging him.
  • Spinal Cleave deals very high damage (1000-1500) and ignores shadows. Multiple Ninjas are recommended.
  • Can use Blood Weapon multiple times.
  • Triple Attacks often.
  • Has enhanced movement speed (unsure of amount, 12.5%, possibly 25%)
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