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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Qutrub]][[Category:Abyssea]]
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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Qutrub]][[Category:Abyssea]][[de:Manananggal]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
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{{Question}}
 
{{Question}}
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Corvus Torque]] {{Drop Rate|12| 20}}
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*[[Corvus Torque]] {{Drop Rate|14| 22}}
*[[Bale Belt]] {{Drop Rate|10| 20}}
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*[[Bale Belt]] {{Drop Rate|10| 22}}
*[[Manananggal's Necklet]] {{Drop Rate|29| 20}} (Can drop x2)
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*[[Manananggal's Necklet]] {{Drop Rate|30| 22}} (Can drop x2)
*[[Deathstone]] {{Drop Rate| 0| 20}}
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*[[Deathstone]] {{Drop Rate| 0| 22}}
*[[Diamond]] {{Drop Rate| 1| 20}}
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*[[Diamond]] {{Drop Rate| 1| 22}}
*[[Darksteel Ore]] {{Drop Rate| 3| 20}}
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*[[Darksteel Ore]] {{Drop Rate| 3| 22}}
*[[Topaz]] {{Drop Rate| 1| 20}}
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*[[Topaz]] {{Drop Rate| 1| 22}}
*[[Dried Mugwort]] {{Drop Rate| 1| 20}}
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*[[Dried Mugwort]] {{Drop Rate| 2| 22}}
*[[Coeurl Meat]] {{Drop Rate| 1| 20}}
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*[[Coeurl Meat]] {{Drop Rate| 1| 22}}
*[[Qutrub Bandage]] {{Drop Rate| 1| 20}}
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*[[Coral Fragment]] {{Drop Rate| 1| 22}}
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*[[Qutrub Bandage]] {{Drop Rate| 1| 22}}
*{{KeyItem|Temporary}} [[Viridian Abyssite of Destiny]] {{Drop Rate| 2| 20}} (Puller gains only)
 
*{{KeyItem|Temporary}} [[Viridian Abyssite of Merit]] {{Drop Rate| 1| 20}} (Puller gains only)
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*{{KeyItem|Abyssea}} [[Viridian Abyssite of Destiny]] {{Drop Rate| 2| 22}}
 
*{{KeyItem|Abyssea}} [[Viridian Abyssite of Avarice]] {{Drop Rate| 2| 22}}
  +
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
   
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{{NM-Notes
 
{{NM-Notes
 
|Spawn Conditions =
 
|Spawn Conditions =
*Timed spawn around J-11, and wanders as far as I-12.
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*Timed spawn around J-11, and wanders as far as I-12. Respawn time is about 10-15 mins.
 
*Is naturally invisible and passive, but will aggro Yellow HP.
 
*Is naturally invisible and passive, but will aggro Yellow HP.
 
*He is detectable with [[Wide Scan]].
 
*He is detectable with [[Wide Scan]].
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|Special Abilities =
 
|Special Abilities =
 
*'''[[Spinal Cleave]]''': Very high damage (1000-1500) and ignores [[Utsusemi]] {{Status Effect|Utsusemi}}.
 
*'''[[Spinal Cleave]]''': Very high damage (1000-1500) and ignores [[Utsusemi]] {{Status Effect|Utsusemi}}.
*'''[[Mangle]]''': 3 Hit [[Cone Attack]], [[Utsusemi]] {{Status Effect|Utsusemi}} blockable. Used only when wielding a weapon. Be careful as this leaves you shadow-less and vulnerable to a 1000+ attack.
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*'''[[Mangle]]''': 3 Hit [[Cone Attack]], [[Utsusemi]] {{Status Effect|Utsusemi}} blockable. Used only when wielding a weapon. Be careful as this takes 3 shadows and can leave you vulnerable to a 1000+ attack.
 
*'''[[Animating Wail]]''': [[AoE]] [[Haste]] {{Status Effect|Haste}}.
 
*'''[[Animating Wail]]''': [[AoE]] [[Haste]] {{Status Effect|Haste}}.
 
*'''[[Fortifying Wail]]''': [[AoE]] [[Protect]] {{Status Effect|Protect}}.
 
*'''[[Fortifying Wail]]''': [[AoE]] [[Protect]] {{Status Effect|Protect}}.
  +
*'''[[Hex Palm]]''': [[Cone Attack]] [[Drain]]; wipes shadows.
 
*'''[[Blood Weapon]]'''. Multiple times.
 
*'''[[Blood Weapon]]'''. Multiple times.
 
|Passive Traits =
 
|Passive Traits =
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|Magical Qualities =
 
|Magical Qualities =
*Can cast [[Absorb-DEX]], [[Absorb-VIT]], [[Drain]], [[Absorb-TP]] & [[Bio II]] {{Status Effect|Bio}}
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*Can cast [[Absorb-DEX]], [[Absorb-VIT]], [[Drain]], [[Absorb-TP]], [[Bio II]] {{Status Effect|Bio}}, & [[Blizzard II]]
   
 
|Further Notes =
 
|Further Notes =
*Dropped 760 exp to 7 people, lv80-85.
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*Dropped 760 exp to 7 people, level 80-85.
 
}}
 
}}
   

Latest revision as of 07:29, 21 September 2012

Job: Dark Knight,Thief
Family: Qutrub
Crystal: Information Needed
Weak to: Fire, Light

Notorious Monster


Manananggal

Manananggal


Zone Level Drops Steal Spawns

Notes

Abyssea - Tahrongi

Unknown

(I-5) - (H-6)

A, HP
~65,000 HP
??? MP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Timed spawn around J-11, and wanders as far as I-12. Respawn time is about 10-15 mins.
  • Is naturally invisible and passive, but will aggro Yellow HP.
  • He is detectable with Wide Scan.
  • N/A
Special Abilities Passive Traits
  • When he aggros a player, he becomes visible. Because he only aggros low HP, fighting in the tunnels north and south of J-11 is highly advised to avoid unintentional aggro. Be advised that the Gully Clionids around his spawn site aggro to low HP.
  • If there is no one on the enmity list, he immediately becomes invisible again.
  • Can Triple Attack.
  • Susceptible to Slow Slow, Paralyze Paralyze and Addle Addle. Immune to Bind Bind and Gravity Weight
Physical Qualities Magical Qualities
  • When his is knife unsheathed, attacks deal insanely high amounts of damage(2000~4000 with criticals of up to 6000 or more). In turn, his attack speed is greatly reduced with knife unsheathed(999 delay?). Also gains potent movement speed while knife is unsheathed. Utsusemi is a must for engaging him.
  • When his weapon is sheathed Manananggal gains a very low delay. Damage is greatly reduced. A heavy evasion setup made no noticeable difference in Manananggal's accuracy, in either phase.
Further Notes
  • Dropped 760 exp to 7 people, level 80-85.

(see testimonials)


Historical Background

The Manananggal is a mythical creature of the Philippines. It resembles a Western vampire, in being an evil, human-devouring monster or witch. The myth of the manananggal is popular in the Visayan region of the Philippines, especially in the western provinces of Capiz, Iloilo, Antique. There are varying accounts of the features of a manananggal. Like vampires, Visayan folklore creatures, and aswangs, manananggals are also said to abhor garlic and salt. They were also known to avoid daggers, light, vinegar, spices and the tail of a sting ray which can be fashioned as a whip.