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|align="center" width="30%" BGCOLOR="#ffdead"|'''Location''' |
|align="center" width="30%" BGCOLOR="#ffdead"|'''Location''' |
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+ | |align="left" BGCOLOR="#D5D9FF"| [[The Search for Goldmane]] |
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+ | |align="center" BGCOLOR="#D5D9FF"|General |
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+ | |align="center" BGCOLOR="#D5D9FF"|[[Zoriboh]] |
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+ | |align="left" BGCOLOR="#D5D9FF"| [[Rabao]] (F-6/7) |
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==[[Fishing]]== |
==[[Fishing]]== |
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Revision as of 05:26, 23 July 2007
This large fishing barge takes a variety of routes through Bikibi Bay. In addition to taking passengers back and forth between Bibiki Bay and Purgonorgo Isle, there are two sightseeing tours, one to Dhalmel Rock and one to the Maliyakaleya Reef, both of which depart/arrive from Bibiki Bay. The full route of the Manaclipper is: Bibiki Bay > Purgonorgo Isle > Bibiki Bay > Maliyakaleya Reef Tour > Bibiki Bay > Purgonorgo Isle > Bibiki Bay > Dhalmel Rock Tour. Connecting Areas |
Involved in Quests/Missions
Quest | Type | Starter | Location |
The Search for Goldmane | General | Zoriboh | Rabao (F-6/7) |
Fishing
|
NPCs Found Here
Weather
Daily Schedule (Vana'diel Time)
|
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
|
?? |
Fished Up |
A, H | ||||||||||
|
?? |
Fished Up |
A | ||||||||||
Zoredonite (NM) |
62 |
1 |
A | ||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
25-35 |
1 |
H | |||||||||||
25-35 |
1 |
H | |||||||||||
|
30-34 |
Fished Up |
A, H | ||||||||||
30-35 |
Clot |
2 |
A, H, R, Sc | ||||||||||
30-37 |
2 |
H | |||||||||||
|
35-39 |
Fished Up |
A | ||||||||||
40-42 |
1 |
A, H | |||||||||||
|
40-42 |
Fished Up |
A, H | ||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |