(def/eva/vit/agi) |
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− | '''Job:''' [[Thief]]<br |
+ | '''Job:''' [[Thief]]<br> |
− | '''Family:''' [[:Category:Mamool Ja|Mamool Ja]]<br |
+ | '''Family:''' [[:Category:Mamool Ja|Mamool Ja]]<br> |
− | '''Crystal:''' {{Wind|Wind}}<br |
+ | '''Crystal:''' {{Wind|Wind}}<br> |
'''Weak to:''' {{Ice|Ice}} |
'''Weak to:''' {{Ice|Ice}} |
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|width="50%" align="center"| |
|width="50%" align="center"| |
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+ | [[File:Placeholder|thumb]][[Category:Bestiary Image Stub]] |
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− | <!--Insert image here-->{{image-stub}} |
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|- BGCOLOR="#E3E6FF" |
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|style="padding-left:1ex"| |
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− | + | [[Mamook]] |
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|align="center"| |
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− | + | 81 - 83 |
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+ | | |
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− | |<!--Add Items Dropped Here--> |
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− | *[[Macuahuitl -1]] |
+ | *[[Macuahuitl -1]] {{Drop Rate|0|0}} |
− | *[[Tariqah -1]] |
+ | *[[Tariqah -1]] {{Drop Rate|0|0}} |
+ | *{{Gil Dropped}} <!-- Please Note, Gil is divided among party members. --> |
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− | |align="center"|<!--Add Items Stolen Here--> |
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+ | | |
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+ | *{{Gil Mugged}} |
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+ | 11 |
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− | <!--Add Number of Spawn Points Here-->{{Question}} |
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− | + | A, T(S), L |
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|style="padding-left:1ex"| |
|style="padding-left:1ex"| |
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− | + | [[Bhaflau Thickets]] |
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|align="center"| |
|align="center"| |
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− | + | 81 - 83 |
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+ | | |
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− | |<!--Add Items Dropped Here--> |
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− | *[[Macuahuitl -1]] |
+ | *[[Macuahuitl -1]] {{Drop Rate|24|69}} |
− | *[[Tariqah -1]] |
+ | *[[Tariqah -1]] {{Drop Rate|12|69}} |
+ | *{{Gil Dropped}} <!-- Please Note, Gil is divided among party members. --> |
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− | |align="center"|<!--Add Items Stolen Here--> |
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+ | | |
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+ | *{{Gil Mugged}} |
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|align="center"| |
|align="center"| |
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+ | 2 |
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− | <!--Add Number of Spawn Points Here-->{{Question}} |
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|align="center"| |
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− | + | A, S, L |
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|align="center" colspan="6" BGCOLOR="#ffdead"| |
|align="center" colspan="6" BGCOLOR="#ffdead"| |
Latest revision as of 23:45, 19 June 2011
Zone | Level | Drops | Steal | Spawns |
Notes |
---|---|---|---|---|---|
81 - 83 |
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11 |
A, T(S), L | |
81 - 83 |
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2 |
A, S, L | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes: