File:Map mamook 1.jpg

Mamook 1
Map Acquisition

File:Map mamook 2.jpg

Mamook 2

Mamook 3

Mamook-pic.jpg
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | Logging | Chests/Coffers | NMs | Mobs

The capital of Mamool Ja, Mamook was built deep in a forest on a peninsula west of the Aht Urhgan Empire. In order to control parasite infestations, the wooden structures that cover the capital are burned down and rebuilt every few years. Therefore, much of the construction in Mamook appears rather crude. Like the Mamool Ja's equipment, the few intricate decorative metals in the area were created by prisoners taken by Mamook. Furthermore, sacred stones situated in each area of the capital are believed to harbor the spirits of fallen Mamool Ja heroes and protect Mamook from evil.

Connecting Areas

Wajaom Woodlands at (J-7), (M-9)
Bhaflau Thickets at (F-10)

Involved in Quests/Missions

Quest Type Starter Location
Get the Picture General Balakaf   Aht Urhgan Whitegate
Give Peace a Chance General Mishhar   Aht Urhgan Whitegate (H-8)
Two Horn the Savage General Milazahn Aht Urhgan Whitegate (G-8)
Mission Country Starter Location
[[]] [[]] [[]] [[]]

NPCs Found Here

Name Location Type
[[]]

Fishing

Fish Cap Body of Water
Betta
All
Alabaligi
Sazanbaligi
40
Kayabaligi
74

Weather

Wind

Elemental Map

Logging

Item Abundance
Date Common
Pine Nuts Common
Lauan Log Common
Dogwood Log Uncommon
Arrowwood Log Uncommon
Chestnut Log Rare
Ebony Log Rare
Rosewood Log Rare
Bloodwood Log Very Rare

Logging Map
Logging Points

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Carpophagous Puk Unknown Puks 1
Darting Kachaal Ja 83 Mamool Ja BLM 1
Devout Radol Ja 83 - 82 Mamool Ja WHM 1 A, L, S
Dragonscaled Bugaal Ja
Assisted by 3 Tyrannobugard
Mamool Ja BST 1
Gulool Ja Ja Mamool Ja NIN 1
Hundredfaced Hapool Ja 83 Mamool Ja NIN 1 T(S)
Mamool Ja (NM) Mamool Ja 1
Mamool Ja Conservator 81-83 Mamool Ja 8
Archaic Mirror Guardians
A, L, T(S)
Mamool Ja Treasurer 81-83 Mamool Ja 8
Archaic Mirror Guardians
A, L, T(S)
Zizzy Zillah Unknown Cockatrice 1
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name Level Drops Steal Family Spawns Notes
Air Elemental 75 - 75 Elemental A, M
Battle Bugard 78 - 78 Bugard A,H
Brei 77-78 Slime 3 A,H,Sc
Carriage Lizard 70 - 72 Lizard
Colibri 70 - 71 Colibri
Hunting Raptor 73 - 74 Raptor A,H
Mamook Crab Unknown Crab Fished Up
Mamook Mush Unknown Slime Fished Up
Mamool Ja Bloodsucker Unknown Leech Fished Up
Mamool Ja Blusterer 81 - 83 Mamool Ja WHM A, T(S)
Mamool Ja Bounder 73 - 75 Mamool Ja THF A, S
Mamool Ja Diver Sahagin MNK 3 A, H
Mamool Ja Frogman 76 - 76 Sahagin BRD 3 A, H
Mamool Ja Infiltrator 81 - 83 Mamool Ja NIN A, T(S)
Mamool Ja Lurker 81 - 83 Mamool Ja THF A, T(S)
Mamool Ja Mimer 81 - 83 Mamool Ja BLU A, T(S)
Mamool Ja Mimicker 73 - 75 Mamool Ja BLU A, S
Mamool Ja Philosopher 81 - 83 Mamool Ja BLM A, T(S)
Mamool Ja Pikeman 81 - 83 Mamool Ja DRG A, T(S)
Mamool Ja's Wyvern 76 - 78 L
Mamool Ja Savant 73 - 75 Mamool Ja WHM A,S
Mamool Ja Sophist 73 - 75 Mamool Ja BLM A, S
Mamool Ja Spearman 73 - 75 Mamool Ja DRG A, S
Mamool Ja's Wyvern 67 - 69? L
Mamool Ja Stabler 81 - 83 Mamool Ja BST A, T(S)
Mamool Ja's Raptor 76 - 78? Raptor L
Mamool Ja Strapper 73 - 75 Mamool Ja BST A, S
Mamool Ja's Lizard 68 - ? Lizard L
Mamool Ja Zenist 73 - 75 Mamool Ja NIN A, S
Nipper 76 - 77 Crab
Poroggo 76 - 77 Poroggo 8 A, T(H)
Puk 70 - 72 Puk A, H, S
Qiqirn Goldsmith 77 - 77 Qiqirn 1
Qiqirn Poulterer 77 - 77 Qiqirn 1
Sea Puk 76 - 78 Puk A, S, H
Spinner 79 - 81 Spider L, H
Suhur Mas 70 - 71 Pugil A, H
Watch Wyvern 82+? Wyvern
Ziz 76 - 77 Cockatrice A, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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