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Mission Name Magicite
Number 4-1
Start NPC Bastokan Ambassador in Jeuno
Level 45
Title Granted Have Wings, Will Fly
Reward Rank 5
Airship pass
10,000 gil (20,000 additional gil if you already have airship pass)
← Previous Mission Next Mission →
Jeuno Darkness Rising
Replay Cutscenes
Magicite/Bastokan Embassy Archanne Ru'Lude Gardens (G-9)
Magicite/Grand Duke Palace (pt.1) Archanne Ru'Lude Gardens (G-9)
Magicite/Tenshodo Geuhbe Lower Jeuno (G-9)
Magicite/Fickblix's flowerbed Tinjue Upper Jeuno (G-6)
Magicite/Muckvix's Junk Shop Geuhbe Lower Jeuno (G-9)
Magicite/Davoi Archanne Ru'Lude Gardens (G-9)
Magicite/Beadeaux Archanne Ru'Lude Gardens (G-9)
Magicite (pt.1) Goblin Footprint Altar Room (H-10)
Magicite/Castle Oztroja Archanne Ru'Lude Gardens (G-9)
Magicite/Grand Duke Palace (pt.2) Archanne Ru'Lude Gardens (G-9)


Recommended: Level 60+ character, or level 50+ character with Sneak/Invisible, or party of 40+. Map of Beadeaux, Map of Davoi, and Map of Castle Oztroja.
If you already have the 4 key items (Key ItemCrest of Davoi, Key ItemYagudo Torch, Key ItemCoruscant rosary, Key ItemBlack Matinee Necklace) from doing this mission for another nation, you can be just about any level, as long as you have Sneak (Silent Oil) and Invisible (Prism Powder).

Walkthrough

Ulrich reports

Ulrich reports the deaths of Raogrimm and Cornelia to Francmage, Iru-Kuiru and Rabntah

Key Items

Beadeaux1

Beadeaux Map 1

Beadeaux2

Beadeaux Map 2

If you wish to only obtain the Key ItemYagudo Torch, all you must do is speak to Paya-Sabya (I-8) in Upper Jeuno and then Muckvix (H-9) in Lower Jeuno.


Magicite

Davoi

Davoi

CastleOztroja1

Castle Oztroja Map 1

CastleOztroja3

Castle Oztroja Map 3

CastleOztroja7

Castle Oztroja Map 7

CastleOztroja2

Castle Oztroja Map 2

The three magicite can be examined in any order.
  • If you are on the Windurst (S) Mission Howl from the Heavens, you will need to touch each Magicite twice: once for the shard, then once for the cutscene and magicite.

Davoi

Beadeaux

Castle Oztroja

  • The fastest way is to book warp by Survival Guide to Aragoneu > Castle Oztroja.
  • Travel to Castle Oztroja. Yagudo along the path go up to level 49 and will sight-Aggro to players under level 68 unless they are Invisible. Bats will also aggro unless players are Sneaked.
  • Go through the door at (I-8) to reach Map 3.
    • One lever opens the door, and the other triggers the trapdoor. You will not be able to throw a lever unless you are standing on the trapdoor. The correct lever changes every Vana'diel day.
    • Since there is a significant delay, an easy way to avoid the trap is to throw a lever and then immediately run off the trapdoor.
  • Enter Map 7 via exit F at (G-7).
  • Enter Map 2 via exit I at (I-7).
  • Light the Yagudo Torch in the southwest hallway at (H-9/H-10) to open the Brass Door.
  • Open the Brass Door at (G-10). Continue into Altar Room.
    • If you spoke to Paya-Sabya and Muckvix, you will get a cutscene with Fickblix. If you are repeating this mission and you skipped those two, this cutscene will be skipped.
  • Check the Magicite at the end of the hall. You will receive the Key ItemMagicite: Orastone.

Return to Jeuno

  • Return to the Audience Chamber (H-6) in Ru'Lude Gardens. You will receive an Key ItemAirship pass.
    • If you already have an Key ItemAirship pass, you will receive 20,000 gil instead.
  • Return to your embassy's receptionist to complete the mission. You will receive Rank 5, Key ItemMessage to Jeuno, and 10,000 gil.
  • Mission 5-1 will begin immediately. You will not be able to change allegiance until you complete 5-1 or reject the mission offer in the following cutscene.

Game Description

Mission Orders
Capture the three magicites in Davoi, Beadeaux, and Castle Oztroja to prevent the Shadow Lord's return.

Nuvola apps important SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.Nuvola apps important

Cutscenes

«FFXI-Movie»_0019_Bas_4_-_Magicite_(Bastok)

«FFXI-Movie» 0019 Bas 4 - Magicite (Bastok)

Script

Magicite/Bastokan Embassy - Ru'Lude Gardens
Altair: Thanks for volunteering, Player name.

Altair: According to a message we received from the Court of Jeuno, they want someone for a special mission.

Altair: At Delkfutt's Tower, you demonstrated bravery above and beyond the call of duty. That's why I want you to spearhead this mission.

Goggehn: This kind of thing is a great honor, Player name. I'm sure you'll gain the archduke's trust.

Proceed to the archduke's palace?
Right away.
Let me think about it.

Altair: That's the spirit!

Proceed to the archduke's palace?
Right away.
Let me think about it.

Altair: Don't stress over it. All new diplomatic personnel have to report to the archduke anyway. It's always darkest before the dawn, as they say.

Goggehn: Here's an archducal audience permit.

Altair: Our reputation with Jeuno depends on you. Don't let us down.

Magicite/Grand Duke Palace (Pt.1) - Ru'Lude Gardens
Kam'lanaut: So, you're the new attaché.

Kam'lanaut: I am Kam'lanaut, Archduke of Jeuno. I'd like your nation's help with a certain matter.

Eald'narche: Oh, a visitor?

Eald'narche: Hello there. My name's Eald'narche. Pleased to meet ya.

Kam'lanaut: This is my brother. Don't let him bother you.

Kam'lanaut: Now, let us get down to business. I summoned you here for a certain mission. Have you heard word of the Shadow Lord?

Eald'narche: My sources tell me that beastmen in Davoi, Beadeaux, and Castle Oztroja are conspiring to return him to Vana'diel.

Kam'lanaut: They seek to do so by harnessing the power of mysterious stones called magicite.

Kam'lanaut: To stop their nefarious plan, I want you to go to those three places and seize that magicite.

Kam'lanaut: Of course, I intend to reward you for a task of this magnitude. I will issue an airship pass upon receipt of the three magicite.

Kam'lanaut: With it, you can swiftly travel home, or to any civilized land, for that matter.

Eald'narche: So they're after magicite, are they? I wonder what this means... Take extra special care. The thought of a world under the control of the beastmen makes me shudder.

Eald'narche: I bet the beastmen have traps waiting. First, you've got to find out as much as you can.

Kam'lanaut: Eald'narche speaks the truth. Start by finding out what you can in town. I'm counting on you!

Mawl'gofaur: A moment, please.

Mawl'gofaur: By the order of His Grace, we have decided to seek the assistance of the Tenshodo, the organization run by that Aldo fellow.

Mawl'gofaur: This secret dispatch outlines our wishes. Would you be so kind as to deliver it to him?

Mawl'gofaur: He is a man of many talents. It would be wise to seek his acquaintance. Good luck!

Magicite/Tenshodo - Lower Jeuno
Aldo: So you're the new diplomatic attaché. What, you've got a secret message from the archduke? Well, let me see it.

Aldo: I see. Thanks for getting this to me. It says I'm supposed to tell you about magicite.

Aldo: Magicite is found deep inside Castle Oztroja, Davoi, and Beadeaux. But those places are thick with beastmen, and those beastmen are quite cunning.

Aldo: You'll need this to get inside Beadeaux.

Verena: Aldo...

Aldo: What is it, Verena? Can't you see I have a guest?

Verena: I know. That's what it's about.

Verena: I heard that the archduke has made a statement...

Aldo: He's ordered all beastmen out of Jeuno. He must not think it's safe to have them around anymore.

Verena: What? I think those creeps in the palace are a lot worse than any beastmen we have here!

Verena: It's like they're wearing masks...you can't tell what they're thinking. And their eyes are like cold stones. You're not gonna follow that order, are you?

Aldo: Well, I know how you feel, but with beastmen on the rampage out there, you can't blame people for feeling jittery about the ones in here.

Aldo: You've heard about all that, haven't you?

Verena: Yeah, I've heard. But the beastmen in town haven't ever hurt anybody!

Aldo: I know that, Verena... But I don't think the average Jeunoan would agree.

Verena: No...

Aldo: Maybe it's the wise thing to do. You know, taking action before things get out of hand.

Aldo: Well, I'll see if I can think up a better alternative. Don't worry. I'd be the last guy to chase them out of town.

Verena: Okay. You promised, remember!

Fickblix: Verena...

Aldo: Oh!

Verena: Fickie!

Verena: Ficke... Are you all right?

Fickblix: Thats a weird thing to ask. I'm always all right. How about you? You look pale!

Verena: Oh, um... No. No, I'm fine.

Fickblix: Oh, all right. Well, let's get going!

Verena: Um, okay.

Magicite (pt.1) - Monastic Cavern
Francmage: You called for me, Your Majesty?

Destin: Francmage?
I was not expecting you so soon. Monarlais...tell him.

Periduque: Yes, sire.

Periduque: Francmage, I've summoned you here today to talk about one thing--the Northlands investigation.

Francmage: Oh, yes, that. Those Bastoker Humes are causing no end of trouble--saying they want to investigate here, there, and the other place...

Muchavatte: It is true! The Humes are fools, and no better. Can they truly believe that some ancient power lies hidden in that forsaken wasteland?

Muchavatte: Hah! Do they hope to find the gates to eternal Paradise there, in that lair of fiends most uncouth? Preposterous!

Periduque: We must take control of this situation immediately. Still, we cannot let them walk about the Northlands freely. Who knows what they're plotting under the guise of this "investigation."

Periduque: Francmage, listen. Go with the investigation party, and keep a close eye on what our foreign "friends" do. They are up to something, it is certain.

Periduque: I am sure nothing will come of this, but in case they do find something in that wasteland, do not let them take it. Understood?

Francmage: As you command, my lord. I would give the very blood that runs in my veins if it were to further the cause of our kingdom. You can rely on me.

Muchavatte: These foreigners are wily and faithless. Never let down your guard, and may the Goddess of the Dawn protect you in Her mercy.

Muchavatte: The king has taken a beautiful queen, and I think a splendid addition to the royal family is not far off. An heir, perhaps...

Muchavatte: We people of San d'Oria, too, must ever look to the future. The Elvaan must never fall behind foreigners, in power or faith.

Francmage: I understand, Your Grace.

Destin: Very good. Do well, Francmage.

Francmage: Yes, sire! My life for the kingdom!

Francmage: As I thought, there is nothing here...
Only barren wastelands as far as the eye can see.

Iru-Kuiru: But there is something wrong about this place, I can feel it.
I don't think-wink we should leave Xarcabard yet.

Rabntah: I agree. My nose has never failed me, but I don't smell anything. That's not normal.
Something really terrrible must've happened here a long time ago.

Francmage: Ridiculous. We cannot base our decisions on your feelings alone.
You can stay and look for whatever "terrible thing" is supposed to be here, but I--

Ulrich: Help! Come quick!
Raogrimm and Cornelia, they--

Francmage: Ulrich? What happened!?

Ulrich: We were attacked by fiends, and Raogrimm and Cornelia fell down a crevice...

Iru-Kuiru: Oh, no! Oh, no!

Rabntah: Grr! Where!?

Ulrich: This way!

Iru-Kuiru: Raogrimm and Cornelia...where could they have gone?

Rabntah: We have to assume the worrrst. If I can't find them, no one can.

Francmage: Why must Humes and Galka be so irresponsible!?
It is their fault for wandering off without telling us!

Francmage: There are too few of us left to continue. I say we go back.
Besides, we would find nothing even if we stayed.

Rabntah: I second that.
I've had enough of this crrreepy place anyway.

Iru-Kuiru: B-but, there are still places we haven't looked--

Francmage: We have seen enough.
There is nothing here but dust and ruins.

Francmage: We accomplished nothing but losing two members of our party and wasting an extraordinary amount of time...

Ulrich: Yeah, you're right.
This whole expedition was a failure. Let's head back tomorrow.

Francmage: Ulrich.
Tell me something... Was it really an accident?

Ulrich: What do you mean?

Francmage: Is it not true that there is some...shall we say, tension, between Humes and Galka in Bastok these days?

Ulrich: Are you accusing me of something, Elvaan?

Francmage: Hah! Calm down. I do not care if it was an accident or not. I care even less about your little country's problems.

Francmage: Just...do not cause any more trouble with such trivial matters while I am around.
That is all.

Ulrich: ...

Courisaille: It is quite late to be up and about, Sir Francmage.
Is something wrong?

Francmage: Ah, Courisaille.
It's nothing. I could not sleep, so I decided to take a walk.
Leave me; I am fine.

Courisaille: Yes, sir.

Francmage: No! Not you...?
Raogrimm? What do you mean!?
He died in an accident! I know nothing!

Courisaille: Sir Francmage?
Are you all right, sir?

Francmage: Stop! Do not come any further!
No, nooo--

Courisaille: ...
S-Sir...Francmage?

Magicite (pt.2) - Monastic Cavern
Francmage: You called for me, Your Majesty?

Destin: Francmage?
I was not expecting you so soon. Monarlais...tell him.

Periduque: Yes, sire.

Periduque: Francmage, I've summoned you here today to talk about one thing--the Northlands investigation.

Francmage: Oh, yes, that. Those Bastoker Humes are causing no end of trouble--saying they want to investigate here, there, and the other place...

Muchavatte: It is true! The Humes are fools, and no better. Can they truly believe that some ancient power lies hidden in that forsaken wasteland?

Muchavatte: Hah! Do they hope to find the gates to eternal Paradise there, in that lair of fiends most uncouth? Preposterous!

Periduque: We must take control of this situation immediately. Still, we cannot let them walk about the Northlands freely. Who knows what they're plotting under the guise of this "investigation."

Periduque: Francmage, listen. Go with the investigation party, and keep a close eye on what our foreign "friends" do. They are up to something, it is certain.

Periduque: I am sure nothing will come of this, but in case they do find something in that wasteland, do not let them take it. Understood?

Francmage: As you command, my lord. I would give the very blood that runs in my veins if it were to further the cause of our kingdom. You can rely on me.

Muchavatte: These foreigners are wily and faithless. Never let down your guard, and may the Goddess of the Dawn protect you in Her mercy.

Muchavatte: The king has taken a beautiful queen, and I think a splendid addition to the royal family is not far off. An heir, perhaps...

Muchavatte: We people of San d'Oria, too, must ever look to the future. The Elvaan must never fall behind foreigners, in power or faith.

Francmage: I understand, Your Grace.

Destin: Very good. Do well, Francmage.

Francmage: Yes, sire! My life for the kingdom!

Francmage: As I thought, there is nothing here...
Only barren wastelands as far as the eye can see.

Iru-Kuiru: But there is something wrong about this place, I can feel it.
I don't think-wink we should leave Xarcabard yet.

Rabntah: I agree. My nose has never failed me, but I don't smell anything. That's not normal.
Something really terrrible must've happened here a long time ago.

Francmage: Ridiculous. We cannot base our decisions on your feelings alone.
You can stay and look for whatever "terrible thing" is supposed to be here, but I--

Ulrich: Help! Come quick!
Raogrimm and Cornelia, they--

Francmage: Ulrich? What happened!?

Ulrich: We were attacked by fiends, and Raogrimm and Cornelia fell down a crevice...

Iru-Kuiru: Oh, no! Oh, no!

Rabntah: Grr! Where!?

Ulrich: This way!

Iru-Kuiru: Raogrimm and Cornelia...where could they have gone?

Rabntah: We have to assume the worrrst. If I can't find them, no one can.

Francmage: Why must Humes and Galka be so irresponsible!?
It is their fault for wandering off without telling us!

Francmage: There are too few of us left to continue. I say we go back.
Besides, we would find nothing even if we stayed.

Rabntah: I second that.
I've had enough of this crrreepy place anyway.

Iru-Kuiru: B-but, there are still places we haven't looked--

Francmage: We have seen enough.
There is nothing here but dust and ruins.

Francmage: We accomplished nothing but losing two members of our party and wasting an extraordinary amount of time...

Ulrich: Yeah, you're right.
This whole expedition was a failure. Let's head back tomorrow.

Francmage: Ulrich.
Tell me something... Was it really an accident?

Ulrich: What do you mean?

Francmage: Is it not true that there is some...shall we say, tension, between Humes and Galka in Bastok these days?

Ulrich: Are you accusing me of something, Elvaan?

Francmage: Hah! Calm down. I do not care if it was an accident or not. I care even less about your little country's problems.

Francmage: Just...do not cause any more trouble with such trivial matters while I am around.
That is all.

Ulrich: ...

Courisaille: It is quite late to be up and about, Sir Francmage.
Is something wrong?

Francmage: Ah, Courisaille.
It's nothing. I could not sleep, so I decided to take a walk.
Leave me; I am fine.

Courisaille: Yes, sir.

Francmage: No! Not you...?
Raogrimm? What do you mean!?
He died in an accident! I know nothing!

Courisaille: Sir Francmage?
Are you all right, sir?

Francmage: Stop! Do not come any further!
No, nooo--

Courisaille: ...
S-Sir...Francmage?

Lion: So that's what magicite looks like.

Lion: What could they possibly want with it?

Lion: What the...?

Shadow of Darkness: You are too late.
I have awoken.

Shadow of Darkness: Your rage, cowardice, envy, arrogance, and apathy...From these I will spread the bane of Vana'diel.

Lion: Who are you!?

Shadow of Darkness: Your kind has awoken me...and this time, you will be destroyed!

Shadow of Darkness: You cannot stop me. Vana'diel will be a grave for you and all your kind!

Lion: The Shadow Lord!? It can't be! His powers have returned!

Lion: Then it is true! The beastmen are trying to resurrect the Shadow Lord.

Magicite/Davoi - Ru'Lude Gardens
Francmage: You called for me, Your Majesty?

Destin: Francmage?
I was not expecting you so soon. Monarlais...tell him.

Periduque: Yes, sire.

Periduque: Francmage, I've summoned you here today to talk about one thing--the Northlands investigation.

Francmage: Oh, yes, that. Those Bastoker Humes are causing no end of trouble--saying they want to investigate here, there, and the other place...

Muchavatte: It is true! The Humes are fools, and no better. Can they truly believe that some ancient power lies hidden in that forsaken wasteland?

Muchavatte: Hah! Do they hope to find the gates to eternal Paradise there, in that lair of fiends most uncouth? Preposterous!

Periduque: We must take control of this situation immediately. Still, we cannot let them walk about the Northlands freely. Who knows what they're plotting under the guise of this "investigation."

Periduque: Francmage, listen. Go with the investigation party, and keep a close eye on what our foreign "friends" do. They are up to something, it is certain.

Periduque: I am sure nothing will come of this, but in case they do find something in that wasteland, do not let them take it. Understood?

Francmage: As you command, my lord. I would give the very blood that runs in my veins if it were to further the cause of our kingdom. You can rely on me.

Muchavatte: These foreigners are wily and faithless. Never let down your guard, and may the Goddess of the Dawn protect you in Her mercy.

Muchavatte: The king has taken a beautiful queen, and I think a splendid addition to the royal family is not far off. An heir, perhaps...

Muchavatte: We people of San d'Oria, too, must ever look to the future. The Elvaan must never fall behind foreigners, in power or faith.

Francmage: I understand, Your Grace.

Destin: Very good. Do well, Francmage.

Francmage: Yes, sire! My life for the kingdom!

Francmage: As I thought, there is nothing here...
Only barren wastelands as far as the eye can see.

Iru-Kuiru: But there is something wrong about this place, I can feel it.
I don't think-wink we should leave Xarcabard yet.

Rabntah: I agree. My nose has never failed me, but I don't smell anything. That's not normal.
Something really terrrible must've happened here a long time ago.

Francmage: Ridiculous. We cannot base our decisions on your feelings alone.
You can stay and look for whatever "terrible thing" is supposed to be here, but I--

Ulrich: Help! Come quick!
Raogrimm and Cornelia, they--

Francmage: Ulrich? What happened!?

Ulrich: We were attacked by fiends, and Raogrimm and Cornelia fell down a crevice...

Iru-Kuiru: Oh, no! Oh, no!

Rabntah: Grr! Where!?

Ulrich: This way!

Iru-Kuiru: Raogrimm and Cornelia...where could they have gone?

Rabntah: We have to assume the worrrst. If I can't find them, no one can.

Francmage: Why must Humes and Galka be so irresponsible!?
It is their fault for wandering off without telling us!

Francmage: There are too few of us left to continue. I say we go back.
Besides, we would find nothing even if we stayed.

Rabntah: I second that.
I've had enough of this crrreepy place anyway.

Iru-Kuiru: B-but, there are still places we haven't looked--

Francmage: We have seen enough.
There is nothing here but dust and ruins.

Francmage: We accomplished nothing but losing two members of our party and wasting an extraordinary amount of time...

Ulrich: Yeah, you're right.
This whole expedition was a failure. Let's head back tomorrow.

Francmage: Ulrich.
Tell me something... Was it really an accident?

Ulrich: What do you mean?

Francmage: Is it not true that there is some...shall we say, tension, between Humes and Galka in Bastok these days?

Ulrich: Are you accusing me of something, Elvaan?

Francmage: Hah! Calm down. I do not care if it was an accident or not. I care even less about your little country's problems.

Francmage: Just...do not cause any more trouble with such trivial matters while I am around.
That is all.

Ulrich: ...

Courisaille: It is quite late to be up and about, Sir Francmage.
Is something wrong?

Francmage: Ah, Courisaille.
It's nothing. I could not sleep, so I decided to take a walk.
Leave me; I am fine.

Courisaille: Yes, sir.

Francmage: No! Not you...?
Raogrimm? What do you mean!?
He died in an accident! I know nothing!

Courisaille: Sir Francmage?
Are you all right, sir?

Francmage: Stop! Do not come any further!
No, nooo--

Courisaille: ...
S-Sir...Francmage?

Lion: So that's what magicite looks like.

Lion: What could they possibly want with it?

Lion: What the...?

Shadow of Darkness: You are too late.
I have awoken.

Shadow of Darkness: Your rage, cowardice, envy, arrogance, and apathy...From these I will spread the bane of Vana'diel.

Lion: Who are you!?

Shadow of Darkness: Your kind has awoken me...and this time, you will be destroyed!

Shadow of Darkness: You cannot stop me. Vana'diel will be a grave for you and all your kind!

Lion: The Shadow Lord!? It can't be! His powers have returned!

Lion: Then it is true! The beastmen are trying to resurrect the Shadow Lord.

Magicite (pt.1) - Qulun Dome
Blamor: Those "explosives"--pretty amazing, aren't they?

Omran: Indeed. Without them, we would not have been able to dig that mine.
Now, finally, we can compete with San d'Oria for power.

Blamor: Heh, Quadav aren't good enough to live in there! One blast should take care of them...

Babenn: ...

Raogrimm: What is the matter, Babenn?

Babenn: Lord Raogrimm... We've found the Quadav temple in the mines, as you suspected.
I-I could not stop them.

Raogrimm: That is unfortunate... As always, they don't even try to understand.

Ulrich: Huh. Nothing.
With all the Quadav guarding the place, you think we'd find a treasure or two!

Ulrich: C'mon, let's move! Let's just finish this job and go.

Cornelia: Ulrich, wait!

Raogrimm: As I thought...they were trying to protect their eggs...

Raogrimm: But they don't even try to understand...

Ulrich: Is that all you've got, Raogrimm!?

Raogrimm: Ulrich, why!?

Ulrich: Why? Because I never liked you, that's why!

Raogrimm: You will never get away with this, Ulrich!

Ulrich: Watch me!

Raogrimm: ...Cornelia!?

Ulrich: Wh-what have I done!?

Raogrimm: Why...!?

Cornelia: I...couldn't let you die here, Raogrimm... There are people who need you...

Raogrimm: Cornelia!!!

Raogrimm: No... NOOOOO!

Magicite (pt.2) - Qulun Dome
Blamor: Those "explosives"--pretty amazing, aren't they?

Omran: Indeed. Without them, we would not have been able to dig that mine.
Now, finally, we can compete with San d'Oria for power.

Blamor: Heh, Quadav aren't good enough to live in there! One blast should take care of them...

Babenn: ...

Raogrimm: What is the matter, Babenn?

Babenn: Lord Raogrimm... We've found the Quadav temple in the mines, as you suspected.
I-I could not stop them.

Raogrimm: That is unfortunate... As always, they don't even try to understand.

Ulrich: Huh. Nothing.
With all the Quadav guarding the place, you think we'd find a treasure or two!

Ulrich: C'mon, let's move! Let's just finish this job and go.

Cornelia: Ulrich, wait!

Raogrimm: As I thought...they were trying to protect their eggs...

Raogrimm: But they don't even try to understand...

Ulrich: Is that all you've got, Raogrimm!?

Raogrimm: Ulrich, why!?

Ulrich: Why? Because I never liked you, that's why!

Raogrimm: You will never get away with this, Ulrich!

Ulrich: Watch me!

Raogrimm: ...Cornelia!?

Ulrich: Wh-what have I done!?

Raogrimm: Why...!?

Cornelia: I...couldn't let you die here, Raogrimm... There are people who need you...

Raogrimm: Cornelia!!!

Raogrimm: No... NOOOOO!

Lion: So, that's what magicite looks like.

Lion: What are they trying to do with it, though?

Lion: !!!

Shadow of Darkness: You are too late...
I have already awakened.

Shadow of Darkness: Your rage, cowardice, envy, arrogance, and apathy...from these I will spread the bane of Vana'diel.

Lion: Who are you!?

Shadow of Darkness: Your kind awakened me...and this time, you will be destroyed!

Shadow of Darkness: You cannot stop me.
Vana'diel will be the grave for you and all your kind!

Lion: The Shadow Lord!? It can't be!
His powers have returned!?

Lion: Then it is true.
The beastmen are trying to bring back the Shadow Lord.

Lion: ...Be careful.

Magicite/Beadeaux - Ru'Lude Gardens
Blamor: Those "explosives"--pretty amazing, aren't they?

Omran: Indeed. Without them, we would not have been able to dig that mine.
Now, finally, we can compete with San d'Oria for power.

Blamor: Heh, Quadav aren't good enough to live in there! One blast should take care of them...

Babenn: ...

Raogrimm: What is the matter, Babenn?

Babenn: Lord Raogrimm... We've found the Quadav temple in the mines, as you suspected.
I-I could not stop them.

Raogrimm: That is unfortunate... As always, they don't even try to understand.

Ulrich: Huh. Nothing.
With all the Quadav guarding the place, you think we'd find a treasure or two!

Ulrich: C'mon, let's move! Let's just finish this job and go.

Cornelia: Ulrich, wait!

Raogrimm: As I thought...they were trying to protect their eggs...

Raogrimm: But they don't even try to understand...

Ulrich: Is that all you've got, Raogrimm!?

Raogrimm: Ulrich, why!?

Ulrich: Why? Because I never liked you, that's why!

Raogrimm: You will never get away with this, Ulrich!

Ulrich: Watch me!

Raogrimm: ...Cornelia!?

Ulrich: Wh-what have I done!?

Raogrimm: Why...!?

Cornelia: I...couldn't let you die here, Raogrimm... There are people who need you...

Raogrimm: Cornelia!!!

Raogrimm: No... NOOOOO!

Lion: So, that's what magicite looks like.

Lion: What are they trying to do with it, though?

Lion: !!!

Shadow of Darkness: You are too late...
I have already awakened.

Shadow of Darkness: Your rage, cowardice, envy, arrogance, and apathy...from these I will spread the bane of Vana'diel.

Lion: Who are you!?

Shadow of Darkness: Your kind awakened me...and this time, you will be destroyed!

Shadow of Darkness: You cannot stop me.
Vana'diel will be the grave for you and all your kind!

Lion: The Shadow Lord!? It can't be!
His powers have returned!?

Lion: Then it is true.
The beastmen are trying to bring back the Shadow Lord.

Lion: ...Be careful.

Magicite/Fickblix's flowerbed - Upper Jeuno
Paya-Sabya: I'm helping Verena and Fickie grow flowers. We water them every-wevery day. I sure hope they bloom soon!

Paya-Sabya: Hi, Fickie! Hi, Verena!

Fickblix: So, still no sprout, huh?

Paya-Sabya: I know, it's such a bummer-wummer. I water them every-wevery day, though!

Geebeh: They'll never grow.

Geebeh: Water 'em all you want. No way Fickie's seeds'll ever sprout here in Jeuno. Ever!

Verena: Look, why don't you just hush! You never know till you try.

Geebeh: Oh! You're always on Fickie's side, aren't ya?

Fickblix: I think they'll sprout.

Verena: Huh?

Fickblix: Everyone talks to me now that I've planted them. That makes me so happy.

Fickblix: So, even if the flowers never bloom, it was still good.

Verena: Fickie...

Geebeh: Whatever!

Fickblix: I have to get back to Muck's. I'll see you guys tomorrow.

Verena: Take care, Fickblix. I'm going home, too.

Paya-Sabya: I hope they sprouty-wout tomorrow! Bye!

Fickblix: Thanks for everything.

Fickblix: And thanks for bringing the fertilizer, Geebeh.

Geebeh: Whatever! I'm not doing it for you.

Magicite/Muckvix's Junk Shop - Lower Jeuno
Muckvix: Castle Oztroja? What you gonna go there for? Well, you can go get killed for all I care. Ain't got nothin' to do with me!

Muckvix: But, hey, you gotta have a Yagudo torch to get in there. And not just any old torch... You need a special one from a tree on the Sauromugue Champaign!

Muckvix: And whaddaya know... We're all outta the stuff! Maybe Fickie's got some extra. He stops by Oztroja once in a while.

Muckvix: He's out on the streets again, ain't he? I can never figger out why he's gotta be so buddy-buddy with all them people!

Fickblix: Muck, I'm home!

Muckvix: Well, speak of the devil! Hey, you got a Yagudo torch on ya?

Fickblix: Yeah, I've got one.

Muckvix: Well, cough it up for this sweetheart right here.

Fickblix: No problem. I was just going to head out to Castle Oztroja right now.

Muckvix: Hey, whaddaya tryin' to say? I never asked you to head out there.

Fickblix: I was just playing with Verena, but she's feeling down. And I know why.

Fickblix: The beasties outside town are getting restless. That makes Verena worried. So I'm going to Oztroja and ask them to settle down.

Fickblix: I think the beasties outside can get along with people, like I could with Verena. I really believe so.

Muckvix: Yeah, maybe you got a point there.

Fickblix: Well, I'm off.

Muckvix: Hey, Fickie...

Fickblix: Yeah, Muck?

Muckvix: You be careful out there.

Fickblix: I'll be okay. They'll listen to me.

Muckvix: Yeah, my generation can't forget the war, so it's real hard to relate.

Muckvix: But you kids don't remember none of that. So I think you can bridge the gap. Yeah, for all of us!

Verena: Fickie? Is Fickie here?

Muckvix: Hey, you just missed him. Said somethin' about goin' to Castle Oztroja. You didn't see him on your way in here?

Verena: No, it's just... Some adventurers said they were going out to hunt beastmen, so I got so worried...

Verena: I always told him to stay here in town. I told him if people found him in a dungeon somewhere, they might mistake him for a bad beastman, and then they'd...

Muckvix: Ain't nothin' you can do. That kid's a beastie, and even the people in this town give us the cold shoulder.

Muckvix: Well, he don't belong out there none neither... But I still think he's safer out there than in here.

Verena: I'm so worried about him.

Muckvix: That girl understands things that only us beasties do. Maybe Fickie and her can break down the walls that keep us apart.

Muckvix: I just hope they watch out for those guys cravin' that mysterious power.

Muckvix: Oops... Hey, forget about it.

Magicite (pt.1) - Altar Room
Fickblix: Ungh...

Verena: Fickblix!

Verena: Fickblix?
What happened? Are you all right?

Fickblix: Oh... Verena...

Verena: What has happened here?
Who did this to you? Tell me who!

Fickblix: Nobody... Verena... Don’t hate...them...

Verena: I know! I know! Hate will get us nowhere.

Verena: I understand how you feel. If only we all could. Then...then there’d be no more fighting.

Fickblix: Verena... Don’t cry...

Verena: It’s okay, Fickblix. You don’t have to worry. I’ll be...I’ll be all right.

Fickblix: Yeah...

Verena: Shhh. Your courage needs no words. Even now I can feel the warmth of your heart. Just...just hang in there.

Fickblix: Something else...

Verena: Yes, Fickie, what is it?

Fickblix: Thank...you...

Verena: No, Fickie. Thank you. You’ve shown us our mistakes.

Verena: Fickblix always told us that someday people and beastmen would get along.

Verena: I suppose you’ll keep on hating them. No, not just hating, actually fighting them.

Verena: But just remember this one thing. Some beastmen think like Fickblix did.

Verena: There’s more to life than what you see in front of you. We are all flowing on the river of life, not just watching from the banks.

Magicite (pt.2) - Altar Room
Star Sibyl: Summoning, you say?

Karaha-Baruha: Yes, I would like to name this magic "summoning."

Karaha-Baruha: The divine texts depict it in the form of the Star Sybil commanding a great beast.

Karaha-Baruha: At any rate, we are very close. Soon, the magic of summoning will be complete.

Star Sibyl: Hmmm...

Karaha-Baruha: Are you uneasy, Your Holiness?

Star Sibyl: Yes... Very.

Star Sibyl: Time is of the essence.
The lines of battle are at Tahrongi Canyon, and draw close to Sarutabaruta.

Star Sibyl: The attack on Oztroja shall fail, and many flames of life will be extinguished...like the Star Reading, long ago.

Karaha-Baruha: Place your trust in me, Your Holiness. Windurst shall escape its fate of ruin.

Karaha-Baruha: The Book of the Gods has taught me everything.

Karaha-Baruha: It told me the meaning of the tower and the fountain. And it has taught me how to command the greatest of beasts.

Ajido-Marujido: Shoo! Shoo! Keep your grimy claws off of Windurst Orastery miniter, Ajido-Marujido!

Yagudo Avatar: You are a fool for coming here to the throne room...alone.

Yagudo Avatar: You say you are the Windurst Orastery minister, Ajido-Marujido?

Yagudo Templar: Gawk! Orastery minister? And I am Aviatory minister!
How do we know what you speak is not lies? Gawk!

Yagudo Templar: I should cut you up and send you to Heavens Tower! Gawk! Gawk!

Yagudo Avatar: Kahk! Silence...
Our little friend came all the way from Windurst to greet us. Let us hear what he has to say.

Yagudo Avatar: Kahk-ka-ka! You came all this way to ask about the Full Moon Fountain?

Yagudo Avatar: Well, you Tartutaru have probably already realized why the Horutoto ruins were built and why the Full Moon Fountain exists underneath them.

Yagudo Avatar: Those ruins are evil.

Yagudo Avatar: The towers sponge dry the areas around Sarutabaruta of all their magic.

Yagudo Avatar: You think that we Yagudo are the cause of these wastelands, but you only have yourselves to thank. You--the Tarutaru that activated those towers!

Ajido-Marujido: The towers are all damaged! How do you explain magic still being drained from the plains of Sarutabaruta?

Ajido-Marujido: What about you Yagudo? What are those things that you continue digging? Those stones...maybe they are the cause of all this?

Yagudo Avatar: Kahk-ka-ka...I commend you on your perceptiveness.

Yagudo Avatar: But the reason Sarutabaruta is becoming a wasteland has nothing to do with those stones.

Yagudo Avatar: That night, twenty years ago, when we were defeated by your armies, you made a grave mistake...

Yagudo Avatar: Kahk! Kahk! You still do not understand?

Yagudo Avatar: Make your way deep into the central tower of the Horutoto Ruins. There you will see first hand what the Star Sibyl and those summoners really did.

Yagudo Avatar: The moon and the stars no longer smile upon Windurst. Now, the world shall kneel before the Yagudo!

Star Sibyl: Stars of the heavens, tell me what to do!

Star Sibyl: Tell me, Karaha-Baruha! Help me!

Magicite (pt.3) - Altar Room
Star Sibyl: Summoning, you say?

Karaha-Baruha: Yes, I would like to name this magic "summoning."

Karaha-Baruha: The divine texts depict it in the form of the Star Sybil commanding a great beast.

Karaha-Baruha: At any rate, we are very close. Soon, the magic of summoning will be complete.

Star Sibyl: Hmmm...

Karaha-Baruha: Are you uneasy, Your Holiness?

Star Sibyl: Yes... Very.

Star Sibyl: Time is of the essence.
The lines of battle are at Tahrongi Canyon, and draw close to Sarutabaruta.

Star Sibyl: The attack on Oztroja shall fail, and many flames of life will be extinguished...like the Star Reading, long ago.

Karaha-Baruha: Place your trust in me, Your Holiness. Windurst shall escape its fate of ruin.

Karaha-Baruha: The Book of the Gods has taught me everything.

Karaha-Baruha: It told me the meaning of the tower and the fountain. And it has taught me how to command the greatest of beasts.

Ajido-Marujido: Shoo! Shoo! Keep your grimy claws off of Windurst Orastery miniter, Ajido-Marujido!

Yagudo Avatar: You are a fool for coming here to the throne room...alone.

Yagudo Avatar: You say you are the Windurst Orastery minister, Ajido-Marujido?

Yagudo Templar: Gawk! Orastery minister? And I am Aviatory minister!
How do we know what you speak is not lies? Gawk!

Yagudo Templar: I should cut you up and send you to Heavens Tower! Gawk! Gawk!

Yagudo Avatar: Kahk! Silence...
Our little friend came all the way from Windurst to greet us. Let us hear what he has to say.

Yagudo Avatar: Kahk-ka-ka! You came all this way to ask about the Full Moon Fountain?

Yagudo Avatar: Well, you Tartutaru have probably already realized why the Horutoto ruins were built and why the Full Moon Fountain exists underneath them.

Yagudo Avatar: Those ruins are evil.

Yagudo Avatar: The towers sponge dry the areas around Sarutabaruta of all their magic.

Yagudo Avatar: You think that we Yagudo are the cause of these wastelands, but you only have yourselves to thank. You--the Tarutaru that activated those towers!

Ajido-Marujido: The towers are all damaged! How do you explain magic still being drained from the plains of Sarutabaruta?

Ajido-Marujido: What about you Yagudo? What are those things that you continue digging? Those stones...maybe they are the cause of all this?

Yagudo Avatar: Kahk-ka-ka...I commend you on your perceptiveness.

Yagudo Avatar: But the reason Sarutabaruta is becoming a wasteland has nothing to do with those stones.

Yagudo Avatar: That night, twenty years ago, when we were defeated by your armies, you made a grave mistake...

Yagudo Avatar: Kahk! Kahk! You still do not understand?

Yagudo Avatar: Make your way deep into the central tower of the Horutoto Ruins. There you will see first hand what the Star Sibyl and those summoners really did.

Yagudo Avatar: The moon and the stars no longer smile upon Windurst. Now, the world shall kneel before the Yagudo!

Star Sibyl: Stars of the heavens, tell me what to do!

Star Sibyl: Tell me, Karaha-Baruha! Help me!

Lion: What happened? Are you all right?

Lion: So, that's what magicite looks like.

Lion: What could they possibly want with it?

Lion: What the...!?

Shadow of Darkness: You are too late...
I have already awakened.

Shadow of Darkness: Your anger, cowardice, envy, arrogance, and apathy... from these I will spread the bane that will destroy Vana'diel.

Lion: Who are you!?

Shadow of Darkness: Your kind has awakened me...and this time, you will be destroyed!

Shadow of Darkness: You cannot stop me.
Vana'diel will be the grave for you and all your kind!

Lion: Was that a phantom?
An image...of the Shadow Lord?

Lion: The Shadow Lord? It can't be!
His powers can't have returned!

Lion: Then it is true.
The beastmen are trying to bring the Shadow Lord back.

Lion: You be careful, too.

Magicite/Castle Oztroja - Ru'Lude Gardens
Star Sibyl: Summoning, you say?

Karaha-Baruha: Yes, I would like to name this magic "summoning."

Karaha-Baruha: The divine texts depict it in the form of the Star Sybil commanding a great beast.

Karaha-Baruha: At any rate, we are very close. Soon, the magic of summoning will be complete.

Star Sibyl: Hmmm...

Karaha-Baruha: Are you uneasy, Your Holiness?

Star Sibyl: Yes... Very.

Star Sibyl: Time is of the essence.
The lines of battle are at Tahrongi Canyon, and draw close to Sarutabaruta.

Star Sibyl: The attack on Oztroja shall fail, and many flames of life will be extinguished...like the Star Reading, long ago.

Karaha-Baruha: Place your trust in me, Your Holiness. Windurst shall escape its fate of ruin.

Karaha-Baruha: The Book of the Gods has taught me everything.

Karaha-Baruha: It told me the meaning of the tower and the fountain. And it has taught me how to command the greatest of beasts.

Ajido-Marujido: Shoo! Shoo! Keep your grimy claws off of Windurst Orastery miniter, Ajido-Marujido!

Yagudo Avatar: You are a fool for coming here to the throne room...alone.

Yagudo Avatar: You say you are the Windurst Orastery minister, Ajido-Marujido?

Yagudo Templar: Gawk! Orastery minister? And I am Aviatory minister!
How do we know what you speak is not lies? Gawk!

Yagudo Templar: I should cut you up and send you to Heavens Tower! Gawk! Gawk!

Yagudo Avatar: Kahk! Silence...
Our little friend came all the way from Windurst to greet us. Let us hear what he has to say.

Yagudo Avatar: Kahk-ka-ka! You came all this way to ask about the Full Moon Fountain?

Yagudo Avatar: Well, you Tartutaru have probably already realized why the Horutoto ruins were built and why the Full Moon Fountain exists underneath them.

Yagudo Avatar: Those ruins are evil.

Yagudo Avatar: The towers sponge dry the areas around Sarutabaruta of all their magic.

Yagudo Avatar: You think that we Yagudo are the cause of these wastelands, but you only have yourselves to thank. You--the Tarutaru that activated those towers!

Ajido-Marujido: The towers are all damaged! How do you explain magic still being drained from the plains of Sarutabaruta?

Ajido-Marujido: What about you Yagudo? What are those things that you continue digging? Those stones...maybe they are the cause of all this?

Yagudo Avatar: Kahk-ka-ka...I commend you on your perceptiveness.

Yagudo Avatar: But the reason Sarutabaruta is becoming a wasteland has nothing to do with those stones.

Yagudo Avatar: That night, twenty years ago, when we were defeated by your armies, you made a grave mistake...

Yagudo Avatar: Kahk! Kahk! You still do not understand?

Yagudo Avatar: Make your way deep into the central tower of the Horutoto Ruins. There you will see first hand what the Star Sibyl and those summoners really did.

Yagudo Avatar: The moon and the stars no longer smile upon Windurst. Now, the world shall kneel before the Yagudo!

Star Sibyl: Stars of the heavens, tell me what to do!

Star Sibyl: Tell me, Karaha-Baruha! Help me!

Lion: What happened? Are you all right?

Lion: So, that's what magicite looks like.

Lion: What could they possibly want with it?

Lion: What the...!?

Shadow of Darkness: You are too late...
I have already awakened.

Shadow of Darkness: Your anger, cowardice, envy, arrogance, and apathy... from these I will spread the bane that will destroy Vana'diel.

Lion: Who are you!?

Shadow of Darkness: Your kind has awakened me...and this time, you will be destroyed!

Shadow of Darkness: You cannot stop me.
Vana'diel will be the grave for you and all your kind!

Lion: Was that a phantom?
An image...of the Shadow Lord?

Lion: The Shadow Lord? It can't be!
His powers can't have returned!

Lion: Then it is true.
The beastmen are trying to bring the Shadow Lord back.

Lion: You be careful, too.

Magicite/Grand Duke's Palace (Pt.2) - Ru'Lude Gardens
Kam'lanaut: Magicite! Yes, these stones emit the same power as crystals. Though impure, that power is great indeed.

Kam'lanaut: Now it is clear why the beastmen gathered where they did. They were drawn to the magicite's great power!

Kam'lanaut: Yes, it is time to eradicate the beastmen threat once and for all.

Kam'lanaut: I thank you for your service. Here is an airship pass. With it, you may travel to any nation you please.

Mawl'gofaur: The three stones are incomplete, but with the powers of the fourth stone that rests deep beneath Castle Zvahl...

Mawl'gofaur: Perhaps then the Shadow Lord will rise again.

Kareh'ayollio: Of course, the talisman that seals Zvahl's inner depths was put in place over twenty years ago. It would stop any attempt.

Kareh'ayollio: I've also read that the three keys to open the seal were kept safely by the three great nations...

High Wind: Your Grace!

Kam'lanaut: What is it?

High Wind: Dire news, Your Grace! The leaders of all three nations have been attacked!

Kam'lanaut: Attacked... By beastmen?

High Wind: Yes, Your Grace.

Kam'lanaut: Confound them! They're one step ahead of us.

Kam'lanaut: So, they seek to resurrect the Shadow Lord... Quite a lofty goal for the beastmen.

Kam'lanaut: So be it, then. Perhaps you should return to your embassy.

Kam'lanaut: I will call for your aid again soon. Until then, be well.

Eald'narche: Hey, what's going on? Oh, you don't have to tell me.

Eald'narche: Oh, so you went to Castle Oztroja and met a girl named Verena there.

Eald'narche: And she gets along with the beastmen. Wow, so maybe we could get along.

Eald'narche: Hey, Wolfgang! Wolfie, you here?

Wolfgang: What would you ask of me, Lord Eald'narche?

Eald'narche: Could you find someone named Verena and bring her here? I heard she's Aldo's little sister.

Wolfgang: Of course, my lord. But may I ask why? She seems of...questionable intentions.

Eald'narche: I think she has some nifty powers, so I just want to play with her. That's all.

Eald'narche: Oh, and don't tell this to Kam'lanaut. I want to surprise him.

Wolfgang: As you wish, my lord.

Eald'narche: Heh. I can't wait!

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