FFXIclopedia
Advertisement

Abbreviation: MB

In battle, Mage spells (including Blue Mage with the use of Burst Affinity) , Ninjutsu, Blood Pacts, and Songs can be used at the end of a skillchain to add additional damage or strengthen a status effect on the enemy. This action is called a Magic Burst. In order to create a Magic Burst, the element of the spell must match the element of the skillchain. The spell must finish casting within 5 seconds of the Skill Chain (regardless of the Skillchain level) animation to produce a Magic Burst.

Mages can magic burst in between skillchains or at the end of a skillchain (which must involve two or more Weapon Skills). To Magic Burst(MB) in between skillchains the spell must be completed after the first skillchain has been made, and before the next weapon skill is activated. Additional Weapon Skills after the SC will interrupt the window for Magic Bursting.

More than one magic burst can happen at the same time (i.e. two different people can cast two different spells, as long both spells are the correct elemental type). They will not interfere with each other. Mages can also magic burst a skillchain that they helped create. Dark Knights, Paladins, and Ninjas can do this as well.

With very careful timing, a Mage can MB multiple times during the same skillchain if their subsequent spells casts very quickly. White Mages can double or even triple burst (with perfect timing and Fast Cast) Light with Banish III, Flash, and Holy. While Red Mages can easily double-burst or higher during Chainspell.

Since the Dec. 9, 2004 update, Summoners now have the ability to have their Avatar's magical Blood Pacts act as a Magic Burst. Like above, the Blood Pact must be executed after the Skillchain animation and within 5 seconds afterward. The Avatar's element must match the skillchain element to Magic Burst.

The same update also allowed Wyvern breath attacks to Magic Burst.

Effects of a magic burst

In all cases, a Magic Burst greatly increases Magic Accuracy, making a Resist less likely.

It also increases magic damage, if any, by 30% (more with Sorcerer's Gloves, Sorcerer's Gloves +1, Static Earring and/or Catalyst).

The update notes say that Wyvern Magic Bursts only give a Magic Accuracy bonus, but Blood Pact Magic Bursts give a damage bonus and an accuracy bonus.

Examples:
    Elementalburst
    Enfeebleburst
    Darkburst
    Bloodpactburst
    Wyvernburst
    Divineburst
    SongBurst
    Blueburst

Type of spell to burst

Lv. 1 skillchains

Liquefaction - burst Fire based spells.

Induration - burst Ice based spells.

Detonation - burst Wind based spells.

Scission - burst Earth based spells.

Impaction - burst Lightning based spells.

Reverberation - burst Water based spells.

Transfixion - burst Light based spells.

Compression - burst Dark based spells.

Lv. 2 skillchains

Fusion - burst Fire and Light based spells.

Fragmentation- burst Lightning and Wind based spells.

Distortion - burst Water and Ice based spells.

Gravitation - burst Earth and Dark based spells.

Lv. 3 skillchains

Light - burst Fire, Light, Lightning, and Wind based spells.

Darkness - burst Water, Ice, Earth, and Dark based spells.

Advertisement