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[[Category:Stats]]
 
[[Category:Stats]]
 
== Overview ==
 
== Overview ==
[[Magic Affinity]] is a special stat found on certain staves. It grants considerable bonuses while casting spells or summons of a particular element, but also an equally considerable penalty to the element weak to it.
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[[Magic Affinity]] is a special stat found on certain [[:category:Staves|staves]]. It grants considerable bonuses while casting spells or summons of a particular element, but also an equally considerable penalty to the element weak to it.
   
Bonuses are reported in tiers, rather then direct increases.
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Bonuses are reported in tiers, rather then direct increases.
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*NQ Elemental staves, such as the [[Thunder Staff]], grant Affinity +1 as a hidden effect.
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*HQ Elemental staves, such as the [[Jupiter's Staff]], grant Affinity +2 as a hidden effect.
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Example 1: "{{Element|Lightning}} Magic Affinity +2" grants the same bonuses and penalties as a HQ elemental staff like [[Jupiter's Staff]].<br>
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Example 1: "{{Element|Lightning}} Affinity +2" grants all three bonus categories (damage, accuracy, and perpetuation) for {{Element|Lightning}} as well as penalizing{{Element|Water}}.<br>
Example 2: "{{Element|Fire}} Magic Affinity: Magic Damage +1" only increases {{Element|Fire}} magic damage by 10% and reduces {{Element|Ice}} magic damage by 10%.<br>
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Example 2: "{{Element|Fire}} Affinity: Magic Damage +1" only increases {{Element|Fire}} magic damage by 10% and reduces {{Element|Ice}} magic damage by 10%.<br>

Revision as of 02:17, October 2, 2010

Overview

Magic Affinity is a special stat found on certain staves. It grants considerable bonuses while casting spells or summons of a particular element, but also an equally considerable penalty to the element weak to it.

Bonuses are reported in tiers, rather then direct increases.

  • NQ Elemental staves, such as the Thunder Staff, grant Affinity +1 as a hidden effect.
  • HQ Elemental staves, such as the Jupiter's Staff, grant Affinity +2 as a hidden effect.


Tier Bonus Element Penalty Element
Magic Damage Magic Accuracy Perpetuation Magic Damage Magic Accuracy Perpetuation
+1 +10% +20 -2 -10% -20 +2
+2 +15% +30 -3 -15% -30 +3
+3 +20% +40 -4 -20% -40 +4
+4 +25% +50 -5 -25% -50 +5
+5 +30% +60 -6 -30% -60 +6

Example 1: "Lightning Trans Lightning Affinity +2" grants all three bonus categories (damage, accuracy, and perpetuation) for Lightning Trans Lightning as well as penalizingWater Trans Water.
Example 2: "Fire Trans Fire Affinity: Magic Damage +1" only increases Fire Trans Fire magic damage by 10% and reduces Ice Trans Ice magic damage by 10%.

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