(1 skill == 1 macc is not assumed, it's been proven.) |
(Fxied some obvious mistatements. Page still needs work.) |
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The Tests done by Lodeguy [http://lodeguy.blog69.fc2.com/blog-category-17.html Original Japanese page] [http://robonosto.blogspot.com/2008/12/on-magic-resist-rates.html English version] show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate. |
The Tests done by Lodeguy [http://lodeguy.blog69.fc2.com/blog-category-17.html Original Japanese page] [http://robonosto.blogspot.com/2008/12/on-magic-resist-rates.html English version] show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate. |
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− | it also shows 1 skill = 1 magic accuracy and for stats such as INT = 1 |
+ | it also shows 1 skill = 1 magic accuracy and for stats such as INT = 1 magic accuracy until total int is >targetINT+10. |
− | + | Each additional point of INT after that gives 0.5 magic accuracy. |
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It is assumed the same goes for MND vs TargetMND and CHR vs TargetCHR. |
It is assumed the same goes for MND vs TargetMND and CHR vs TargetCHR. |
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Meaning, when casting on Monsters in the most situations (excluding some HNMs): |
Meaning, when casting on Monsters in the most situations (excluding some HNMs): |
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1 Skill = 1 Magic accuracy = 2 Spell Stat (INT, MND, CHR) = 1% hit rate |
1 Skill = 1 Magic accuracy = 2 Spell Stat (INT, MND, CHR) = 1% hit rate |
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− | |||
− | So INT, MND, CHR = 0.5 Magic accuracy. |
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Considering the amount of repeated casts to produce this data it is very likely correct.{{verification}} |
Considering the amount of repeated casts to produce this data it is very likely correct.{{verification}} |
Revision as of 15:50, 17 June 2009
Overview
Magic Accuracy denotes the likelihood of a spell casting on a target not getting Resisted. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage but the damage dealt will be, at highest level of resistance, substantially smaller than normal. See the Resistance page for more information.
Raising Magic Accuracy directly increases the chance of a spell will land on the target without resist. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as INT and MND raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. Elemental Magic, Enfeebling Magic, ...) corresponds to one point of Magic Accuracy, and not .9.
The Tests done by Lodeguy Original Japanese page English version show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate.
it also shows 1 skill = 1 magic accuracy and for stats such as INT = 1 magic accuracy until total int is >targetINT+10. Each additional point of INT after that gives 0.5 magic accuracy. It is assumed the same goes for MND vs TargetMND and CHR vs TargetCHR.
Meaning, when casting on Monsters in the most situations (excluding some HNMs): 1 Skill = 1 Magic accuracy = 2 Spell Stat (INT, MND, CHR) = 1% hit rate
Considering the amount of repeated casts to produce this data it is very likely correct.
Equipment that modifies Magic Accuracy
Name | Lvl | Slot | Effects | Jobs |
---|---|---|---|---|
Macha's Crown | 35 | Head | Magic Accuracy +1 | BLM/RDM/BLU |
Sennight Bangles | 36 | Hands | Weekday: Magic Accuracy +1 | All |
Balrahn's Ring | 50 | Ring | Magic Accuracy +4 | All |
Storm Zucchetto | 50 | Head | Magic Accuracy +2 | All |
Gramary Cape | 50 | Back | Magic Accuracy +1 | WHM/BLM/RDM/BRD/RNG/NIN/SMN/BLU/PUP/SCH |
Bitter Corset | 60 | Waist | Magic Accuracy -1 | WHM/BLM/RDM/BRD/SMN |
Diabolos's Earring | 65 | Ear | Dark Weather: Magic Accuracy +2 | All |
Lieutenant's Gorget | 65 | Neck | Magic Accuracy +2 | All |
Cobra Cloche Set | 68 | Set | Set: Magic Accuracy +4 (+1 per additional piece) | WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH |
Clearpath | 69 | Club | Magic Accuracy +5 | WHM/PLD/SCH |
Harpy Shield | 69 | Shield | Magic Accuracy +3 | WHM/BLM/RDM/SMN/BLU/SCH |
Abyss Cape | 70 | Back | Magic Accuracy +7 | DRK |
Argute Belt | 70 | Waist | Magic Accuracy +2 | SCH |
Carline Ribbon | 70 | Head | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN/BLU |
Gloom Claymore | 70 | Great Sword | Magic Accuracy +2 | DRK |
Insect Ring | 70 | Ring | Magic Accuracy +2 | All |
Koga Sarashi | 70 | Waist | Magic Accuracy +2 | NIN |
Mercenary's Trousers | 70 | Legs | Besieged: Magic Accuracy +10 | WHM/BLM/RDM/BRD/SMN/BLU/PUP |
Mirage Mantle | 70 | Back | Magic Accuracy +3 | BLU |
Fire Grip | 70 | Grip | Fire Elemental Magic Accuracy +2 | All |
Ice Grip | 70 | Grip | Ice Elemental Magic Accuracy +2 | All |
Wind Grip | 70 | Grip | Wind Elemental Magic Accuracy +2 | All |
Earth Grip | 70 | Grip | Earth Elemental Magic Accuracy +2 | All |
Thunder Grip | 70 | Grip | Thunder Elemental Magic Accuracy +2 | All |
Water Grip | 70 | Grip | Water Elemental Magic Accuracy +2 | All |
Light Grip | 70 | Grip | Light Elemental Magic Accuracy +2 | All |
Dark Grip | 70 | Grip | Dark Elemental Magic Accuracy +2 | All |
Corselet | 71 | Body | Magic Accuracy +7 | PLD/DRK |
Corselet +1 | 71 | Body | Magic Accuracy +9 | PLD/DRK |
Pantin Churidars | 71 | Legs | Automaton: Magic Accuracy +5 | PUP |
Ree's Headgear | 71 | Head | Magic Accuracy +2 | All |
Witch Sash | 71 | Waist | Magic Accuracy +2 | WHM/BLM/RDM |
Antares | 72 | Club | Magic Accuracy +10 | WHM/BLM/RDM/BRD/SMN/SCH |
Chasuble | 72 | Body | Magic Accuracy +5 | RDM |
Chasuble +1 | 72 | Body | Magic Accuracy +6 | RDM |
Mirage Shalwar | 72 | Legs | Magic Accuracy +3 | BLU |
Oracle's Robe | 72 | Body | Magic Accuracy +6 | WHM/BLM/BRD/SMN |
Lycopodium Earring | 72 | Ear | Magic Accuracy +1 | All |
Wise Braconi | 72 | Legs | Magic Accuracy +2 | RDM |
Wise Braconi +1 | 72 | Legs | Magic Accuracy +3 | RDM |
Wise Cap | 72 | Head | Magic Accuracy +5 | RDM |
Wise Cap +1 | 72 | Head | Magic Accuracy +6 | RDM |
Alkalurops | 73 | Staff | Magic Accuracy +20 | WHM/BLM/RDM/BRD/SMN/SCH |
Hirenjaku | 73 | Katana | Magic Accuracy +2 | NIN |
Hirenjaku +1 | 73 | Katana | Magic Accuracy +3 | NIN |
Tojaku | 73 | Katana | Magic Accuracy +2 | NIN |
Orichalcum Scythe | 73 | Scythe | Magic Accuracy +2 | DRK |
Triton's Scythe | 73 | Scythe | Magic Accuracy +3 | DRK |
Blizzard Scythe | 73 | Scythe | Magic Accuracy +2 | DRK |
Fragarach | 74 | Sword | Magic Accuracy +2 | WAR/PLD/DRK/BLU |
Ixion Cloak | 74 | Body | Magic Accuracy +5 | WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH |
Naglering | 74 | Great Sword | Magic Accuracy +3 | DRK |
Aureole | 75 | Ranged | Magic Accuracy +8 | All |
Carnwenhan | 75 | Dagger | Magic Accuracy +10, Aftermath: + | BRD |
Denali Gamashes | 75 | Feet | Magic Accuracy +3 | MNK/THF/RNG/NIN/BLU/COR/DNC |
Denali Kecks | 75 | Legs | Magic Accuracy +3 | MNK/THF/RNG/NIN/BLU/COR/DNC |
Epsilon Ring | 75 | Ring | Salvage: Magic Accuracy +3 | All |
Goliard Clogs | 75 | Feet | Magic Accuracy +2 | WHM/BLM/RDM/BRD/SMN/PUP/SCH |
Goliard Cuffs | 75 | Hands | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN/PUP/SCH |
Homam Zucchetto | 75 | Head | Magic Accuracy +4 | THF/PLD/DRK/DRG/BLU |
Laevateinn | 75 | Staff | Magic Accuracy +10, Aftermath: + | BLM |
Liberator | 75 | Scythe | Magic Accuracy +20 | DRK |
Mirage Shalwar +1 | 75 | Legs | Magic Accuracy +5 | BLU |
Morgana's Cotehardie | 75 | Body | Magic Accuracy -8 | WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH |
Morrigan's Coronal | 75 | Head | Magic Accuracy +5 | BLM/RDM/BLU |
Morrigan's Cuffs | 75 | Hands | Magic Accuracy +5 | BLM/RDM/BLU |
Murgleis | 75 | Sword | Magic Accuracy +10, Aftermath: + | RDM |
Nagi | 75 | Katana | Magic Accuracy +10 | NIN |
Nashira Turban | 75 | Head | Magic Accuracy +5 | WHM/BLM/RDM/SMN/BLU |
Nashira Manteel | 75 | Body | Magic Accuracy +5 | WHM/BLM/RDM/SMN/BLU |
Nashira Gages | 75 | Hands | Magic Accuracy +3 | WHM/BLM/RDM/SMN/BLU |
Nashira Seraweels | 75 | Legs | Magic Accuracy +3 | WHM/BLM/RDM/SMN/BLU |
Nashira Crackows | 75 | Feet | Magic Accuracy +2 | WHM/BLM/RDM/SMN/BLU |
Omega Ring | 75 | Ring | Magic Accuracy +3 | All |
Pantin Churidars +1 | 75 | Legs | Automaton: Magic Accuracy +7 | PUP |
Shadow Hat | 75 | Head | Magic Accuracy +5 | WHM/BLM/RDM/BRD/SMN |
Shadow Coat | 75 | Body | Magic Accuracy +10 | WHM/BLM/RDM/BRD/SMN |
Shadow Cuffs | 75 | Hands | Magic Accuracy +3 | WHM/BLM/RDM/BRD/SMN |
Shadow Trews | 75 | Legs | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN |
Shadow Clogs | 75 | Feet | Magic Accuracy +2 | WHM/BLM/RDM/BRD/SMN |
Tizona | 75 | Sword | Magic Accuracy +10, Aftermath: + | BLU |
Tupsimati | 75 | Staff | Magic Accuracy +10, Aftermath: + | SCH |
Valkyrie's Hat | 75 | Head | Magic Accuracy +6 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Coat | 75 | Body | Magic Accuracy +11 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Cuffs | 75 | Hands | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Trews | 75 | Legs | Magic Accuracy +5 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Clogs | 75 | Feet | Magic Accuracy +3 | WHM/BLM/RDM/BRD/SMN |
Yagrush | 75 | Club | Magic Accuracy +10, Aftermath: + | WHM |