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[[Category:Stats]] |
[[Category:Stats]] |
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== Overview == |
== Overview == |
||
− | Magic Accuracy denotes the likelihood of a spell casting on a target not |
+ | Magic Accuracy denotes the likelihood of a spell casting on a target not being [[Resistance|Resisted]]. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage but the damage dealt would be, at the highest level of resistance, substantially smaller than normal. See the [[Resistance]] page for more information. |
− | Raising Magic Accuracy directly increases the chance |
+ | Raising Magic Accuracy directly increases the chance that a spell will land on the target without resistance. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as INT and MND raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. [[Elemental Magic]], [[Enfeebling Magic]], ...) corresponds to one point of Magic Accuracy, and ''not'' .9. |
The Tests done by Lodeguy [http://lodeguy.blog69.fc2.com/blog-category-17.html Original Japanese page] [http://robonosto.blogspot.com/2008/12/on-magic-resist-rates.html English version] show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate. |
The Tests done by Lodeguy [http://lodeguy.blog69.fc2.com/blog-category-17.html Original Japanese page] [http://robonosto.blogspot.com/2008/12/on-magic-resist-rates.html English version] show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate. |
||
− | + | It also shows that INT = 1 magic accuracy until total INT is > (targetINT + 10). |
|
− | Each additional point of INT after that gives 0.5 magic accuracy. It is |
+ | Each additional point of INT after that gives 0.5 magic accuracy. It is unknown if any amount of stats after that limit can give 0.5 magic accuracy. |
It is assumed the same goes for MND vs TargetMND and CHR vs TargetCHR. |
It is assumed the same goes for MND vs TargetMND and CHR vs TargetCHR. |
||
+ | ==Total Magic accuracy== |
||
− | Meaning, when casting on Monsters in <s>the most situations</s> (excluding some HNMs): |
||
− | 1 Skill = 1 Magic accuracy = 2 Spell Stat (INT, MND, CHR) = 1% hit rate. |
||
− | * When calculating the landing rate of a spell (without considering partial resists), the game first calculates your <u>total amount of magic accuracy</u> : |
+ | * When calculating the landing rate of a spell (without considering partial resists, see [[Magic Hit Rate]]), the game first calculates your <u>total amount of magic accuracy</u> : |
+ | :{| border="0" cellpadding="2" cellspacing="2" |
||
⚫ | |||
+ | |- style="background:#ffdead;" align="left" |
||
⚫ | |||
+ | |} |
||
⚫ | |||
+ | :{| border="0" cellpadding="2" cellspacing="2" |
||
+ | |- style="background:#ffdead;" align="left" |
||
+ | ! δstat=(caster's stat)-(target's stat) |
||
+ | ! BGCOLOR="#FFEFD5" align="left"|M1 |
||
+ | |- style="background:#ffdead;" align="left" |
||
+ | | δstat ≤ 10 |
||
+ | | BGCOLOR="#FFEFD5" align="left"|M1 = δstat |
||
+ | |- style="background:#ffdead;" align="left" |
||
+ | | δstat≥10 |
||
+ | | BGCOLOR="#FFEFD5" align="left"| M1=10+(δstat-10)/2 |
||
+ | |} |
||
+ | * For elemental magic, and BLM enfeebling spells (sleep, poison, etc) M1 is determined by checking the INT of the caster and the target. For whm nukes and enfeebling spells, MND is considered. |
||
+ | : It is unknown if gravity is checked against the target's AGI or INT. |
||
⚫ | |||
⚫ | |||
+ | : Complete tests and data for the total magic accuracy formula and [[Magic Hit Rate]] can be found here [Openoffice doc](http://rapidshare.com/files/320891736/magic_ac_bis_.ods.html) with the graphical summary here http://wiki.ffxiclopedia.org/wiki/File:Stone-QQP.jpg |
||
− | :'''M1=(caster's stat) - (target's stat)''' if '''(caster's stat) - (target's stat)<10''' |
||
− | :'''M1=10+((caster's stat) - (target's stat)-10)/2''' if '''(caster's stat) - (target's stat)>=10'''. |
||
+ | == Elemental staves == |
||
⚫ | |||
+ | * NQ, HQ and some [[Staff Trials|magian]] [[Elemental Staves]] grant magic affinity. Each point of affinity grants magic accuracy according to the formula (10 + NUMBER*10). |
||
+ | ** NQ staves have a hidden effect of (element) Magic Affinity : Magic Accuracy +1, and thus give 20 magic accuracy. |
||
+ | ** HQ staves have a hidden effect of (element) Magic Affinity : Magic Accuracy +2, and thus give 30 magic accuracy. |
||
+ | ** Magian trial staves have augments of (element) Magic Affinity : Magic Accuracy +1/+2/+3/+4, and thus give +20/+30/+40/+50 magic accuracy. |
||
⚫ | For example: HQ [[Elemental Staves]] with their +30 magic accuracy and depending on your total magic accuracy M, can give any value between 15% and 30% [[Magic Hit Rate | landing rate]], not counting the other sources of magic accuracy given by the various stats on them(INT+5 for Aquillo's staff for exemple). |
||
− | :'''landing rate(%) = 50 + X*(M-meva)''' |
||
+ | : example 1 : if my landing rate on thunder IV is 47% without Jupiter's staff it will be 74% when I equip it (+27%) |
||
+ | : example 2 : if my landing rate on thunder IV is 41% without Jupiter's staff it will be 62% when I equip it (+21%) |
||
+ | * When Nuking with ice spells, while being under [[Aquilo's Staff]]'s INT+10, gives 45 magic accuracy (30 + 10 elemental skill+ 5 INT). |
||
+ | Beware that magic affinity LOWERS magic accuracy (and magic damage bonus) by the same amount for the element weak to the staff. |
||
− | :where X=0.5 if meva>M and X=1 if M> meva. |
||
− | |||
− | :The value of meva is then easily determined by checking you current landing rate. The meva of level 77 (65 INT) [[Qiqirn Poulterer]] in [[Alzadaal Undersea Ruins]] has been determined to be comprised between 290 and 292 using this method. This means that cap accuracy will happen with ~340 magic accuracy. Using the same method, VT [[Heraldic Imp]] in [[Caedarva Mire]] have been determined to have a meva for the spell sleep of around 390. |
||
− | |||
− | :exemple 1 : If my landing rate is 40%, the target's meva is 20 points above the value of my magic accuracy. |
||
− | |||
− | :exemple 2 : (Useful for testing) If my landing rate is 47% with +/- 5% error, the target's meva is between M-2 and M+16 where M is my magic accuracy. |
||
− | |||
− | * If p is the landing rate calculated above, an elemental spell will also have chances of partial resists, but their probability will only depend on p in the following way : |
||
− | : no resist : p % |
||
− | : 1/2 resist : (1-p/100)*p % |
||
− | : 1/4 resist : (1-p/100)^2*p % |
||
− | : 1/8 resist : (1-p/100)^3*100 % |
||
− | |||
− | : in the case of spells that only have one form of partial resistance (such as duration resists for sleep or poison), the probabilities would be : |
||
− | : no resist : p% |
||
− | : 1/2 resist : (1-p/100)*p% |
||
− | : full resist ("resist ! .. " message in the log) : (1-p/100)^2*100 |
||
− | |||
− | |||
⚫ | |||
− | |||
− | *It is likely that level difference affects the value of meva, but it is still unquantified. |
||
− | |||
− | |||
− | *Considering the amount of repeated casts to produce this data it is very likely correct.{{verification}} |
||
==Equipment that modifies Magic Accuracy== |
==Equipment that modifies Magic Accuracy== |
||
Line 63: | Line 60: | ||
!Effects |
!Effects |
||
!Jobs |
!Jobs |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Chocobo Shirt]] |
||
+ | |1 |
||
+ | |Body |
||
+ | |{{sort|50|Magic Accuracy +50 (Must be level 30 or lower)}} |
||
+ | |All |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Astaroth Cane]] |
||
+ | |27 |
||
+ | |Weapon |
||
+ | |{{sort|03|Magic Accuracy +3}} |
||
+ | |[[WAR]]/[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[BST]]/[[BRD]]/[[SMN]]/[[SCH]] |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Sturm's Report]] |
||
+ | |60 |
||
+ | |Ammo |
||
+ | |{{sort|02|Magic Accuracy +2 [[Campaign]]:+15}} |
||
+ | |All |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
|[[Macha's Crown]] |
|[[Macha's Crown]] |
||
Line 97: | Line 112: | ||
|60 |
|60 |
||
|Waist |
|Waist |
||
− | |{{sort|01|Magic Accuracy -1}} |
+ | |{{sort|-01|Magic Accuracy -1}} |
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] |
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Diana Corona]] |
||
+ | |64 |
||
+ | |Head |
||
+ | |{{sort|04|Magic Accuracy +4}} |
||
+ | |[[MNK]]/[[WHM]]/[[RDM]]/[[THF]]/[[PLD]]/[[BST]]/[[BRD]]/[[DRG]]/[[SMN]]/[[BLU]]/[[COR]]/[[PUP]]/[[DNC]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
|[[Diabolos's Earring]] |
|[[Diabolos's Earring]] |
||
Line 112: | Line 133: | ||
|All |
|All |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
− | |[[Cobra |
+ | |[[Cobra Unit Robe Set]] |
|68 |
|68 |
||
|Set |
|Set |
||
− | |{{sort| |
+ | |{{sort|04|Set: Magic Accuracy +4 (+1 per additional piece{{verification}})}} |
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]] |
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 121: | Line 142: | ||
|69 |
|69 |
||
|Club |
|Club |
||
− | |{{sort| |
+ | |{{sort|05|Magic Accuracy +5}} |
|[[WHM]]/[[PLD]]/[[SCH]] |
|[[WHM]]/[[PLD]]/[[SCH]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 127: | Line 148: | ||
|69 |
|69 |
||
|Shield |
|Shield |
||
− | |{{sort| |
+ | |{{sort|03|Magic Accuracy +3}} |
|[[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] |
|[[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 139: | Line 160: | ||
|70 |
|70 |
||
|Waist |
|Waist |
||
− | |{{sort| |
+ | |{{sort|02|Magic Accuracy +2}} |
|[[SCH]] |
|[[SCH]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 175: | Line 196: | ||
|70 |
|70 |
||
|Back |
|Back |
||
− | |{{sort| |
+ | |{{sort|03|Magic Accuracy +3}} |
|[[BLU]] |
|[[BLU]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 247: | Line 268: | ||
|71 |
|71 |
||
|Head |
|Head |
||
− | |{{sort| |
+ | |{{sort|02|Magic Accuracy +2}} |
|All |
|All |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 271: | Line 292: | ||
|72 |
|72 |
||
|Body |
|Body |
||
− | |{{sort| |
+ | |{{sort|06|Magic Accuracy +6}} |
|[[RDM]] |
|[[RDM]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 277: | Line 298: | ||
|72 |
|72 |
||
|Legs |
|Legs |
||
− | |{{sort| |
+ | |{{sort|03|Magic Accuracy +3}} |
|[[BLU]] |
|[[BLU]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 289: | Line 310: | ||
|72 |
|72 |
||
|Ear |
|Ear |
||
− | |{{sort| |
+ | |{{sort|01|Magic Accuracy +1}} |
|All |
|All |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 433: | Line 454: | ||
|75 |
|75 |
||
|Scythe |
|Scythe |
||
− | |{{sort| |
+ | |{{sort|20|Magic Accuracy +20}} |
|[[DRK]] |
|[[DRK]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
Line 511: | Line 532: | ||
|75 |
|75 |
||
|Legs |
|Legs |
||
− | |{{sort| |
+ | |{{sort|07|[[Automaton]]: Magic Accuracy +7}} |
|[[PUP]] |
|[[PUP]] |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Salire Belt]] |
||
+ | |75 |
||
+ | |Waist |
||
+ | |{{sort|04|Magic Accuracy +4}} |
||
+ | |All |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
|[[Shadow Hat]] |
|[[Shadow Hat]] |
||
Line 583: | Line 610: | ||
|75 |
|75 |
||
|Feet |
|Feet |
||
− | |{{sort| |
+ | |{{sort|03|Magic Accuracy +3}} |
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] |
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Veuglaire]] |
||
+ | |75 |
||
+ | |Ranged |
||
+ | |{{sort|05|Magic Accuracy +5}} |
||
+ | |[[COR]] |
||
|- BGCOLOR="#e3e6ff" |
|- BGCOLOR="#e3e6ff" |
||
|[[Yagrush]] |
|[[Yagrush]] |
||
Line 591: | Line 624: | ||
|{{sort|05|Magic Accuracy +10, [[Aftermath]]: +{{question}}}} |
|{{sort|05|Magic Accuracy +10, [[Aftermath]]: +{{question}}}} |
||
|[[WHM]] |
|[[WHM]] |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Cassandra's Earring]] |
||
+ | |60 |
||
+ | |Ear |
||
+ | |{{sort|05|Set: Magic Accuracy +5}} |
||
+ | |All |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Helenus's Earring]] |
||
+ | |60 |
||
+ | |Ear |
||
+ | |{{sort|05|Set: Magic Accuracy +5}} |
||
+ | |All |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Atrophy Chapeau +1]] |
||
+ | |99 |
||
+ | |Head |
||
+ | |{{sort|05|Magic Accuracy +15}} |
||
+ | |RDM |
||
+ | |- BGCOLOR="#e3e6ff" |
||
+ | |[[Atrophy Chapeau]] |
||
+ | |99 |
||
+ | |Head |
||
+ | |{{sort|05|Magic Accuracy +15}} |
||
+ | |RDM |
||
+ | |||
|} |
|} |
Revision as of 21:28, 21 August 2015
Overview
Magic Accuracy denotes the likelihood of a spell casting on a target not being Resisted. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage but the damage dealt would be, at the highest level of resistance, substantially smaller than normal. See the Resistance page for more information.
Raising Magic Accuracy directly increases the chance that a spell will land on the target without resistance. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as INT and MND raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. Elemental Magic, Enfeebling Magic, ...) corresponds to one point of Magic Accuracy, and not .9.
The Tests done by Lodeguy Original Japanese page English version show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate.
It also shows that INT = 1 magic accuracy until total INT is > (targetINT + 10). Each additional point of INT after that gives 0.5 magic accuracy. It is unknown if any amount of stats after that limit can give 0.5 magic accuracy. It is assumed the same goes for MND vs TargetMND and CHR vs TargetCHR.
Total Magic accuracy
- When calculating the landing rate of a spell (without considering partial resists, see Magic Hit Rate), the game first calculates your total amount of magic accuracy :
M=Magic skill + M1 + M2
- Where M2 is your total magic accuracy from gear/merits and M1 is the contribution of your stats to magic accuracy :
δstat=(caster's stat)-(target's stat) M1 δstat ≤ 10 M1 = δstat δstat≥10 M1=10+(δstat-10)/2
- For elemental magic, and BLM enfeebling spells (sleep, poison, etc) M1 is determined by checking the INT of the caster and the target. For whm nukes and enfeebling spells, MND is considered.
- It is unknown if gravity is checked against the target's AGI or INT.
- This number M is then checked against the target's magic evasion to determine your Magic Hit Rate
- Complete tests and data for the total magic accuracy formula and Magic Hit Rate can be found here [Openoffice doc](http://rapidshare.com/files/320891736/magic_ac_bis_.ods.html) with the graphical summary here http://wiki.ffxiclopedia.org/wiki/File:Stone-QQP.jpg
Elemental staves
- NQ, HQ and some magian Elemental Staves grant magic affinity. Each point of affinity grants magic accuracy according to the formula (10 + NUMBER*10).
- NQ staves have a hidden effect of (element) Magic Affinity : Magic Accuracy +1, and thus give 20 magic accuracy.
- HQ staves have a hidden effect of (element) Magic Affinity : Magic Accuracy +2, and thus give 30 magic accuracy.
- Magian trial staves have augments of (element) Magic Affinity : Magic Accuracy +1/+2/+3/+4, and thus give +20/+30/+40/+50 magic accuracy.
For example: HQ Elemental Staves with their +30 magic accuracy and depending on your total magic accuracy M, can give any value between 15% and 30% landing rate, not counting the other sources of magic accuracy given by the various stats on them(INT+5 for Aquillo's staff for exemple).
- example 1 : if my landing rate on thunder IV is 47% without Jupiter's staff it will be 74% when I equip it (+27%)
- example 2 : if my landing rate on thunder IV is 41% without Jupiter's staff it will be 62% when I equip it (+21%)
- When Nuking with ice spells, while being under Aquilo's Staff's INT+10, gives 45 magic accuracy (30 + 10 elemental skill+ 5 INT).
Beware that magic affinity LOWERS magic accuracy (and magic damage bonus) by the same amount for the element weak to the staff.
Equipment that modifies Magic Accuracy
Name | Lvl | Slot | Effects | Jobs |
---|---|---|---|---|
Chocobo Shirt | 1 | Body | Magic Accuracy +50 (Must be level 30 or lower) | All |
Astaroth Cane | 27 | Weapon | Magic Accuracy +3 | WAR/MNK/WHM/BLM/RDM/BST/BRD/SMN/SCH |
Sturm's Report | 60 | Ammo | Magic Accuracy +2 Campaign:+15 | All |
Macha's Crown | 35 | Head | Magic Accuracy +1 | BLM/RDM/BLU |
Sennight Bangles | 36 | Hands | Weekday: Magic Accuracy +1 | All |
Balrahn's Ring | 50 | Ring | Magic Accuracy +4 | All |
Storm Zucchetto | 50 | Head | Magic Accuracy +2 | All |
Gramary Cape | 50 | Back | Magic Accuracy +1 | WHM/BLM/RDM/BRD/RNG/NIN/SMN/BLU/PUP/SCH |
Bitter Corset | 60 | Waist | Magic Accuracy -1 | WHM/BLM/RDM/BRD/SMN |
Diana Corona | 64 | Head | Magic Accuracy +4 | MNK/WHM/RDM/THF/PLD/BST/BRD/DRG/SMN/BLU/COR/PUP/DNC |
Diabolos's Earring | 65 | Ear | Dark Weather: Magic Accuracy +2 | All |
Lieutenant's Gorget | 65 | Neck | Magic Accuracy +2 | All |
Cobra Unit Robe Set | 68 | Set | Set: Magic Accuracy +4 (+1 per additional piece) | WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH |
Clearpath | 69 | Club | Magic Accuracy +5 | WHM/PLD/SCH |
Harpy Shield | 69 | Shield | Magic Accuracy +3 | WHM/BLM/RDM/SMN/BLU/SCH |
Abyss Cape | 70 | Back | Magic Accuracy +7 | DRK |
Argute Belt | 70 | Waist | Magic Accuracy +2 | SCH |
Carline Ribbon | 70 | Head | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN/BLU |
Gloom Claymore | 70 | Great Sword | Magic Accuracy +2 | DRK |
Insect Ring | 70 | Ring | Magic Accuracy +2 | All |
Koga Sarashi | 70 | Waist | Magic Accuracy +2 | NIN |
Mercenary's Trousers | 70 | Legs | Besieged: Magic Accuracy +10 | WHM/BLM/RDM/BRD/SMN/BLU/PUP |
Mirage Mantle | 70 | Back | Magic Accuracy +3 | BLU |
Fire Grip | 70 | Grip | Fire Elemental Magic Accuracy +2 | All |
Ice Grip | 70 | Grip | Ice Elemental Magic Accuracy +2 | All |
Wind Grip | 70 | Grip | Wind Elemental Magic Accuracy +2 | All |
Earth Grip | 70 | Grip | Earth Elemental Magic Accuracy +2 | All |
Thunder Grip | 70 | Grip | Thunder Elemental Magic Accuracy +2 | All |
Water Grip | 70 | Grip | Water Elemental Magic Accuracy +2 | All |
Light Grip | 70 | Grip | Light Elemental Magic Accuracy +2 | All |
Dark Grip | 70 | Grip | Dark Elemental Magic Accuracy +2 | All |
Corselet | 71 | Body | Magic Accuracy +7 | PLD/DRK |
Corselet +1 | 71 | Body | Magic Accuracy +9 | PLD/DRK |
Pantin Churidars | 71 | Legs | Automaton: Magic Accuracy +5 | PUP |
Ree's Headgear | 71 | Head | Magic Accuracy +2 | All |
Witch Sash | 71 | Waist | Magic Accuracy +2 | WHM/BLM/RDM |
Antares | 72 | Club | Magic Accuracy +10 | WHM/BLM/RDM/BRD/SMN/SCH |
Chasuble | 72 | Body | Magic Accuracy +5 | RDM |
Chasuble +1 | 72 | Body | Magic Accuracy +6 | RDM |
Mirage Shalwar | 72 | Legs | Magic Accuracy +3 | BLU |
Oracle's Robe | 72 | Body | Magic Accuracy +6 | WHM/BLM/BRD/SMN |
Lycopodium Earring | 72 | Ear | Magic Accuracy +1 | All |
Wise Braconi | 72 | Legs | Magic Accuracy +2 | RDM |
Wise Braconi +1 | 72 | Legs | Magic Accuracy +3 | RDM |
Wise Cap | 72 | Head | Magic Accuracy +5 | RDM |
Wise Cap +1 | 72 | Head | Magic Accuracy +6 | RDM |
Alkalurops | 73 | Staff | Magic Accuracy +20 | WHM/BLM/RDM/BRD/SMN/SCH |
Hirenjaku | 73 | Katana | Magic Accuracy +2 | NIN |
Hirenjaku +1 | 73 | Katana | Magic Accuracy +3 | NIN |
Tojaku | 73 | Katana | Magic Accuracy +2 | NIN |
Orichalcum Scythe | 73 | Scythe | Magic Accuracy +2 | DRK |
Triton's Scythe | 73 | Scythe | Magic Accuracy +3 | DRK |
Blizzard Scythe | 73 | Scythe | Magic Accuracy +2 | DRK |
Fragarach | 74 | Sword | Magic Accuracy +2 | WAR/PLD/DRK/BLU |
Ixion Cloak | 74 | Body | Magic Accuracy +5 | WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH |
Naglering | 74 | Great Sword | Magic Accuracy +3 | DRK |
Aureole | 75 | Ranged | Magic Accuracy +8 | All |
Carnwenhan | 75 | Dagger | Magic Accuracy +10, Aftermath: + | BRD |
Denali Gamashes | 75 | Feet | Magic Accuracy +3 | MNK/THF/RNG/NIN/BLU/COR/DNC |
Denali Kecks | 75 | Legs | Magic Accuracy +3 | MNK/THF/RNG/NIN/BLU/COR/DNC |
Epsilon Ring | 75 | Ring | Salvage: Magic Accuracy +3 | All |
Goliard Clogs | 75 | Feet | Magic Accuracy +2 | WHM/BLM/RDM/BRD/SMN/PUP/SCH |
Goliard Cuffs | 75 | Hands | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN/PUP/SCH |
Homam Zucchetto | 75 | Head | Magic Accuracy +4 | THF/PLD/DRK/DRG/BLU |
Laevateinn | 75 | Staff | Magic Accuracy +10, Aftermath: + | BLM |
Liberator | 75 | Scythe | Magic Accuracy +20 | DRK |
Mirage Shalwar +1 | 75 | Legs | Magic Accuracy +5 | BLU |
Morgana's Cotehardie | 75 | Body | Magic Accuracy -8 | WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH |
Morrigan's Coronal | 75 | Head | Magic Accuracy +5 | BLM/RDM/BLU |
Morrigan's Cuffs | 75 | Hands | Magic Accuracy +5 | BLM/RDM/BLU |
Murgleis | 75 | Sword | Magic Accuracy +10, Aftermath: + | RDM |
Nagi | 75 | Katana | Magic Accuracy +10 | NIN |
Nashira Turban | 75 | Head | Magic Accuracy +5 | WHM/BLM/RDM/SMN/BLU |
Nashira Manteel | 75 | Body | Magic Accuracy +5 | WHM/BLM/RDM/SMN/BLU |
Nashira Gages | 75 | Hands | Magic Accuracy +3 | WHM/BLM/RDM/SMN/BLU |
Nashira Seraweels | 75 | Legs | Magic Accuracy +3 | WHM/BLM/RDM/SMN/BLU |
Nashira Crackows | 75 | Feet | Magic Accuracy +2 | WHM/BLM/RDM/SMN/BLU |
Omega Ring | 75 | Ring | Magic Accuracy +3 | All |
Pantin Churidars +1 | 75 | Legs | Automaton: Magic Accuracy +7 | PUP |
Salire Belt | 75 | Waist | Magic Accuracy +4 | All |
Shadow Hat | 75 | Head | Magic Accuracy +5 | WHM/BLM/RDM/BRD/SMN |
Shadow Coat | 75 | Body | Magic Accuracy +10 | WHM/BLM/RDM/BRD/SMN |
Shadow Cuffs | 75 | Hands | Magic Accuracy +3 | WHM/BLM/RDM/BRD/SMN |
Shadow Trews | 75 | Legs | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN |
Shadow Clogs | 75 | Feet | Magic Accuracy +2 | WHM/BLM/RDM/BRD/SMN |
Tizona | 75 | Sword | Magic Accuracy +10, Aftermath: + | BLU |
Tupsimati | 75 | Staff | Magic Accuracy +10, Aftermath: + | SCH |
Valkyrie's Hat | 75 | Head | Magic Accuracy +6 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Coat | 75 | Body | Magic Accuracy +11 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Cuffs | 75 | Hands | Magic Accuracy +4 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Trews | 75 | Legs | Magic Accuracy +5 | WHM/BLM/RDM/BRD/SMN |
Valkyrie's Clogs | 75 | Feet | Magic Accuracy +3 | WHM/BLM/RDM/BRD/SMN |
Veuglaire | 75 | Ranged | Magic Accuracy +5 | COR |
Yagrush | 75 | Club | Magic Accuracy +10, Aftermath: + | WHM |
Cassandra's Earring | 60 | Ear | Set: Magic Accuracy +5 | All |
Helenus's Earring | 60 | Ear | Set: Magic Accuracy +5 | All |
Atrophy Chapeau +1 | 99 | Head | Magic Accuracy +15 | RDM |
Atrophy Chapeau | 99 | Head | Magic Accuracy +15 | RDM |