Table of Contents
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Zone Information
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Description
A field of peaceful meadows that are part of the Tavnazian Archipelago - a tiny island off the west coast of Quon which was once home to the proud nation of Tavnazia. Before the Great War, this region was actually a peninsula connected with the mainland. However, a devastating explosion believed to be caused by a secret weapon of the beastmen resulted in the disintegration of a large portion of the surrounding landscape. The explosion also sent the nation's capital, a city built on the profits of its thriving trade business, into ruin. The remnants of the beastmen army remain in control of the archipelago, and until now, it was thought that none of the former inhabitants had survived. | ||||||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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A Bitter Past | General | Frescheque | Tavnazian Safehold H-8 |
A Hard Day's Knight | General | Quelveuiat | Tavnazian Safehold I-10 |
Chasing Dreams | General | Zoriboh | Rabao F-6/7 |
In the Mood for Love | General | Odasel | Lower Jeuno H-9 |
Petals for Parelbriaux | General | Ondieulix | Tavnazian Safehold I-7 |
The Big One (Quest) | Escort | Travonce | Tavnazian Safehold F-9 |
Tuning In | General | Leepe-Hoppe | Windurst Waters J-9 |
VW Op. 026: Tavnazian Terrors | Voidwatch | Owain | Tavnazian Safehold H-6 |
X Marks the Spot | General | Despachiaire | Tavnazian Safehold K-10 |
Mission | Nation | Starter | Location |
An Invitation West | Promathia 2-1 | --- | --- |
One to be Feared | Promathia 6-4 | --- | --- |
Chains and Bonds | Promathia 7-1 | --- | --- |
Dawn | Promathia 8-4 | --- | --- |
Other Information[]
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NPCs Found Here[]
Name | Location | Type |
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Jersey | E-8 | Outpost Vendor |
Ghost Talker, I.M. | K-8 | Conquest Overseer: Bastok: Outland Guard |
Yoram, I.M. | E-8 | Conquest Overseer: Bastok: Outpost Guard |
Chilaumme, R.K. | K-8 | Conquest Overseer: San d'Oria: Outland Guard |
Jemmoquel, R.K. | E-8 | Conquest Overseer: San d'Oria: Outpost Guard |
Cotete, W.W. | K-8 | Conquest Overseer: Windurst: Outland Guard |
Teldo-Moroldo, W.W. | E-8 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Abhac
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Pugils | 1 | A, H |
Asrai
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Flytraps | 1 | A, H |
Baumesel
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Flytraps | 1 | A, H |
Blackbone Frazdiz
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Orcs | 1 | A, L, S, Sc |
Cetic Parasite
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Leeches | 1 | A, H |
Ferrocrab
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Crabs | 1 | A, H |
Nakki
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Doomed | 1 | A, H |
Petrocrab
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Crabs | 1 | A, H |
Rainbringer Vjatvot
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Orcs | 1 | A, L, S, Sc |
Splinterspine Grukjuk
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Orcs | 1 | A, L, S, Sc |
Vu-Murt
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Sea Monks | 1 | A, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |