FFXIclopedia
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*[[Shall Shell]] {{Drop Rate| 100%}} (Up to 3)
 
*[[Shall Shell]] {{Drop Rate| 100%}} (Up to 3)

Revision as of 10:14, 17 February 2010

Job:
Family: Sea Monk
Crystal: Water
Weak to: Ice, Lightning

Notorious Monster

File:Onzozo.JPG

Lord of Onzozo

Zone

Level

Drops

Steal

Spawns

Notes

Labyrinth of Onzozo

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1

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Onzozo-labyrinth nm

Notes:

  • Lottery Spawn from the single Flying Manta at (H-8) most commonly every 16-24 hours, however has been known to take longer. Confirmed it can take over 38 hours.
  • Special Attacks: Draw In, Waterga III, Flood, Water IV, Blindga, and regular Sea Monk special attacks at an increased rate.
  • Rages after 20 minutes.
  • Has Approximately 13000HP.
  • Is either highly resistant or immune to Sleep.
  • Susceptible to Blind, Paralyze, Stun, and Slow, Silence (including Chaotic Eye).
  • Killable by: 2 characters level 75 (4 or more recommended)
  • Very easy solo by a 75dnc/nin with evasion gear. Fan dance recommended but not needed.
  • Extremely easy solo bst/nin 0 dmg taken
  • Placeholder can be charmed, but it will uncharm immediately and aggro. It will gradually rage after 5 minutes drastically increasing its attack, defense, evasion, and magic resistance.
  • Has Draw-In ability.

(see testimonials).

Video

See Video.