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− | [[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]] |
+ | [[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]][[de:Long-Barreled Chariot]] |
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{{NM-Notes |
{{NM-Notes |
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− | |Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor|Surveyors]]. |
+ | |Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor|Surveyors]] south of flux #8 every 10 to 15 minutes. |
|Companions-Summons = |
|Companions-Summons = |
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− | |Special Abilities = Normal |
+ | |Special Abilities = Normal melee attacks have Additional Effect: [[Blindness]]. Rages after 60 minutes, gaining increased magical and physical defense, and attack power. |
|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away. |
|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away. |
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|Physical Qualities = |
|Physical Qualities = |
Latest revision as of 04:52, 28 October 2016
Family: Chariots Notorious Monster |
Zone | Level | Drops | Steal | Spawns |
Notes |
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1 |
A, L, M, (T) H | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
---|---|
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Special Abilities | Passive Traits |
Normal melee attacks have Additional Effect: Blindness. Rages after 60 minutes, gaining increased magical and physical defense, and attack power. |
Will initiate combat with Homing Missile upon aggro/pull. Can easily be avoided running away. |
Physical Qualities | Magical Qualities |
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Further Notes | |
(see testimonials) |