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[[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]]
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[[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]][[de:Long-Barreled Chariot]]
 
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<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
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{{NM-Notes
 
{{NM-Notes
|Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor|Surveyors]].
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|Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor|Surveyors]] south of flux #8 every 10 to 15 minutes.
 
|Companions-Summons =
 
|Companions-Summons =
|Special Abilities = Normal melée attacks have Additional Effect: [[Blindness]]. Rages after 60 minutes, gaining increased magical and physical defense, and attack power.
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|Special Abilities = Normal melee attacks have Additional Effect: [[Blindness]]. Rages after 60 minutes, gaining increased magical and physical defense, and attack power.
 
|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away.
 
|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away.
 
|Physical Qualities =
 
|Physical Qualities =

Latest revision as of 04:52, 28 October 2016

Family: Chariots
Weak to: Wind

Notorious Monster

Long-Barreled Chariot

Long-Barreled Chariot

Zone Level Drops Steal Spawns

Notes

Abyssea - Altepa

Unknown

1

A, L, M, (T) H
~50,000 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Spawns at (D-11)/(D-12) among the Surveyors south of flux #8 every 10 to 15 minutes.
  • N/A
Special Abilities Passive Traits

Normal melee attacks have Additional Effect: Blindness. Rages after 60 minutes, gaining increased magical and physical defense, and attack power.

Will initiate combat with Homing Missile upon aggro/pull. Can easily be avoided running away.

Physical Qualities Magical Qualities
  • N/A

Resistant to Paralyze and possibly Stun.

Further Notes
  • Homing Missile resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as its HP drops lower, as it tends to spam it. Appears to use Homing Missile at 35% - 25% - 15%. Keeping Shellra V and Barfira up will help mitigate the damage.
  • Takes increased damage after use of Homing Missile.

(see testimonials)