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− | [[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]] |
+ | [[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]][[de:Long-Barreled Chariot]] |
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{| border="0" width="100%" |
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|width="50%" align="left" valign="center"| |
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{{Question}} |
{{Question}} |
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− | *[[Orison Earring]] {{Drop Rate| |
+ | *[[Orison Earring]] {{Drop Rate| 8|27}} |
− | *[[Stanch Cuisses]] {{Drop Rate| |
+ | *[[Stanch Cuisses]] {{Drop Rate|15|27}} |
− | *[[Blizzard V]] {{Drop Rate| |
+ | *[[Blizzard V]] {{Drop Rate| 3|27}} (Can drop up to 2x) |
− | *[[Scorpion Claw]] {{Drop Rate| 1| |
+ | *[[Scorpion Claw]] {{Drop Rate| 1|27}} |
− | *[[Cerberus Claw]] {{Drop Rate| 0| |
+ | *[[Cerberus Claw]] {{Drop Rate| 0|27}} |
− | *[[ |
+ | *[[Antlion Jaw]] {{Drop Rate| 1|27}} |
− | *[[ |
+ | *[[Aluminum Ingot]] {{Drop Rate| 2|27}} |
− | *[[ |
+ | *[[Darksteel Ingot]] {{Drop Rate| 2|27}} |
− | *[[ |
+ | *[[Gain-AGI]] {{Drop Rate| 1|27}} |
− | *[[ |
+ | *[[Trumpet Shell]] {{Drop Rate| 1|27}} |
+ | *[[Helmet Mole]] {{Drop Rate| 1|27}} |
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+ | *[[Aeroja]] {{Drop Rate| 1|27}} |
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*{{KeyItem}} [[Battle Trophy: 3rd Echelon]] 100% drop |
*{{KeyItem}} [[Battle Trophy: 3rd Echelon]] 100% drop |
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− | *{{KeyItem}} [[Emerald Abyssite of Fortune]] 100% |
+ | *{{KeyItem}} [[Emerald Abyssite of Fortune]] {{Drop Rate| 1|7}} [[Image:Weakness_Red.png]]100% |
− | *{{KeyItem}} [[Rusted Chariot Gear]] |
+ | *{{KeyItem}} [[Rusted Chariot Gear]] {{Drop Rate|16|27}} [[Image:Weakness_Red.png]]100% |
|<!--Add Items Stolen Here--> |
|<!--Add Items Stolen Here--> |
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− | A, L, M, (T) H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} |
+ | A, L, M, (T) H<br>{{HPMP|low hp=50000|high hp=|low mp=none|high mp=}} |
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|align="center" colspan="6" BGCOLOR="#ffdead"| |
|align="center" colspan="6" BGCOLOR="#ffdead"| |
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<!--Add additional notes about monster here if needed, remove notes line if no notes are needed--> |
<!--Add additional notes about monster here if needed, remove notes line if no notes are needed--> |
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{{NM-Notes |
{{NM-Notes |
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− | |Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor|Surveyors]]. |
+ | |Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor|Surveyors]] south of flux #8 every 10 to 15 minutes. |
|Companions-Summons = |
|Companions-Summons = |
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− | |Special Abilities = Normal |
+ | |Special Abilities = Normal melee attacks have Additional Effect: [[Blindness]]. Rages after 60 minutes, gaining increased magical and physical defense, and attack power. |
|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away. |
|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away. |
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|Physical Qualities = |
|Physical Qualities = |
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|Magical Qualities = Resistant to [[Paralyze]] and possibly [[Stun]]. |
|Magical Qualities = Resistant to [[Paralyze]] and possibly [[Stun]]. |
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|Further Notes = *[[Homing Missile]] resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as its HP drops lower, as it tends to spam it. Appears to use [[Homing Missile]] at 35% - 25% - 15%. Keeping Shellra V and Barfira up will help mitigate the damage. |
|Further Notes = *[[Homing Missile]] resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as its HP drops lower, as it tends to spam it. Appears to use [[Homing Missile]] at 35% - 25% - 15%. Keeping Shellra V and Barfira up will help mitigate the damage. |
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+ | * Takes increased damage after use of [[Homing Missile]]. |
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}} |
}} |
Latest revision as of 04:52, 28 October 2016
Family: Chariots Notorious Monster |
Zone | Level | Drops | Steal | Spawns |
Notes |
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1 |
A, L, M, (T) H | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
---|---|
|
|
Special Abilities | Passive Traits |
Normal melee attacks have Additional Effect: Blindness. Rages after 60 minutes, gaining increased magical and physical defense, and attack power. |
Will initiate combat with Homing Missile upon aggro/pull. Can easily be avoided running away. |
Physical Qualities | Magical Qualities |
|
|
Further Notes | |
(see testimonials) |