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[[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]]
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[[Category:Bestiary]][[category:Chariots]][[Category:Notorious Monsters]][[de:Long-Barreled Chariot]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
 
'''Family:''' [[:Category:Chariots|Chariots]]<br>
 
'''Family:''' [[:Category:Chariots|Chariots]]<br>
'''Crystal:''' None<br>
 
 
'''Weak to:''' {{Wind}}
 
'''Weak to:''' {{Wind}}
   
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{{Question}}
 
{{Question}}
 
|
 
|
*[[Orison Earring]] {{Drop Rate| 3|13}}
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*[[Orison Earring]] {{Drop Rate| 8|27}}
*[[Blizzard V]] {{Drop Rate| 1|13}}
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*[[Stanch Cuisses]] {{Drop Rate|15|27}}
*[[Stanch Cuisses]] {{Drop Rate| 8|13}}
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*[[Blizzard V]] {{Drop Rate| 3|27}} (Can drop up to 2x)
*[[Scorpion Claw]] {{Drop Rate| 1|13}}
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*[[Scorpion Claw]] {{Drop Rate| 1|27}}
*[[Cerberus Claw]] {{Drop Rate| 0|13}}
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*[[Cerberus Claw]] {{Drop Rate| 0|27}}
*[[Aluminum Ingot]] {{Drop Rate| 2|13}}
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*[[Antlion Jaw]] {{Drop Rate| 1|27}}
*[[Darksteel Ingot]] {{Drop Rate| 1|13}}
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*[[Aluminum Ingot]] {{Drop Rate| 2|27}}
*[[Gain-AGI]] {{Drop Rate| 1|13}}
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*[[Darksteel Ingot]] {{Drop Rate| 2|27}}
*[[Trumpet Shell]] {{Drop Rate| 1|13}}
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*[[Gain-AGI]] {{Drop Rate| 1|27}}
*[[Helmet Mole]] {{Drop Rate| 1|13}}
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*[[Trumpet Shell]] {{Drop Rate| 1|27}}
*{{KeyItem}} [[Battle Trophy: 3rd Echelon]] {{Drop Rate|13|13}}
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*[[Helmet Mole]] {{Drop Rate| 1|27}}
*{{KeyItem}} [[Emerald Abyssite of Fortune]]{{Drop Rate| 6|13}}
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*[[Aeroja]] {{Drop Rate| 1|27}}
*{{KeyItem}} [[Rusted Chariot Gear]] {{Drop Rate|11|13}}
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*{{KeyItem}} [[Battle Trophy: 3rd Echelon]] 100% drop
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*{{KeyItem}} [[Emerald Abyssite of Fortune]] {{Drop Rate| 1|7}} [[Image:Weakness_Red.png]]100%
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*{{KeyItem}} [[Rusted Chariot Gear]] {{Drop Rate|16|27}} [[Image:Weakness_Red.png]]100%
   
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
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1
 
1
 
|align="center"|
 
|align="center"|
A, L, M, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
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A, L, M, (T) H<br>{{HPMP|low hp=50000|high hp=|low mp=none|high mp=}}
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
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<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
{{NM-Notes
 
{{NM-Notes
|Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor]]s.
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|Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor|Surveyors]] south of flux #8 every 10 to 15 minutes.
 
|Companions-Summons =
 
|Companions-Summons =
|Special Abilities = Normal melee attacks have Additional Effect: [[Blindness]] .Rages After 1H, getting imune to any debuffs, physical+magical damage pretty fast after this and will hit for 600+.
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|Special Abilities = Normal melee attacks have Additional Effect: [[Blindness]]. Rages after 60 minutes, gaining increased magical and physical defense, and attack power.
|Passive Traits = Will always start doing Homming Missile upon aggro/pull, can easily be avoided running at 20+ range.
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|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away.
 
|Physical Qualities =
 
|Physical Qualities =
|Magical Qualities = Highly resistant to Paralyze a RDM90 with enfeebling about 400~, resists Stun easy too -probably imune?
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|Magical Qualities = Resistant to [[Paralyze]] and possibly [[Stun]].
|Further Notes = *Homing Missiles resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as his HP drops lower, he tends to spam it. Keeping Shellra V and Barfira up will help mitigate the damage.
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|Further Notes = *[[Homing Missile]] resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as its HP drops lower, as it tends to spam it. Appears to use [[Homing Missile]] at 35% - 25% - 15%. Keeping Shellra V and Barfira up will help mitigate the damage.
  +
* Takes increased damage after use of [[Homing Missile]].
 
}}
 
}}

Latest revision as of 04:52, 28 October 2016

Family: Chariots
Weak to: Wind

Notorious Monster

Long-Barreled Chariot

Long-Barreled Chariot

Zone Level Drops Steal Spawns

Notes

Abyssea - Altepa

Unknown

1

A, L, M, (T) H
~50,000 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Spawns at (D-11)/(D-12) among the Surveyors south of flux #8 every 10 to 15 minutes.
  • N/A
Special Abilities Passive Traits

Normal melee attacks have Additional Effect: Blindness. Rages after 60 minutes, gaining increased magical and physical defense, and attack power.

Will initiate combat with Homing Missile upon aggro/pull. Can easily be avoided running away.

Physical Qualities Magical Qualities
  • N/A

Resistant to Paralyze and possibly Stun.

Further Notes
  • Homing Missile resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as its HP drops lower, as it tends to spam it. Appears to use Homing Missile at 35% - 25% - 15%. Keeping Shellra V and Barfira up will help mitigate the damage.
  • Takes increased damage after use of Homing Missile.

(see testimonials)