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'''Family:''' [[:Category:Chariots|Chariots]]<br>
 
'''Family:''' [[:Category:Chariots|Chariots]]<br>
'''Crystal:''' None<br>
 
 
'''Weak to:''' {{Wind}}
 
'''Weak to:''' {{Wind}}
   
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<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
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{{NM-Notes
 
{{NM-Notes
|Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyor]]s.
+
|Spawn Conditions = *Spawns at (D-11)/(D-12) among the [[Surveyors|Surveyor]].
 
|Companions-Summons =
 
|Companions-Summons =
|Special Abilities = Normal melee attacks have Additional Effect: [[Blindness]] .Rages After 1H, getting imune to any debuffs, physical+magical damage pretty fast after this and will hit for 600+.
+
|Special Abilities = Normal melée attacks have Additional Effect: [[Blindness]]. Rages after 60 minutes, gaining increased magical and physical defence, and attack power.
|Passive Traits = Will always start the fight doing Homming Missile upon aggro/pull, can easily be avoided running at 20+ range.
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|Passive Traits = Will initiate combat with [[Homing Missile]] upon aggro/pull. Can easily be avoided running away.
 
|Physical Qualities =
 
|Physical Qualities =
|Magical Qualities = Highly resistant to Paralyze from a RDM90 with about 400 enfeebling skills, resists Stun easy too -probably imune?
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|Magical Qualities = Resistant to [[Paralyze]] and possibly [[Stun]].
|Further Notes = *Homing Missiles resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as his HP drops lower, he tends to spam it. Keeping Shellra V and Barfira up will help mitigate the damage.
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|Further Notes = *[[Homing Missile]] resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as its HP drops lower, as it tends to spam it. Keeping Shellra V and Barfira up will help mitigate the damage.
 
}}
 
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Revision as of 11:22, 19 February 2011

Family: Chariots
Weak to: Wind

Notorious Monster

Long-Barreled Chariot

Long-Barreled Chariot

Zone Level Drops Steal Spawns

Notes

Abyssea - Altepa

Unknown

1

A, L, M, H
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Spawns at (D-11)/(D-12) among the Surveyor.
  • N/A
Special Abilities Passive Traits

Normal melée attacks have Additional Effect: Blindness. Rages after 60 minutes, gaining increased magical and physical defence, and attack power.

Will initiate combat with Homing Missile upon aggro/pull. Can easily be avoided running away.

Physical Qualities Magical Qualities
  • N/A

Resistant to Paralyze and possibly Stun.

Further Notes
  • Homing Missile resets enmity on anyone hit by it. Highly recommended to stun this move. Can be especially deadly as its HP drops lower, as it tends to spam it. Keeping Shellra V and Barfira up will help mitigate the damage.

(see testimonials)