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:*Lobison seem to stand when presented with an extremely large hate spike. [[Provoke]] is effective for many players, but when that failed, spamming high-damage [[Blue Mage]] spells such as [[Disseverment]], [[Hysteric Barrage]], [[Frenetic Rip]] and [[Actinic Burst]] were effective in convincing them to stand 100% of the time.
 
:*Lobison seem to stand when presented with an extremely large hate spike. [[Provoke]] is effective for many players, but when that failed, spamming high-damage [[Blue Mage]] spells such as [[Disseverment]], [[Hysteric Barrage]], [[Frenetic Rip]] and [[Actinic Burst]] were effective in convincing them to stand 100% of the time.
 
:*Using [[Exuviation]] whilst under the effect of [[Diffusion]] (making the spell AoE) creates a large enough amount of enmity to make Lobison stand.
 
:*Using [[Exuviation]] whilst under the effect of [[Diffusion]] (making the spell AoE) creates a large enough amount of enmity to make Lobison stand.
:*Using enmity+ gear highers chance of Lobisons standing up.
+
:*Using enmity+ gear heightens chance of Lobisons standing up.
 
:*The Lobison present in Jugner Forest [S] and La Vaule [S] will only detect by sound when standing.
 
:*The Lobison present in Jugner Forest [S] and La Vaule [S] will only detect by sound when standing.
   

Revision as of 13:33, 16 December 2008

Job: Monk
Family: Gnoles
Crystal: Dark
Weak to:

Zone Level Drops Steal Spawns

Notes

Jugner Forest (S)

80 - 82

10

A, H¹, L, S, Sc

La Vaule (S)

80 - 82

14

A, H¹, L, S, Sc

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Found at E-6, F-6/7 in Jugner Forest [S]
  • Can change to standing mode, does not appear to be linked to moon phase. Standing Lobisons seem to have higher attack, lower accuracy, higher defense, and guard more and apparently resistant to sleep. Repose is effective.
  • Lobison seem to stand when presented with an extremely large hate spike. Provoke is effective for many players, but when that failed, spamming high-damage Blue Mage spells such as Disseverment, Hysteric Barrage, Frenetic Rip and Actinic Burst were effective in convincing them to stand 100% of the time.
  • Using Exuviation whilst under the effect of Diffusion (making the spell AoE) creates a large enough amount of enmity to make Lobison stand.
  • Using enmity+ gear heightens chance of Lobisons standing up.
  • The Lobison present in Jugner Forest [S] and La Vaule [S] will only detect by sound when standing.

Historical Background

In Argentinian mythology, the Lobisón (or Luisón) was a werewolf-like creature, a black or gray wolf the size of a small horse. According to legend, the 7th consecutive son in a family will become a lobison. They hunt at night under a full moon, preferring to prey on cattle rather than people. The 7th consecutive daughter born to a family will become a witch. This superstition was held into the 20th century, resulting in the seventh-born children being abandoned. The Argentine government passed a law forbidding this practice in the 1920s.