Notes [ ]
Leviathan is subject to a perpetuation cost based on the level of the Summoner. See Avatar Perpetuation Cost .
Leviathan's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
Using Avatar's Favor with Leviathan active creates an aura granting Leviathan's Favor (Magic Accuracy +) to party members within the area of effect.
Resistant to fire- and water-based damage and enfeebling effects, including a very high resistance to Amnesia .
Weak against lightning-based damage and enfeebling effects.
Avatar Abilities [ ]
Leviathan 's Blood Pacts are all water -based.
Name
Level
MP
S/T1
Description
Comment
Tidal Wave
1
LVx2
T
Required MP: Caster's level x2. Uses all MP and deals water elemental damage to enemies within Area of Effect .
Available only while Astral Flow is in effect.
Barracuda Dive
1
8
S
Deals physical damage.
Water II
10
24
T
Deals water elemental damage.
Damage varies with TP.
Tail Whip
26
49
S
Weighs target down.
Weight effect is equivalent to that of the spell Gravity .
Water IV
60
118
T
Deals water elemental damage.
Damage varies with TP.
Spinning Dive
70
164
Deals physical damage.
Grand Fall
75 (Merit )
182
T
Deals water damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect.
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst ; however, Astral Flow can also Magic Burst even though it does not use TP.
How to Obtain [ ]
Quests [ ]
Vana'delian Background [ ]
A great serpent said to rule over the rivers and the seas. Leviathan aids the summoner with its command over waves and water.
See Also [ ]