A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Go north and kill any Leujaoam Worms along the way. After you drop down the ledge to (H-7), head into the northeast tunnel.
Go up the stairs and kill any worms along the way. Do not worry about the short tunnels because worms do not spawn in them.
Drop down the hole at (F/G-7). This will drop you back near where you killed your first worm. Go east and take the southeast tunnel.
When you get to the junction at (H-8) check to see if there are worms to the east. There is a deadend at (I-7). Turn around and go west.
Follow the loop to the large room at (I-9). There are six worms here. These often link but are suspectible to sleep and silence.
This is the most dangerous area of the assault and where many groups lose. You will be worn down from 11 worm fights and so if time permits, resting up may be a good idea. You will often link 2-3 worm in this room, and there is great danger of a Quake or high tier Stonega spell devastating the party if crowd control is not carefully handled. Worms are non-aggressive if you need to wipe and recover.