FANDOM


Introduction

Many items' ingame descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.

Latent Effects are item attributes that are triggered under certain, unstated circumstances.

Hidden Effects are item attributes that are not reflected in the item description at all.

Some effects are both latent and hidden.

HP-triggered Effects

The following weapons' damage ratings vary depending on the wielder's current HP.

Item Hidden Effect Trigger
Amanojaku (Katana) DMG rating increases as HP decreases. See Amanojaku page for details.
Valiant Knife (Dagger) DMG rating increases as HP decreases. See Valiant Knife page for details.


The following items' latent effects are triggered at certain levels of HP.

Item Latent Effect Trigger
Hercules' Ring Adds Regen Effect (3 HP/tick)
Adds Refresh Effect (1 MP/tick)
HP ≤ 50% (orange)
Horrent Mace Accuracy +10 Attack +10 HP ≤ 25% (red)
Muscle Belt/Muscle Belt +1 Adds Regen Effect (1 HP/tick)
Counter +1/2
HP ≤ 50% (orange)
Carapace Gauntlets/Carapace Gauntlets +1 Attack +8/9 DEF +16/17 HP ≤ 75% (yellow)
Carapace Helm/Carapace Helm +1 Attack +10/11 DEF +23/24 HP ≤ 50% (orange)
Carapace Breastplate/Carapace Breastplate +1 Attack +12/13 DEF +44/45 HP ≤ 25% (red)
Rasetsu Jinpachi Counter +1 Low HP (percentage unknown)
Rasetsu Samue Counter +1 Low HP (percentage unknown)
Rasetsu Tekko Counter +1 Low HP (percentage unknown)
Rasetsu Hakama Counter +1 Low HP (percentage unknown)
Rasetsu Sune-Ate Counter +1 Low HP (percentage unknown)
Unicorn Cap/Unicorn Cap +1 STR+4/5 HP > 70%
Unicorn Harness/Unicorn Harness +1 VIT+6/7 HP > 71%
Unicorn Mittens/Unicorn Mittens +1 Attack +7/8 HP > 75% (white)
Unicorn Subligar/Unicorn Subligar +1 Evasion +3/4 HP > 75% (white)
Unicorn Leggings/Unicorn Leggings +1 Haste +3%/4% HP > 75% (white)
Parade Gorget Refresh HP > 75% (white) (rumored)


HP-and-TP-triggered Effects

The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.

Item Latent Effect Trigger
Soldier's Ring (WAR) Double Attack +2% HP ≤ 75% and TP ≤ 100%
Soldier's Earring (WAR) DEF+20% HP ≤ 25% and TP ≤ 100%
Kampfer Ring (MNK) Counter +2 HP ≤ 75% and TP ≤ 100%
Kampfer Earring (MNK) Counter +5 HP ≤ 25% and TP ≤ 100%
Medicine Ring (WHM) Cure Potency +10% HP ≤ 75% and TP ≤ 100%
Medicine Earring (WHM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Sorcerer's Ring (BLM) Magic Attack Bonus +10 HP ≤ 75% and TP ≤ 100%
Sorcerer's Earring (BLM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Fencer's Ring (RDM) Sword Enhancement Spell Damage +5 HP ≤ 75% and TP ≤ 100%
Fencer's Earring (RDM) Magic Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Rogue's Ring (THF) Steal +3 HP ≤ 75% and TP ≤ 100%
Rogue's Earring (THF) Evasion +15 HP ≤ 25% and TP ≤ 100%
Guardian's Ring (PLD) Shield Bash +10 HP ≤ 75% and TP ≤ 100%
Guardian Earring (PLD) Spell Interruption Rate -30% HP ≤ 25% and TP ≤ 100%
Slayer's Ring (DRK) Weapon Bash +10 HP ≤ 75% and TP ≤ 100%
Slayer's Earring (DRK) Physical Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Tamer's Ring (BST) Killer Effects +3 HP ≤ 75% and TP ≤ 100%
Tamer's Earring (BST) Increases Tame Success Rate HP ≤ 25% and TP ≤ 100%
Minstrel's Ring (BRD) Song Spellcasting Time -25% HP ≤ 75% and TP ≤ 100%
Minstrel's Earring (BRD) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Tracker's Ring (RNG) Enmity -2 HP ≤ 75% and TP ≤ 100%
Tracker's Earring (RNG) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Ronin Ring (SAM) Accuracy +5 HP ≤ 75% and TP ≤ 100%
Ronin Earring (SAM) Magic Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Shinobi Ring (NIN) Haste +4% HP ≤ 75% and TP ≤ 100%
Shinobi Earring (NIN) Haste +20% HP ≤ 25% and TP ≤ 100%
Drake Ring (DRG) Enhances Jump Effect HP ≤ 75% and TP ≤ 100%
Drake Earring (DRG) Double Attack +5% HP ≤ 25% and TP ≤ 100%
Conjurer's Ring (SMN) Avatar Perpetuation Cost -1 HP ≤ 75% and TP ≤ 100%
Conjurer's Earring (SMN) Damage Taken -20% HP ≤ 25% and TP ≤ 100%


TP-related Effects

The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is also active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill fires. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot.

Item Latent Effect Trigger
Wagh Baghnakhs (Hand-to-Hand) DMG:+18 Accuracy +5 Attack +14 < 100% TP
Blau Dolch (Dagger) DMG:33 Accuracy +5 Attack +16 < 100% TP
Maneater (Axe) DMG:49 Accuracy +5 Attack +18 < 100% TP
Stone-splitter (Polearm) DMG:71 Accuracy +5 Attack +24 < 100% TP
Onimaru (Great Katana) DMG:83 Accuracy +5 Attack +18 < 100% TP


The following items of the Hachiman Armor set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.

Item Latent Effect Trigger
Hachiman Jinpachi/Hachiman Jinpachi +1 Double Attack +2%/3% ≥ 100% TP
Hachiman Kote/Hachiman Kote +1 Attack +10/12 ≥ 100% TP
Hachiman Hakama/Hachiman Hakama +1 Ranged Attack +7/8 ≥ 100% TP


Subjob-triggered Effects

The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.

Item Latent Effect Trigger
Mercenary's Earring VIT+2 /WAR
Mercenary's Mantle Enmity +1 /WAR
Axe Belt Great Axe Skill +5 /WAR
Mercenary's Targe HP+5 MP+10 /WAR
Wrestler's Earring HP+30 /MNK
Wrestler's Mantle Enhances Martial Arts Effect /MNK
Cestus Belt Hand-to-Hand Skill +5 /MNK
Wrestler's Aspis INT+2 /MNK
Healer's Earring Enmity -1 /WHM
Healer's Mantle Magic Defense Bonus /WHM
Mace Belt Club Skill +5 /WHM
Healer's Shield DEX+2 /WHM
Wizard's Earring Elemental Magic Skill +5 /BLM
Wizard's Mantle MP Recovered While Healing +1 /BLM
Staff Belt Staff Skill +5 /BLM
Wizard's Shield STR+2 /BLM
Warlock's Earring MP Recovered While Healing +1 /RDM
Warlock's Mantle Enhances Fast Cast Effect /RDM
Rapier Belt Sword Skill +5 /RDM
Warlock's Shield HP+7 MP+7 /RDM
Pilferer's Earring DEX+2 /THF
Pilferer's Mantle Evasion +4 /THF
Dagger Belt Dagger Skill +5 /THF
Pilferer's Aspis Shield Skill +5 /THF
Esquire's Earring DEF+5 /PLD
Esquire's Mantle Enhances Undead Killer Effect /PLD
Shield Belt Shield Skill +5 /PLD
Varlet's Targe AGI+2 /PLD
Killer Earring Attack +5 /DRK
Killer Mantle Dark Magic Skill +5 /DRK
Scythe Belt Scythe Skill +5 /DRK
Killer Targe MP+5 CHR+2 /DRK
Trimmer's Earring Accuracy +5 /BST
Trimmer's Mantle Enhances Resist Slow Effect /BST
Pick Belt Axe Skill +5 /BST
Trimmer's Aspis MND+2 /BST
Singer's Earring Evasion +5 /BRD
Singer's Mantle Enhances Resist Silence Effect /BRD
Song Belt Singing Skill +5 /BRD
Singer's Shield Parrying Skill +5 /BRD
Beater's Earring Ranged Accuracy +3 /RNG
Beater's Mantle Increases Rapid Shot Activation Rate /RNG
Gun Belt Marksmanship Skill +5 /RNG
Beater's Aspis Evasion +2 /RNG
Ashigaru Earring Parrying Skill +5 /SAM
Ashigaru Mantle Enhances Resist Blind Effect /SAM
Katana Obi Store TP +1 /SAM
Ashigaru Targe Throwing Skill +5 /SAM
Genin Earring AGI +4 /NIN
Genin Mantle Enhances Resist Bind Effect /NIN
Sarashi Enchances Dual Wield Effect /NIN
Genin Aspis Attack +5 /NIN
Wyvern Earring Haste +5% /DRG
Wyvern Mantle Attack +6 /DRG
Lance Belt Polearm Skill +5 /DRG
Wyvern Targe Haste +1% /DRG
Magician's Earring MP+30 /SMN
Avatar Belt Avatar Perpetuation Cost -2 /SMN
Magician's Mantle Summoning Magic Skill +5 /SMN
Magician's Shield HP+10 MP+5 /SMN
Immortal's Earring Blue Magic Skill +5 /BLU
Immortal's Cape Enhances Resist Sleep Effect /BLU
Pirate's Earring Ranged Attack +5 /COR
Pirate's Cape Enhances Resist Paralyze Effect /COR
Busker's Earring Guarding Skill +5 /PUP
Busker's Cape Enmity -2 /PUP


Atypical Damage Type Weapons

Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.

Item Hidden Effect
Bourdonasse (Polearm) Blunt damage
Crude Sword (Great Sword) Blunt damage
Honebami (Great Katana) Blunt damage
Vampiric Claws (Hand-to-Hand) Slashing damage
Mensur Epee (Sword) Blunt damage


Elemental Staves

The Level 51 Elemental Staves have some very potent hidden effects which make them useful to many different jobs. These effects conform to standard elemental strengths and weaknesses.

Item Hidden Effect
Fire Staff/Vulcan's Staff

Fire element magic potency +10/15%
Ice element magic potency -10/15%
Fire element Avatar Perpetuation Cost -2/3
Ice element Avatar Perpetuation Cost +2/3

Ice Staff/Aquilo's Staff

Ice element magic potency +10/15%
Wind element magic potency -10/15%
Ice element Avatar Perpetuation Cost -2/3
Wind element Avatar Perpetuation Cost +2/3

Wind Staff/Auster's Staff

Wind element magic potency +10/15%
Earth element magic potency -10/15%
Wind element Avatar Perpetuation Cost -2/3
Earth element Avatar Perpetuation Cost +2/3

Earth Staff/Terra's Staff

Earth element magic potency +10/15%
Lightning element magic potency -10/15%
Earth element Avatar Perpetuation Cost -2/3
Lightning element Avatar Perpetuation Cost +2/3

Thunder Staff/Jupiter's Staff

Lightning element magic potency +10/15%
Water element magic potency -10/15%
Ice element Avatar Perpetuation Cost -2/3
Water element Avatar Perpetuation Cost +2/3

Water Staff/Neptune's Staff

Water element magic potency +10/15%
Fire element magic potency -10/15%
Water element Avatar Perpetuation Cost -2/3
Fire element Avatar Perpetuation Cost +2/3

Light Staff/Apollo's Staff

Light element magic potency +10/15%
Dark element magic potency -10/15%
Charm success rate +10/15%
Light element Avatar Perpetuation Cost -2/3
Dark element Avatar Perpetuation Cost +2/3

Dark Staff/Pluto's Staff

Dark element magic potency +10/15%
Light element magic potency -10/15%
Charm Success Rate -10/15%
Dark element Avatar Perpetuation Cost -2/3
Light element Avatar Perpetuation Cost +2/3


Weapon Skill Point Effects

The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance the counter.

Each weapon skill you perform using these weapons on Easy Prey or harder enemies grants you a certain number of points, as follows:

1 point for a weapon skill that does not produce a skillchain effect
2 points for a weapon skill that produces a level 1 skillchain effect
3 points for a weapon skill that produces a level 2 skillchain effect
5 points for a weapon skill that produces a level 3 skillchain effect

The weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.

The weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier only applies to attacks using that weapon--i.e., dual wielding an "unlocked" weapon with a critical hit rate modifier in the sub slot will not affect the critical hit rate of your main slot weapon.

Item Latent Effect Trigger
Knuckles of Trials (Hand-to-Hand) HP+20 Trans Earth+10 Trans Water+10 Weapon Skill Points < 300
Dagger of Trials (Dagger) HP+20 Trans Ice+10 Trans Earth+10 Weapon Skill Points < 300
Sapara of Trials (Sword) HP+20 Trans Fire+10 Trans Wind+10 Weapon Skill Points < 300
Sword of Trials (Great Sword) HP+20 Trans Ice+10 Trans Earth+10 Weapon Skill Points < 300
Pick of Trials (Axe) HP+20 Trans Wind+10 Trans Lightning+10 Weapon Skill Points < 300
Axe of Trials (Great Axe) HP+20 Trans Earth+10 Trans Water+10 Weapon Skill Points < 300
Scythe of Trials (Scythe) HP+20 Trans Lightning+10 Trans Light+10 Weapon Skill Points < 300
Spear of Trials (Polearm) HP+20 Trans Water+10 Trans Dark+10 Weapon Skill Points < 300
Kodachi of Trials (Katana) HP+20 Trans Fire+10 Trans Light+10 Weapon Skill Points < 300
Tachi of Trials (Great Katana) HP+20 Trans Ice+10 Trans Dark+10 Weapon Skill Points < 300
Club of Trials (Club) HP+10 MP+10 Trans Earth+10 Trans Water+10 Weapon Skill Points < 300
Pole of Trials (Staff) HP+10 MP+10 Trans Fire+10 Trans Light+10 Weapon Skill Points < 300
Bow of Trials (Ranged) HP+20 Trans Wind+10 Trans Lightning+10 Weapon Skill Points < 300
Gun of Trials (Ranged) HP+20 Trans Earth+10 Trans Water+10 Weapon Skill Points < 300
Destroyers (Hand-to-Hand) DMG:+18 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Heart Snatcher (Dagger) DMG:30 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Dissector (Sword) DMG:36 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Subduer (Great Sword) DMG:85 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Retributor (Axe) DMG:46 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Rampager (Great Axe) DMG:87 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Gravedigger (Scythe) DMG:87 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Gondo-Shizunori (Polearm) DMG:85 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Senjuinrikio (Katana) DMG:38 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Michishiba (Great Katana) DMG:78 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Morgenstern (Club) DMG:40 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Thyrusstab (Staff) DMG:65 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Expunger (Ranged) DMG:39 Weapon Skill Points ≥ 500
Coffinmaker (Ranged) DMG:40 Weapon Skill Points ≥ 500
Odorous Knife/Odorous Knife +1 DMG:24/26 Weapon Skill Points ≥ ???


Combat-related Effects

The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.

Item Latent Effect Trigger
Berserker's Torque Effect 1 TP/tick Drawn weapon and HP >= 100
(drains 50 HP/tick)
Caitiff's Socks Flee HP <= 25% and TP < 100%
Activates randomly when an enemy attacks.
Enhancing Sword Accuracy +8 Attack +16 Activates while using Enspells
Frenzy Sallet Accuracy +12 Haste +4% Drawn weapon and HP >= 100
(drains 99 HP/tick)
Mistilteinn Adds Refresh Effect (1 MP/tick)
Drawn weapon and TP >= 3
(drains 3 TP/tick)
Rune Arrow VIT+1 Ranged Attack +10 Drawn weapon and MP
(drains 4 MP/tick)
Rune Axe Attack +5 Adds Regen Effect (5 HP/tick) Drawn weapon and MP
(drains 3 MP/tick)
Rune Baghnakhs STR+7 Counter +1 Drawn weapon and MP
(drains 4 MP/tick)
Rune Bangles Evasion +5 DEF +32 Drawn weapon and MP
(drains 4 MP/tick)
Rune Blade DEX+5 DMG:43 Drawn weapon and MP
(drains 4 MP/tick)
Rune Bow Ranged Accuracy +5 Enmity -2 Drawn weapon and MP
(drains 4 MP/tick)
Rune Chopper Accuracy +5 Haste +9% Drawn weapon and MP
(drains 3 MP/tick)
Rune Halberd DEX+6 Double Attack +5% Drawn weapon and MP
(drains 4 MP/tick)
Rune Rod Attack +10 Healing Magic Skill +6 Drawn weapon and MP
(drains 4 MP/tick)
Rune Staff INT+2 MND+2 CHR+2 Magic Attack Bonus Drawn weapon and MP
(drains 4 MP/tick)
Save the Queen Accuracy +20 Activates while using Cover
Shark Necklace Adds Regen Effect (1 HP/tick) Drawn weapon and MP
(drains 3 MP/tick)
Treat Staff Warp During Halloween events, activates randomly when engaged in battle with an Easy Prey or harder enemy.


Food-related Effects

The following equipment allows consumption of raw fish, which is normally restricted to Mithra only. As a sidenote, the consumption of raw meat is restricted to Galkas only.

Item Hidden Effect
Exocets (Hand-to-Hand) Allows consumption of raw fish.
Pagures (Hand-to-Hand)
Calamar (Polearm)
Narval (Polearm)


The following table lists equipment is affected by the food that the player is eating, and food is affected by equipment that the player is using.

Item Latent/Hidden Effect Trigger
Kinkobo/Primate Staff Delay: 329 Accuracy +10 Food: Pamamas
Primate Staff +1 Delay: 319 Accuracy +12 Food: Pamamas
Pamamas These effects are in place of the original effects. Equipped: Opo-opo Crown
Royal Omelette/Imperial Omelette These effects are in place of the original effects. Race: Elvaan
Rice Ball These effects are in addition to the original effects. Equipped: Myochin Kote/Myochin Kote +1 and/or
Roshi Jinpachi/Roshi Jinpachi +1.
Effects double if both are equipped.
Rogue Rice Ball These effects are in addition to the original effects.
Salmon Rice Ball These effects are in addition to the original effects.
Naval Rice Ball These effects are in addition to the original effects.
Tonosama Rice Ball These effects are in addition to the original effects.
Shogun Rice Ball These effects are in addition to the original effects.


Party-related Effects

The following weapons' attributes change depending on the current state of your party.

Item Latent/Hidden Effect Trigger
Company Sword DMG:48-56 DMG rating increases by 2 for every person in your party other than yourself.
Mensur Epee DMG:47-41 DMG rating increases by 2 based on reduction in party size. From 41 (party of 4) to 47 (solo).
Z's Trident STR+12 X's Knife and Y's Scythe both equipped by party members.
Carbuncle's Pole Light Damage Presence of Carbuncle as a pet in your party.
Garuda's Sickle Accuracy +13 Presence of Garuda as a pet in your party.
Ifrit's Bow Increases Critical Hit Rate Presence of Ifrit as a pet in your party.
Leviathan's Couse Water Damage Presence of Leviathan as a pet in your party.
Ramuh's Mace Lightning Damage Presence of Ramuh as a pet in your party.
Shiva's Shotel Ice Damage Presence of Shiva as a pet in your party.
Titan's Baselarde DMG:33 Presence of Titan as a pet in your party.
Sacrifice Torque Avatar Perpetuation Cost +3
Drains 8 HP/tick
Enhances Avatar Attack
Presence of any Avatar as a pet in your party


Relic Weapons

In addition to its other unique characteristics, each fully-upgraded relic weapon occasionally hits for double to triple damage. This increased damage can also activate on critical hits, but not on weapon skills.

Item Hidden Effect
Spharai (Hand-to-Hand) Occasional 3-fold damage
Mandau (Dagger) Occasional 3-fold damage
Excalibur (Sword) Occasional 2.5-fold damage
Ragnarok (Great Sword) Occasional 2.5-fold damage
Guttler (Axe) Occasional 2.5-fold damage
Bravura (Great Axe) Occasional 2-fold damage
Apocalypse (Scythe) Occasional 2-fold damage
Gungnir (Polearm) Occasional 3-fold damage
Kikoku (Katana) Occasional 3-fold damage
Amanomurakumo (Great Katana) Occasional 2.5-fold damage
Mjollnir (Club) Occasional 3-fold damage
Claustrum (Staff) Occasional 2.5-fold damage
Yoichinoyumi (Bow) Occasional 3-fold damage
Annihilator (Gun) Occasional 3-fold damage
Aegis (Shield) Shield Bash: Occasional ?-fold damage



Other Effects

Item Hidden Effect
Antarctic Wind When landed on Genbu its Additional Effect Water is Dispelled and deals Additional Effect
Arctic Wind When landed on Suzaku its Additional Effect Fire is Dispelled and deals Additional Effect
East Wind When landed on Byakko its Additional Effect Light is Dispelled and deals Additional Effect
Zephyr When landed on Seiryu its Additional Effect Wind is Dispelled and deals Additional Effect


Item Hidden Effect
Dune Boots Improves Kick Attack damage
Wulong Shoes/Wulong Shoes +1
Kung Fu Shoes
Toreador's Cape Dramatically increases Enemy Critical Hit Rate
Carbuncle Mitts Carbuncle Avatar Perpetuation Cost reduced by 50%
(reduction rounded down)


Item Latent/Hidden Effect Trigger
Gaudy Harness Adds Refresh Effect MP < 49
Auditory Torque STR+4 VIT+4 Song or Roll Effect
Frenzy Fife STR+4
Hototogisu Parrying Skill +5
Melody Earring/Melody Earring +1 Evasion Skill +5/6
Wardancer Delay: 474
Lamiabane Enhances Magic Attack Bonus Active in ToAU Beastman Strongholds
Mamoolbane Accuracy +6
Trollbane Increases rate of critical hits
Clown's Subligar/Clown's Subligar +1 Converts 20/25 MP to HP Day
Converts 20/25 HP to MP Night
Brisingamen HP+10 Day
MP+10 Night
STR+5 Firesday
VIT+5 Earthsday
MND+5 Watersday
AGI+5 Windsday
INT+5 Iceday
DEX+5 Lightningsday
CHR+5 Lightsday
Amood/Amood +1 DMG:58/59 Occasionally attacks twice Moonphase: First Quarter Moon (Waxing Moon 40% through 55%)
Nightmare Gloves Avatar Perpetuation Cost -1 Asleep
Snakeeye/Snakeeye +1 STR: +5/6 Additional Effect: Poison Poisoned


Undocumented Latent Effects

The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page.

Items added before the July 24, 2006 version update:

Item Latent Effect Trigger
Futsuno Mitama STR+8 Unknown


Items added in the July 24, 2006 version update:

Item Latent Effect Trigger
Ace's Locket Counter +5 Unknown
Scogan's Knuckles Accuracy +10 Unknown
Templar Hammer Magic Attack Bonus +2 Unknown
Community content is available under CC-BY-SA unless otherwise noted.