Introduction[]
Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.
- Latent Effects
- Item attributes that are triggered under certain, unstated circumstances.
- Hidden Effects
- Item attributes that are not reflected in the item description at all.
Some effects are both latent and hidden.
HP-triggered Effects[]
The following weapons' damage ratings vary depending on the wielder's current HP.
Item | Hidden Effect | Trigger |
---|---|---|
Amanojaku (Katana) | DMG rating increases as HP decreases. | See Amanojaku page for details. |
Valiant Knife (Dagger) | DMG rating increases as HP decreases. | See Valiant Knife page for details. |
The following weapons' accuracy ratings vary depending on the wielder's current HP.
Item | Hidden Effect | Trigger |
---|---|---|
Avengers (Hand to Hand) | Accuracy rating increases as HP decreases. | See Avengers page for details. |
The following items' latent effects are triggered at certain levels of HP.
Item | Latent Effect | Trigger |
---|---|---|
Amakura | Store TP +10 | HP ≤ 50% (orange) |
Bedivere's Hose | Increases Accuracy and Attack | HP ≤ 25% (red) |
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon (drains 50 HP/tick) |
Carapace Gauntlets/Carapace Gauntlets +1 | Attack +8/9 DEF +16/17 | HP ≤ 75% (yellow) |
Carapace Helm/Carapace Helm +1 | Attack +10/11 DEF +23/24 | HP ≤ 50% (orange) |
Carapace Breastplate/Carapace Breastplate +1 | Attack +12/13 DEF +44/45 | HP ≤ 25% (red) |
Hercules' Ring | Adds Regen Effect (3 HP/tick) Adds Refresh Effect (1 MP/tick) |
HP ≤ 50% (orange) |
Horrent Mace | Accuracy +10 Attack +10 | HP ≤ 25% (red) |
Kerykeion | Adds Regen Effect (3 HP/tick) | Base HP < 51% |
Muscle Belt/Muscle Belt +1 | Adds Regen Effect (1/2 HP/tick) Counter +1/2 |
HP ≤ 50% (orange) |
Parade Gorget | Adds Refresh Effect (1 MP/tick) | HP > 85% (white) |
Rasetsu Jinpachi | Counter +1 | Low HP (percentage unknown) |
Rasetsu Samue | Counter +1 | Low HP (percentage unknown) |
Rasetsu Tekko | Counter +1 | Low HP (percentage unknown) |
Rasetsu Hakama | Counter +1 | Low HP (percentage unknown) |
Rasetsu Sune-Ate | Counter +1 | Low HP (percentage unknown) |
Unicorn Cap/Unicorn Cap +1 | STR+4/5 | HP > 70% |
Unicorn Harness/Unicorn Harness +1 | VIT+6/7 | HP > 71% |
Unicorn Mittens/Unicorn Mittens +1 | Attack +7/8 | HP > 75% (white) |
Unicorn Subligar/Unicorn Subligar +1 | Evasion +3/4 | HP > 75% (white) |
Unicorn Leggings/Unicorn Leggings +1 | Haste +3%/4% | HP > 75% (white) |
Zareehkl Jambiya | DMG: 36 | HP ≤ 75% (yellow) |
Zareehkl Scythe | Increases rate of Triple Attack | HP ≤ 25% (red) |
HP-and-TP-triggered Effects[]
The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.
Note that when the table says "HP ≤ 75%" that means that <hpp> should expand to 75% or less, which means current HP is anything under 76% of current maximum HP. If you have 1001 maximum HP, 76% of that is 760.76, so the latent will be active at 760 HP.
Some of these items ignore the effects of Convert HP to MP gear on your maximum HP, so the latent can be active much higher than 76% of your actual maximum HP. Two such are Sorcerer's Ring and Conjurer's Ring. However, Minstrel's Ring and Medicine Ring do not work this way, they just use your maximum HP.
Item | Latent Effect | Trigger |
---|---|---|
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Soldier's Ring (WAR) | Double Attack +2% | HP ≤ 75% and TP ≤ 100% |
Soldier's Earring (WAR) | DEF+20% | HP ≤ 25% and TP ≤ 100% |
Kampfer Ring (MNK) | Counter +2 | HP ≤ 75% and TP ≤ 100% |
Kampfer Earring (MNK) | Counter +5 | HP ≤ 25% and TP ≤ 100% |
Medicine Ring (WHM) | Cure Potency +10% | HP ≤ 75% and TP ≤ 100% |
Medicine Earring (WHM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Sorcerer's Ring (BLM) | Magic Attack Bonus +10 | HP ≤ 75% and TP ≤ 100% |
Sorcerer's Earring (BLM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Fencer's Ring (RDM) | Sword Enhancement Spell Damage +5 | HP ≤ 75% and TP ≤ 100% |
Fencer's Earring (RDM) | Magic Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Rogue's Ring (THF) | Steal +3 | HP ≤ 75% and TP ≤ 100% |
Rogue's Earring (THF) | Evasion +15 | HP ≤ 25% and TP ≤ 100% |
Guardian's Ring (PLD) | Shield Bash +10 | HP ≤ 75% and TP ≤ 100% |
Guardian Earring (PLD) | Spell Interruption Rate -30% | HP ≤ 25% and TP ≤ 100% |
Slayer's Ring (DRK) | Weapon Bash +10 | HP ≤ 75% and TP ≤ 100% |
Slayer's Earring (DRK) | Physical Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Tamer's Ring (BST) | Killer Effects +3 | HP ≤ 75% and TP ≤ 100% |
Tamer's Earring (BST) | Increases Tame Success Rate | HP ≤ 25% and TP ≤ 100% |
Minstrel's Ring (BRD) | Song Spellcasting Time -25% | HP ≤ 75% and TP ≤ 100% |
Minstrel's Earring (BRD) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Tracker's Ring (RNG) | Enmity -2 | HP ≤ 75% and TP ≤ 100% |
Tracker's Earring (RNG) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Ronin Ring (SAM) | Accuracy +5 | HP ≤ 75% and TP ≤ 100% |
Ronin Earring (SAM) | Magic Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Shinobi Ring (NIN) | Haste +4% | HP ≤ 75% and TP ≤ 100% |
Shinobi Earring (NIN) | Haste +20% | HP ≤ 25% and TP ≤ 100% |
Drake Ring (DRG) | Enhances Jump Effect | HP ≤ 75% and TP ≤ 100% |
Drake Earring (DRG) | Double Attack +5% | HP ≤ 25% and TP ≤ 100% |
Conjurer's Ring (SMN) | Avatar Perpetuation Cost -1 | HP ≤ 75% and TP ≤ 100% |
Conjurer's Earring (SMN) | Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
MP-triggered Effects[]
The following armor pieces have latent effects that are only active when MP drops below a certain threshold.
Item | Latent Effect | Trigger |
---|---|---|
Desperado Ring | Attack +5 | MP ≤ 5% |
Gaudy Harness | Adds Refresh Effect | MP < 49 |
Uggalepih Pendant | Magic Attack Bonus +8 | MP ≤ 51% (or casting a spell which will bring your MP under 51%) |
[]
The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot.
Item | Latent Effect | Trigger |
---|---|---|
Wagh Baghnakhs (Hand-to-Hand) | DMG:+18 Accuracy +5 Attack +14 | < 100% TP |
Blau Dolch (Dagger) | DMG:33 Accuracy +5 Attack +16 | < 100% TP |
Maneater (Axe) | DMG:49 Accuracy +5 Attack +18 | < 100% TP |
Stone-splitter (Polearm) | DMG:71 Accuracy +5 Attack +24 | < 100% TP |
Onimaru (Great Katana) | DMG:83 Accuracy +5 Attack +18 | < 100% TP |
Perdu Hanger (Sword) | DMG:44 Accuracy +5 Attack +15 | < 100% TP |
Perdu Sickle (Scythe) | DMG:93 Accuracy +5 Attack +14 | < 100% TP |
Perdu Wand (Club) | DMG:39 Accuracy +5 Attack +15 | < 100% TP |
Perdu Bow (Bow) | DMG:42 Ranged Accuracy +5 Ranged Attack +15 | < 100% TP |
Perdu Blade (Katana) | DMG:32 Accuracy +5 Attack +10 | < 100% TP |
Perdu Crossbow (Marksmanship) | DMG:39 Ranged Accuracy +5 Ranged Attack +15 | < 100% TP |
Perdu Staff (Staff) | DMG:66 Accuracy +5 Attack +15 | < 100% TP |
Perdu Sword (Great Sword) | DMG:84 Accuracy +5 Attack +10 | < 100% TP |
Perdu Voulge (Great Axe) | DMG:96 Accuracy +5 Attack +10 | < 100% TP |
The following cloak and articles of the Hachiman Domaru Set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.
Item | Latent Effect | Trigger |
---|---|---|
Hachiman Jinpachi/Hachiman Jinpachi +1 | Double Attack +2%/3% | ≥ 100% TP |
Hachiman Kote/Hachiman Kote +1 | Attack +10/12 | ≥ 100% TP |
Hachiman Hakama/Hachiman Hakama +1 | Ranged Attack +7/8 | ≥ 100% TP |
Rambler's Cloak | STR +5 | ≥ 100% TP |
Subjob-triggered Effects[]
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.
Atypical Damage Type Weapons[]
Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.
Item | Hidden Effect |
---|---|
Bourdonasse (Polearm) | Blunt damage |
Crude Sword (Great Sword) | Blunt damage |
Honebami (Great Katana) | Blunt damage |
Vampiric Claws (Hand-to-Hand) | Slashing damage |
Birdbanes (Hand-to-Hand) | Piercing damage |
Chiroptera Dagger (Dagger) | Slashing damage |
Mensur Epee (Sword) | Piercing damage (first introduced as Slashing type) |
Joyeuse (Sword) | Piercing damage |
Sylphid Epee (Sword) | Piercing damage |
Elemental Staves[]
The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard elemental strengths and weaknesses.
Weapon Skill Point Effects[]
The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.
Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:
- 1 point for a weapon skill that does not produce a skillchain effect
- 2 points for a weapon skill that produces a level 1 skillchain effect
- 3 points for a weapon skill that produces a level 2 skillchain effect
- 5 points for a weapon skill that produces a level 3 skillchain effect
Weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.
Weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.
Item | Latent Effect | Trigger |
---|---|---|
Knuckles of Trials (Hand-to-Hand) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Dagger of Trials (Dagger) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sapara of Trials (Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sword of Trials (Great Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Pick of Trials (Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Axe of Trials (Great Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Scythe of Trials (Scythe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Spear of Trials (Polearm) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Kodachi of Trials (Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Tachi of Trials (Great Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Club of Trials (Club) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Pole of Trials (Staff) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Bow of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Gun of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Destroyers (Hand-to-Hand) | DMG:+18 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Heart Snatcher (Dagger) | DMG:30 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Dissector (Sword) | DMG:36 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Subduer (Great Sword) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Retributor (Axe) | DMG:46 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Rampager (Great Axe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gravedigger (Scythe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gondo-Shizunori (Polearm) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Senjuinrikio (Katana) | DMG:38 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Michishiba (Great Katana) | DMG:78 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Morgenstern (Club) | DMG:40 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Thyrsusstab (Staff) | DMG:65 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Expunger (Ranged) | DMG:39 Ranged Accuracy +9 | Weapon Skill Points ≥ 500 |
Coffinmaker (Ranged) | DMG:40 Ranged Accuracy +9 | Weapon Skill Points ≥ 500 |
[]
The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.
Item | Latent Effect/Hidden Effect | Trigger |
---|---|---|
Bard's Justaucorps/Bard's Justaucorps +1 | Military Parade (STR +8, DEX +8, VIT +8, AGI +8, INT -8, MND -8, CHR -8) |
Drawn weapon |
Bard's Cannions | Courtly Measure (STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Bard's Cannions +1 | Courtly Measure (INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon (drains 50 HP/tick) |
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Frenzy Sallet | Accuracy +12 Haste +4% | Drawn weapon (drains 99 HP/tick) |
Mistilteinn | Adds Refresh Effect (1 MP/tick) |
Drawn weapon and TP ≥ 3 (drains 3 TP/tick) |
Rune Arrow | VIT+1 Ranged Attack +10 | Drawn weapon and MP (drains 1 MP/tick) |
Rune Axe | Attack +5 Adds Regen Effect (5 HP/tick) | Drawn weapon and MP (drains 3 MP/tick) |
Rune Baghnakhs | STR+7 Counter +1 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bangles | Evasion +5 DEF +32 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Blade | DEX+5 DMG:43 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bow | Ranged Accuracy +5 Enmity -2 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Chopper | Accuracy +5 Haste +9% | Drawn weapon and MP (drains 3 MP/tick) |
Rune Halberd | DEX+6 Double Attack +5% | Drawn weapon and MP (drains 4 MP/tick) |
Rune Rod | Attack +10 Healing Magic Skill +6 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Staff | INT+2 MND+2 CHR+2 Magic Attack Bonus | Drawn weapon and MP (drains 4 MP/tick) |
Shark Necklace | Adds Regen Effect (1 HP/tick) |
Drawn weapon and MP (drains 3 MP/tick) |
Treat Staff | Warp | Randomly after attacking an enemy during the Harvest Festival event |
Kabrakan's Axe | Additional Effect Activation rate increases to 10-15% | The Additional Effect: Slow must occur once. Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. |
Tredecim Scythe | Guaranteed critical hit | 13th (non-WS) swing The scythe has a 'memory'; zoning or unequipping it doesn't reset count |
[]
The following items activate when under the corresponding positive status effect.
Item | Latent Effect | Trigger |
---|---|---|
Avis | Accuracy +6 | Under Samba effect |
Chaotic Earring | Attack +7 | Under Arcane Circle effect |
Haten Earring | Store TP +2 | Under Warding Circle effect |
Poppet Katars | Attack: +12 | While Automaton is active |
Priest's Earring | DEF: 8 | Under Holy Circle effect |
Ryumon | Attack Bonus | Under Utsusemi effect |
Enhancing Sword | Accuracy +8 Attack +16 | While Enspell is active. |
Scogan's Knuckles | Accuracy +10 | While Automaton is active |
Save the Queen | Accuracy +20 | While Covering an ally |
Volitional Mantle | VIT +10 | While Covering an ally |
The following items activate when under the corresponding negative status effect.
Item | Latent Effect | Trigger |
---|---|---|
Anubis's Knife | Critical Hit Rate +7% | Poisoned |
Aries Mantle | Adds Regen and Refresh Effect | Asleep |
Bat Earring | Evasion +15 | Blinded |
Bitter Earring | Ranged Accuracy +5 | Curse |
Flagellant's Rope | Haste +8% | Paralyzed |
Hardwood Katana | Adds Regen and Refresh effect | Asleep |
Kawahori Kabuto | Critical Hit Rate +5%, Weapon Skill Accuracy +5 | Blinded |
Nightmare Gloves | Avatar Perpetuation Cost -1 | Asleep |
Opo-opo Necklace | Raises TP (2.5 TP per tic) | Asleep |
Root Sabots | Adds Regen Effect (2 HP per tic) | Bound |
Sand Mantle | Physical Damage Taken -20% | Petrified |
Scorpion Breastplate/Scorpion Breastplate +1 | Adds Regen Effect (2 HP per tic) | Poisoned |
Scorpion Gauntlets/Scorpion Gauntlets +1 | MP Recovered While Healing +4/+5 | Silenced |
Scorpion Helm/Scorpion Helm +1 | Adds Refresh Effect | Paralyzed |
Snakeeye/Snakeeye +1 | STR: +5/6 Additional Effect: Poison Drains 20 HP per tick |
Poisoned |
Taster's Cape | Adds Refresh Effect (1 MP per tic) | Poisoned |
[]
The following equipment allows consumption of raw ingredients. Raw fish is normally restricted to Mithra only while raw meat is normally restricted to Galka only.
Item | Hidden Effect |
---|---|
Exocets (Hand-to-Hand) | Allows consumption of raw fish. |
Pagures (Hand-to-Hand) | |
Calamar (Polearm) | |
Narval (Polearm) | |
Matron's Knife (Dagger) | Allows consumption of raw fish and raw meat. |
The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sadhu Cuffs | MP +35 Spell Interruption Rate -5% MP Recovered While Healing +1 | Latent active when no food effect is present. |
Kinkobo/Primate Staff | Delay: 329 Accuracy +10 | Active food: Pamamas |
Nanban Kariginu | Evasion +??? Accuracy +??? | Active food: Pamamas |
Primate Staff +1 | Delay: 319 Accuracy +12 | Active food: Pamamas |
Opo-opo Crown | These effects are in place of the original effects. | Active Food: Pamamas |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Royal Omelette |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Imperial Omelette |
Myochin Kote/Myochin Kote +1 Nobushi Kyahan Roshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped. |
These effects are in addition to the original effects.
|
Active Food: Rice Ball |
These effects are in addition to the original effects.
|
Active Food: Rogue Rice Ball | |
These effects are in addition to the original effects. | Active Food: Salmon Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Naval Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Tonosama Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Shogun Rice Ball |
[]
The following weapons' attributes change depending on the current state of your party.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sirius Axe | DMG:43-53 | DMG rating increases by 2 for every person in your party other than yourself |
Company Sword | DMG:46-54 | DMG rating increases by 2 for every person in your party over 2 |
Company Fleuret | DMG:36-41 | DMG rating increases by 1 for every person in your party other than yourself |
Mensur Epee | DMG:47-39 | Starting from 47, DMG rating decreases by 2 for every person in your party other than yourself until 39 |
Carbuncle's Pole | Additional Effect: Light Damage | Presence of Carbuncle as a pet in your party |
Garuda's Sickle | Accuracy +13 | Presence of Garuda as a pet in your party |
Ifrit's Bow | Increases Critical Hit Rate | Presence of Ifrit as a pet in your party |
Leviathan's Couse | Additional Effect: Water Damage | Presence of Leviathan as a pet in your party |
Ramuh's Mace | Additional Effect: Lightning Damage | Presence of Ramuh as a pet in your party |
Shiva's Shotel | Additional Effect: Ice Damage | Presence of Shiva as a pet in your party |
Titan's Baselard | DMG:33 | Presence of Titan as a pet in your party |
Sacrifice Torque | Drains 8 HP/tick and 3 MP/tick Enhances Avatar Attack |
Presence of any Avatar as a pet in your party |
Lyft Sainti | 1-4 ATK | Party size 3+ members. Effect strengthens with more members, but each must be in zone. source |
Lyft Jambiya | DEX +1~4 | |
Lyft Scimitar | VIT +1~4 | |
Lyft Claymore | STR +1~4 | |
Lyft Tabar | DEX +1~4, Attack +2~8 | |
Lyft Voulge | STR +1~4, Accuracy +2~8 | |
Lyft Scythe | STR +1~4 | |
Lyft Lance | STR +1~4, Attack +2~8 | |
Musanto | DEX +1~4 | |
Unshomaru | STR +1~4, Store TP +1~4 | |
Lyft Ferule | ??? | |
Lyft Pole | ??? | |
Lyft Crossbow | MND +1~4, TP Bonus +12~48 | |
Lyft Hexagun | AGI +1~4 | |
Affinity Earring | Enhances Pet Attack | Presence of a Puppetmaster in your party. (Not including the wearer) |
Ardent Earring | Magic Attack Bonus: +1 | Presence of a Black Mage in your party. (Not including the wearer)
|
Ataraxy Earring | Magic Accuracy:+1 | Presence of a Red Mage in your party. (Not including the wearer) |
Booster Earring | HP:+10 MP:+10 | Presence of a Blue Mage in your party. (Not including the wearer) |
Brawn Earring | STR:+1 | Presence of a Dark Knight in your party. (Not including the wearer) |
Chary Earring | Enmity:-1 | Presence of a White Mage in your party. (Not including the wearer) |
Esse Earring | HP:+20 | Presence of a Monk in your party. (Not including the wearer) |
Elan Earring | Evasion:+4 | Presence of a Ninja in your party. (Not including the wearer) |
Fidelity Earring | Enhances Pet Accuracy | Presence of a Beastmaster in your party. (Not including the wearer) |
Forte Earring | Dexterity:+1 | Presence of a Thief in your party. (Not including the wearer) |
Impetus Earring | Ranged Attack:+1 | Presence of a Ranger in your party. (Not including the wearer) |
Muffle Earring | Subtle Blow:+3 | Presence of a Dancer in your party. (Not including the wearer) |
Mystique Earring | Charisma:+1 | Presence of a Bard in your party. (Not including the wearer) |
Psyche Earring | MP:+15 | Presence of a Summoner in your party. (Not including the wearer) |
Rathe Earring | Store TP:+1 | Presence of a Samurai in your party. (Not including the wearer) |
Seeker Earring | Accuracy:+1 | Presence of a Dragoon in your party. (Not including the wearer) |
Soarer Earring | Ranged Accuracy:+1 | Presence of a Corsair in your party. (Not including the wearer) |
Stormer Earring | Attack:+4 | Presence of a Warrior in your party. (Not including the wearer) |
Survivor Earring | Vitality:+1 | Presence of a Paladin in your party. (Not including the wearer) |
Sylph Earring | MP Recovered While Healing:+1 | Presence of a Scholar in your party. (Not including the wearer) |
[]
The following items' latents trigger upon entering certain areas of Vana'diel.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Lamia Garland | CHR +7 Enhances Resist Charm effect | Active in ToAU Beastman Strongholds (Arrapago Reef, Halvung, and Mamook) |
Lamiabane | Enhances Magic Attack Bonus | |
Mamool Ja Helm | STR +4 +15 +15 | |
Mamoolbane | Accuracy +6 | |
Qiqirn Hood | Ranged Accuracy +2 Ranged Attack +2 Evasion +2 | |
Troll Coif | HP +32 VIT +5 -50 | |
Trollbane | Increases rate of critical hits |
Crafts Items[]
These weapons and armor grant bonus synthesis skills for aspiring crafters.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Trainee Axe | Woodworking skill +1 | Woodworking skill under 40 and no synthesis support |
Trainee Burin | Goldsmithing skill +1 | Goldsmithing skill under 40 and no synthesis support |
Trainee Gloves | Bonecraft skill +1 | Bonecraft skill under 40 and no synthesis support |
Trainee Hammer | Smithing skill +1 | Smithing skill under 40 and no synthesis support |
Trainee Knife | Cooking skill +1 | Cooking skill under 40 and no synthesis support |
Trainee's Needle | Leathercraft skill +1 | Leathercraft skill under 40 and no synthesis support |
Trainee Sword | Alchemy skill +1 | Alchemy skill under 40 and no synthesis support |
Relic Weapons[]
In addition to its other unique characteristics, each fully-upgraded relic weapon can occasionally double or triple their base damage.
During this effect, the base damage formula becomes : floor( (D+ (aD) + fSTR(2)) * n)
where n is the hidden n-fold damage multiplier of a particular weapon.
- This increased base damage cannot be activated during weapon skills.
- Although it is possible for the 3x damage effect of Mandau to occur during Sneak Attack and Trick Attack when Thief is set as the main job or sub job.
Item | Hidden Effect |
---|---|
Aegis (Shield) | Increased blocking rate |
Amanomurakumo (Great Katana) | Occasional 2.5-fold damage |
Annihilator (Gun) | Occasional 3-fold damage |
Apocalypse (Scythe) | Occasional 2-fold damage |
Bravura (Great Axe) | Occasional 2-fold damage |
Claustrum (Staff) | Occasional 2.5-fold damage |
Excalibur (Sword) | Occasional 2.5-fold damage |
Gungnir (Polearm) | Occasional 3-fold damage |
Guttler (Axe) | Occasional 2.5-fold damage |
Kikoku (Katana) | Occasional 3-fold damage |
Mandau (Dagger) | Occasional 3-fold damage |
Mjollnir (Club) | Occasional 3-fold damage |
Ragnarok (Great Sword) | Occasional 2.5-fold damage |
Spharai (Hand-to-Hand) | Occasional 3-fold damage |
Yoichinoyumi (Bow) | Occasional 3-fold damage |
Elemental Gorgets[]
Elemental Gorgets are rewards of the quest In the Name of Science. These gorgets improve both Weapon Skill accuracy (by unknown amount) and TP Modifier by 25/256 (0.0976...). To trigger the effects, the player must use a Weapon Skill with the same Skillchain property as the gorget name.
- For example:
- Sidewinder has the skillchain properties of Detonation, Reverberation, and Transfixion; therefore, the Breeze Gorget, Aqua Gorget, or the Light Gorget would all enhance Sidewinder equally when equipped.
- Arching Arrow only has the skillchain property of Fusion; however, since Fusion is a combination of Transfixion and Liquefaction, either the Light Gorget or Flame Gorget will enhance Arching Arrow.
Relic Weapon skills have the ability to continue level 3 skillchain (Light/Darkness) once, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets
- For example:
- Tachi: Kaiten has "Light and Fragmentation" properties, but the gorgets that will affect Tachi: Kaiten accuracy and damage are the Breeze Gorget and Thunder Gorgets (due to its Fragmentation property); while Light Gorget will also enhance Tachi: Kaiten, Flame Gorget (a sub element of the Light skillchain; eg: Light-Fire-Lightning-Wind) will not enhance Tachi: Kaiten.
Item | Latent Effect | Trigger |
---|---|---|
Aqua Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Reverberation |
Breeze Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Detonation |
Flame Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Liquefaction |
Light Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Transfixion |
Shadow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Compression |
Snow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Induration |
Soil Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Scission |
Thunder Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Impaction |
Other Effects[]
Item | Hidden Effect |
---|---|
Antarctic Wind | When landed on Genbu, its Additional Effect: Water is Dispelled and deals damage |
Arctic Wind | When landed on Suzaku, its Additional Effect: Fire is Dispelled and deals damage |
East Wind | When landed on Byakko, its Additional Effect: Light is Dispelled and deals damage |
Zephyr | When landed on Seiryu, its Additional Effect: Wind is Dispelled and deals damage |
Carbuncle Mitts | Carbuncle Avatar Perpetuation Cost reduced to 50% (rounded down) |
Y's Scythe |
Dark Magic Potency +10% |
Dune Boots | Increases Kick Attack damage |
Wulong Shoes/Wulong Shoes +1 | |
Kung Fu Shoes | |
Hacchonenbutsu Dangozashi | Double Attack +2.5% |
Patroclus's Helm | Enhances Arcana Killer effect |
Sylphid Epee | Windsday: Attack +10 |
Toreador's Cape | Enemy Critical Hit Rate +75% |
Unknown Latent Effect Triggers[]
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page and the item page.
Item | Latent Effect | Trigger |
---|---|---|
Z's Trident | STR+12 | Unknown |
Ace's Locket | Counter +5 | Unknown |
Sadhu Bracelets | Double Attack +2% Haste +1% | Latent active when no food effect is present. |
Wootz Amood/Wootz Amood +1 | DMG:57/58 Occasionally attacks twice | Unknown |
Foolkiller | STR: +8 | Unknown |
Prester | Increases weapon skill accuracy and damage | Active when using any Weapon Skill with a Skillchain attribute of Detonation (and, by extension, Fragmentation). |
Seismic Axe | Increases weapon skill accuracy and damage | Active when using any Weapon Skill with a Skillchain attribute of Scission (and, by extension, Gravitation). |
Aizenkunitoshi | Increases weapon skill damage |