Table of Contents
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Zone Information
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Description
This dark, maze-like labyrinth is littered with the bones of both fallen adventurers and prey alike. The labyrinth is filled with a huge variety of different types of animals, including large numbers of Sea Monks, Coeurls, Cockatrice and Scorpions. | |||||||||||||||||||||||||||||||||||
Connections
Buburimu Peninsula at (G-11)
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Involved in Quests/Missions
Quest | Type | Starter | Location |
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A Test of True Love | General | Carmelo | Port Bastok E-6 |
Bugi Soden | Weapon Skill | Ryoma | Norg H-8 |
Yomi Okuri | AF (SAM) | Gilgamesh | Norg L-8 |
Other Information
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Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes
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Hellion
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66 | A l'Outrance Undead Skin Revival Root |
Doomed | 1 |
A, H, HP
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Lord of Onzozo
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74-77 | Shall Shell Octave Club |
Sea Monks | 1 |
A, H
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Mysticmaker Profblix
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50-52 | Moldavite Earring Scroll of Burst Scroll of Thundaga III Scroll of Thunder III Scroll of Thunder IV Goblin Armor Goblin Mask |
Goblins | 1 |
A, L, S
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Narasimha
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75-76 | Narasimha Hide Manticore Hide Manticore Fang Manticore Hair |
Manticores | 1 |
A, S, Sc
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Ose
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74-76 | Assault Jerkin Coeurl Meat High-Quality Coeurl Hide Ose Whisker |
Coeurls | 1 |
A, S, Sc
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Peg Powler
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61 | Schwarz Axt Pearl Shall Shell |
Sea Monks | 1 |
A, H
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Soulstealer Skullnix
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69-71 | Kard Gold Beastcoin Goblin Armor Goblin Mask |
Goblins | 1 |
A, L, S
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes |
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Megapod Megalops
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Crabs | 1 | A, H |
Ubume
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Rocs | 1 |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |