Table of Contents
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Zone Information
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Description
These vast grasslands are situated just to the north of the Republic of Bastok. In contrast to the surrounding Bastok Mountains, the Konschtat Highlands are abundant with an array of alpine wildlife. Also, in order to harness the powerful winds called "Odin's Wrath" that constantly blow through the area, Bastok has constructed numerous windmills throughout the highlands. According to a treaty, San d'Oria provides a portion of their grain crops in exchange for the use of Bastok's windmills to produce flour. | |||||||||||||||||||||||||||||||||||
Connections
North Gustaberg: (I-12)
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Involved in Quests/Missions
Quest | Type | Starter | Location |
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An Explorer's Footsteps | Map | Abelard | Selbina H-9 |
Forge Your Destiny | Job (SAM) | Jaucribaix | Norg K-8 |
Past Perfect | General | Evi | Port Bastok H-6 |
Silence of the Rams | General | Paujean | Port Bastok F-6 |
Sleepless Nights | General | Paouala | Southern San d'Oria M-8 |
The Signpost Marks the Spot | General | Nbu Latteh | Bastok Markets J-9 |
Mission | Nation | Starter | Location |
Bastok Mission 2-1 | Bastok | Bastok Gate Guard | Bastok |
Bastok Mission 3-2 | Bastok | Bastok Gate Guard | Bastok |
Other Information
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NPCs Found Here
Name | Location | Type |
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Plaiaude | J-6 | Chocobo Renter |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes
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Bendigeit Vran
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14 | Rogetsurin | Shadows | A, L
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Goblin Archaeologist
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30-75 | Arrowwood Lumber Broken Willow Rod Carnation Chocobo Feather Copper Ore Goblin Chocolate Goblin Helm Gold Beastcoin Moko Grass Rabbit Hide Rock Salt Rusty Bolt Case |
Goblins | A, L, S
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Haty
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14 | Rogetsurin | Hounds | A, L, H, HP
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Rampaging Ram | 27-28 | Ram Skin Ram Horn Rampaging Horn |
Rams | A, S, Sc
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Steelfleece Baldarich | 55-56 | Ram Skin Ram Horn Rampaging Horn Viking Shield |
Rams | A, S
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Stray Mary | 19-20 | Mary's Horn Mary's Milk Selbina Milk Sheepskin |
Sheep | L, S, Sc
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes |
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Forger
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Bombs | A, S, M |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |