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These vast grasslands are situated just to the north of the Republic of Bastok. In contrast to the surrounding Bastok Mountains, the Konschtat Highlands are abundant with an array of alpine wildlife. Also, in order to harness the powerful winds called "Odin's Wrath" that constantly blow through the area, Bastok has constructed numerous windmills throughout the highlands. According to a treaty, San d'Oria provides a portion of their grain crops in exchange for the use of Bastok's windmills to produce flour.
Connecting Areas
- Gustaberg North at (I-12)
- Valkurm Dunes at (G-2)
- Hall of Transference, Dem via Shattered Telepoint at (I-7)
- Al'Taieu via Dimensional Portal at (I-7)
- Gusgen Mines at (L-7)
- Pashhow Marshlands at (K-3)
Alternate Arrival Methods
Involved in Quests/Missions
Quest |
Type |
Starter |
Location |
An Explorer's Footsteps | Map | Abelard | Selbina (H-9) |
Forge Your Destiny | Job (SAM) | Jaucribaix | Norg (K-8) |
Past Perfect | General | Evi | Port Bastok (H-6) |
Silence of the Rams | General | Paujean | Port Bastok (F-6) |
Sleepless Nights | General | Paouala | Southern San d'Oria (M-8) |
The Signpost Marks the Spot | General | Nbu Latteh | Bastok Markets (J-9) |
Mission | Country | Starter | Location |
Bastok Mission 2-1:The Crystal Line | Bastok | Bastok Gate Guard | Bastok |
Bastok Mission 3-2:To the Forsaken Mines | Bastok | Bastok Gate Guard | Bastok |
Chocobo Digging
|
NPCs Found Here
Weather
|
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Bendigeit Vran | 14 - 14 | Shadow | A, L | ||||||||||
Forger | 33 - 33 | Bomb | A, S, M | ||||||||||
Goblin Archaeologist | 30 - 75 | Goblin | A, L, S | ||||||||||
Haty | 14 | Hound | A, L, H, HP | ||||||||||
Rampaging Ram | 27 - 28 | Ram | A, S, Sc | ||||||||||
Steelfleece Baldarich | 55 - 56 | Ram | A, S | ||||||||||
Stray Mary | 19 - 20 | Sheep | L, S, Sc | ||||||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Amber Quadav | 8 - 10 | Quadav | |||||||||||
Amethyst Quadav | 8 - 10 | Quadav | |||||||||||
Earth Elemental | 18 - 20 | Elemental | |||||||||||
Ghost | 15 - 17 | Ghost | |||||||||||
Goblin Ambusher | 12 - 16 | Goblin | |||||||||||
Goblin Butcher | 12 - 16 | Goblin | |||||||||||
Goblin Digger | 11 - 14 | Goblin | |||||||||||
Goblin Thug | 8 - 10 | Goblin | |||||||||||
Goblin Tinkerer | 12 - 16 | Goblin | |||||||||||
Goblin Weaver | 8 - 10 | Goblin | |||||||||||
Greater Quadav | 10 - 16 | Quadav | |||||||||||
Grenade (Mob) | 15 - 17 | Bomb |
Spawns During: Fog |
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Huge Wasp | 7 - 10 | Bee | |||||||||||
Mad Sheep | 11 - 13 | Sheep | |||||||||||
Mist Lizard | 10 - 12 | Lizard | |||||||||||
Onyx Quadav | 10 - 16 | Quadav | |||||||||||
Poltergeist | 18 - 20 | Evil Weapon | |||||||||||
Rock Eater | 7 - 11 | Worm | |||||||||||
Skeleton Sorcerer | 11 - 13 | Skeleton |
Spawns During: Night |
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Skeleton Warrior | 10 - 12 | Skeleton |
Spawns During: Night |
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Strolling Sapling | 7 - 10 | Sapling | |||||||||||
Thunder Elemental | 18 - 20 | Elemental | |||||||||||
Tremor Ram | 21 - 23 | Ram | |||||||||||
Veteran Quadav | 10 - 16 | Quadav | |||||||||||
Wolf Zombie | 8 - 10 | Hound |
Spawns During: Night |
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Young Quadav | 8 - 10 | Quadav | |||||||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |