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'''Family:''' [[:Category:Buffalo|Buffalo]]<br> |
'''Family:''' [[:Category:Buffalo|Buffalo]]<br> |
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'''Crystal:''' {{Ice|Ice}}<br> |
'''Crystal:''' {{Ice|Ice}}<br> |
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− | '''Weak |
+ | '''Weak against:''' {{element|Water}} |
|width="50%" align="center"| |
|width="50%" align="center"| |
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− | [[File:King Buffalo. |
+ | [[File:King Buffalo.png|thumb|King Buffalo]] |
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|} |
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{| border="0" width="100%" cellpadding="4" cellspacing="2" |
{| border="0" width="100%" cellpadding="4" cellspacing="2" |
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|align="left" BGCOLOR="#E3E6FF"| |
|align="left" BGCOLOR="#E3E6FF"| |
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− | [[Uleguerand Range]] (H-8) |
+ | [[Uleguerand Range]] (H-8)/(F-8)/(F-9) |
|align="center" BGCOLOR="#E3E6FF"| |
|align="center" BGCOLOR="#E3E6FF"| |
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79-82 |
79-82 |
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− | |align="left" |
+ | | align="left" bgcolor="#E3E6FF" | |
− | *[[Buffalo Hide]] {{Drop Rate| |
+ | *[[Buffalo Hide]] {{Drop Rate|12|115}} |
− | *[[Buffalo Meat]] {{Drop Rate| |
+ | *[[Buffalo Meat]] {{Drop Rate|31|115}} |
− | *[[Buffalo Horn]] {{Drop Rate| |
+ | *[[Buffalo Horn]] {{Drop Rate|6|115}} |
− | *[[Uleguerand Milk]] {{Drop Rate| |
+ | *[[Uleguerand Milk]] {{Drop Rate|40|115}} |
− | |align="left" |
+ | | align="left" bgcolor="#E3E6FF" | |
+ | [[Despoil]]: [[Buffalo Hide]] [[Buffalo Meat]] |
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− | <!--Add Items Stolen Here--> |
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− | |align="center" |
+ | | align="center" bgcolor="#E3E6FF" | |
6<br>''Respawn:5 minutes'' |
6<br>''Respawn:5 minutes'' |
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− | |align="center" |
+ | | align="center" bgcolor="#E3E6FF" | |
A, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} |
A, S<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} |
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|- |
|- |
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− | | |
+ | | colspan="6" align="center" bgcolor="#ffdead" | |
{{Monster Notes}} |
{{Monster Notes}} |
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|}[[Category:Bestiary]] |
|}[[Category:Bestiary]] |
Latest revision as of 09:34, 2 April 2020
Family: Buffalo |
Zone |
Level |
Drops |
Steal |
Spawns |
Notes |
Uleguerand Range (H-8)/(F-8)/(F-9) |
79-82 |
6 |
A, S | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |