FFXIclopedia
(Updated for 90 duo-possibility Info.)
m (drop rate)
Tag: Visual edit
 
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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Crabs]]
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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Crabs]][[Category:Timed Spawn Notorious Monsters]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
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'''Family:''' [[:category:Crabs|Crab]]<br>
 
'''Family:''' [[:category:Crabs|Crab]]<br>
 
'''Crystal:''' {{Water|Water}}<br>
 
'''Crystal:''' {{Water|Water}}<br>
'''Weak to:''' {{Ice|Ice}}, {{Lightning|Lightning}}
+
'''Weak against:''' {{element|Ice}}, {{element|Lightning}}
   
 
{{Fire|Notorious Monster}}
 
{{Fire|Notorious Monster}}
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55
 
55
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Damascene Cloth]] {{Drop Rate|218|311}} (Up to 3) <!-- Update drop rates on ALL items, please -->
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*[[Damascene Cloth]] {{Drop Rate|220|313}} (Up to 3) <!-- Update drop rates on ALL items, please -->
*[[Velocious Belt]] {{Drop Rate|40|501}}
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*[[Velocious Belt]] {{Drop Rate|41|537}}
 
*[[Magic Cuisses]] {{Drop Rate|100%}}
 
*[[Magic Cuisses]] {{Drop Rate|100%}}
 
*[[Reraiser]] {{Drop Rate|100%}}
 
*[[Reraiser]] {{Drop Rate|100%}}
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{{question}}
 
{{question}}
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Avalon Breastplate]] {{Drop Rate|20|38}} <!-- Update drop rates on ALL items, please -->
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*[[Avalon Breastplate]] {{Drop Rate|21|39}} <!-- Update drop rates on ALL items, please -->
*[[Avalon Shield]] {{Drop Rate|24|38}}
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*[[Avalon Shield]] {{Drop Rate|25|39}}
*[[Damascene Cloth]] {{Drop Rate| 3|38}}
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*[[Damascene Cloth]] {{Drop Rate| 3|39}}
*[[Velocious Belt]] {{Drop Rate| 5|38}}
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*[[Velocious Belt]] {{Drop Rate| 5|39}}
*[[Magic Cuisses]] {{Drop Rate| 2|38}}
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*[[Magic Cuisses]] {{Drop Rate| 2|39}}
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
   
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|}
 
|}
 
[[File:Jugner-forest NM.png|thumb]]
 
[[File:Jugner-forest NM.png|thumb]]
  +
==Notes==
 
 
*Located around (G-5), typically near the lake. You have to go through [[King Ranperre's Tomb]] to get to this area.
 
 
*His pop method is slightly different than other NMs. Ten [[Knight Crab]]s pop 21 hours 5 minutes-24 hours 5 minutes after King Arthro is defeated and after all ten of these [[Knight Crab]]s are defeated, King Arthro will spawn 5-10 seconds later. (Example: If Time of death is 6:00pm, the window will begin at 3:05pm the next day and windows will be at the 05 and 35 minute mark.)
'''Notes: ([[Jugner Forest]])'''
 
 
**[[Knight Crab]]s rage progressively. The longer that you hold one the more damage it does. They critical often and have increased evasion and accuracy. A Knight Crab held for 20 minutes will critical a fully self buffed with food 75 [[PLD]]/[[WAR]] for upwards of 400 damage.
:*Located around (G-5), typically near the lake. You have to go through [[King Ranperre's Tomb]] to get to this area.
 
 
**If one [[Knight Crab]] is held for more than 5 minutes, the [[Knight Crab]]s will begin to respawn.
:*His pop method is slightly different than other NMs. Ten [[Knight Crab]]s pop 21 hours 5 minutes-24 hours 5 minutes after King Arthro is defeated and after all ten of these [[Knight Crab]]s are defeated, King Arthro will spawn 5-10 seconds later. (Example: If Time of death is 6:00pm, the window will begin at 3:05pm the next day and windows will be at the 05 and 35 minute mark.)
 
 
*Instant cast on spells - [[Waterga IV]], [[Poisonga II]], [[Drown]], and [[Enwater]]. High level players have high resistance to these spells due to King Arthro's low level.
::*[[Knight Crab]]s rage progressively. The longer that you hold one the more damage it does. They critical often and have increased evasion and accuracy. A Knight Crab held for 20 minutes will critical a fully self buffed with food 75 [[PLD]]/[[WAR]] for upwards of 400 damage.
 
 
*Uses [[Hundred Fists]] and has an [[Additional Effect]]: [[Paralyze (Status Effect)|Paralyze]] on melee attacks.
::*If one [[Knight Crab]] is held for more than 5 minutes, the [[Knight Crab]]s will begin to respawn.
 
  +
*Resistant to [[Bind]] and [[Silence]].
:*Instant cast on spells - [[Waterga IV]], [[Poisonga II]], [[Drown]], and [[Enwater]]. High level players have high resistance to these spells due to King Arthro's low level.
 
 
*Resistant to Blood Weapon.
:*Uses [[Hundred Fists]] and has an [[Additional Effect]]: [[Paralyze (Status Effect)|Paralyze]] on melee attacks.
 
 
*Begins to [[Rage]] after 20 minutes. Slowly builds to full rage, increasing all stats over time.
:*Resistant to [[Bind]] and [[Silence]]. He can be Silenced from the additional effect of Silence from Guillotine, but it wears off quickly.
 
  +
*King Arthro can despawn after 10 minutes if not claimed.
:*Resistant to Blood Weapon for some stupid reason.
 
 
*King Arthro can drop up to three cloths.
:*Begins to [[Rage]] after 20 minutes. Slowly builds to full rage, increasing all stats over time.
 
 
*Killable by 6 level 62 players {{Testimonials}}.
:*King Arthro can drop up to three cloths.
 
 
===[[Everbloom Hollow]]===
:*Killable by 6 level 62 players. See also [[Talk:King_Arthro#Testimonials|Testimonials]].
 
 
*Found in [[Everbloom Hollow]] as a result of being warped there via the [[Doomvoid]] ability, used by a [[Sandworm]].
 
  +
*The Past King Arthro is a stronger version of the Present King Arthro. (It is not raged, just a higher level.)
 
 
*This is a timed, 60 minute battle.
 
 
*[[Bubble Shower]] will summon a [[Knight Crab]], which will try to cure him by casting [[Water IV]] on him.
'''Notes: ([[Everbloom Hollow]])'''
 
 
**King Arthro will summon more Knight Crabs throughout the fight and they should be killed.
:*Found in [[Everbloom Hollow]] as a result of being warped there via the [[Doomvoid]] ability, used by a [[Sandworm]].
 
:*The Past King Arthro is a stronger version of the Present King Arthro. (It is not raged, just a higher level.)
+
**If [[Knight Crab]]s are pulled away from King Arthro, they might go back to him to cure him.
 
**When King Arthro is below 20% HP, [[Knight Crab]]s spawn far more frequently.
:*This is a timed, 60 minute battle.
 
 
*King Arthro is only damaged by [[Critical Hit]]s, but at a extremely decreased damage. (Thief crits at 90 were landing for 12.)
:*[[Bubble Shower]] will summon a [[Knight Crab]], which will try to cure him by casting [[Water IV]] on him.
 
 
*Found that this above statement is true to some extent, as my NIN/WAR @90 was critting for 80-90 damage per hit. Meat kabobs used, though I didn't have Kannagi. Most if not all my non-crit's landed for 1 damage.
:**King Arthro will summon more Knight Crabs throughout the fight and they should be killed.
 
 
*All Normal Nukes do 0-1 damage.
:**If [[Knight Crab]]s are pulled away from King Arthro, they might go back to him to cure him.
 
 
*At 90 [[Critical Hit]]s can land for slightly higher, but not enough to make him killable without a Skillchain.
:**When King Arthro is below 20% HP, [[Knight Crab]]s spawn far more frequently.
 
  +
* At 99 Critical Hits were landing were 250+, making him easily soloable.
:*King Arthro is only damaged by [[Critical Hit]]s, but at a extremely decreased damage. (Thief crits at 90 were landing for 12.)
 
 
*Also found this above statement to be false, as I just successfully dual boxed this as 90NIN/WAR and 90WHM/BLM. When knights pop i killed them as quickly as possible so they could only get a single water IV off, and I used my WHM/BLM to stun those. Earlier in the fight stun was used for Waterga IV to conserve mp. (As a sidenote I did have to rest about 1-2k mp back during the fight.)
:*Found that this above statement is true to some extent, as my NIN/WAR @90 was critting for 80-90 damage per hit. Meat kabobs used, though I didn't have Kannagi. Most if not all my non-crit's landed for 1 damage.
 
 
**Nukes will do 75%-100% damage only when Magic Burst-ed. *[[Skillchain/Archive]]- Best nukes to [[Magic Burst]] with are [[thunder]] and [[ice]]
:*All Normal Nukes do 0-1 damage.
 
 
*King Arthro will cast [[Waterga IV]] frequently.
:*At 90 [[Critical Hit]]s can land for slightly higher, but not enough to make him killable without a Skillchain.
 
 
*King Arthro will gain resistance to [[Stun]] after some time.
:*Also found this above statement to be false, as I just successfully dual boxed this as 90NIN/WAR and 90WHM/BLM. When knights pop i killed them as quickly as possible so they could only get a single water IV off, and I used my WHM/BLM to stun those. Earlier in the fight stun was used for Waterga IV to conserve mp. (As a sidenote I did have to rest about 1-2k mp back during the fight.)
 
 
*[[Water]]-based spells cure King Arthro.
:**Nukes will do 75%-100% damage only when Magic Burst-ed. :*[[Skillchain/Archive]]- Best nukes to [[Magic Burst]] with are [[thunder]] and [[ice]]
 
 
**[[Distortion]] proven NOT to cure King Arthro ([[Water]]/[[Ice]] Based SC)
:*King Arthro will cast [[Waterga IV]] frequently.
 
 
*Killable by 4 level 90 players, using Skillchain-Magic Burst.
:*King Arthro will gain resistance to [[Stun]] after some time.
 
 
* [[Knight Crab]]s are easily killed at 90 by a [[Beastmaster]] pet.
:*[[Water]]-based spells cure King Arthro.
 
:**[[Distortion]] proven NOT to cure King Arthro ([[Water]]/[[Ice]] Based SC)
 
:*Killable by 4 level 90 players, using Skillchain-Magic Burst.
 
:* [[Knight Crab]]s are easily killed at 90 by a [[Beastmaster]] pet.
 
   
 
== Video ==
 
== Video ==
  +
[[File:FFXI NM Saga 290 King Arthro NM Full Battle|425px]]<Br>
<youtube>mhDcFbpuS0Y</youtube><Br>
 
 
See [[/Video|Video]].
 
See [[/Video|Video]].

Latest revision as of 19:16, 9 July 2018

Job: Monk, Red Mage, Black Mage
Family: Crab
Crystal: Water
Weak against: Ice Ice, Lightning Lightning

Notorious Monster

King arthro

King Arthro

Zone Level Drops Steal Spawns

Notes

Jugner Forest

55

1

A, H
*See below
~35,000 HP
??? MP

Everbloom Hollow

Unknown

1

A, H
*See below

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Jugner-forest NM

Notes

  • Located around (G-5), typically near the lake. You have to go through King Ranperre's Tomb to get to this area.
  • His pop method is slightly different than other NMs. Ten Knight Crabs pop 21 hours 5 minutes-24 hours 5 minutes after King Arthro is defeated and after all ten of these Knight Crabs are defeated, King Arthro will spawn 5-10 seconds later. (Example: If Time of death is 6:00pm, the window will begin at 3:05pm the next day and windows will be at the 05 and 35 minute mark.)
    • Knight Crabs rage progressively. The longer that you hold one the more damage it does. They critical often and have increased evasion and accuracy. A Knight Crab held for 20 minutes will critical a fully self buffed with food 75 PLD/WAR for upwards of 400 damage.
    • If one Knight Crab is held for more than 5 minutes, the Knight Crabs will begin to respawn.
  • Instant cast on spells - Waterga IV, Poisonga II, Drown, and Enwater. High level players have high resistance to these spells due to King Arthro's low level.
  • Uses Hundred Fists and has an Additional Effect: Paralyze on melee attacks.
  • Resistant to Bind and Silence.
  • Resistant to Blood Weapon.
  • Begins to Rage after 20 minutes. Slowly builds to full rage, increasing all stats over time.
  • King Arthro can despawn after 10 minutes if not claimed.
  • King Arthro can drop up to three cloths.
  • Killable by 6 level 62 players (see testimonials).

Everbloom Hollow

  • Found in Everbloom Hollow as a result of being warped there via the Doomvoid ability, used by a Sandworm.
  • The Past King Arthro is a stronger version of the Present King Arthro. (It is not raged, just a higher level.)
  • This is a timed, 60 minute battle.
  • Bubble Shower will summon a Knight Crab, which will try to cure him by casting Water IV on him.
    • King Arthro will summon more Knight Crabs throughout the fight and they should be killed.
    • If Knight Crabs are pulled away from King Arthro, they might go back to him to cure him.
    • When King Arthro is below 20% HP, Knight Crabs spawn far more frequently.
  • King Arthro is only damaged by Critical Hits, but at a extremely decreased damage. (Thief crits at 90 were landing for 12.)
  • Found that this above statement is true to some extent, as my NIN/WAR @90 was critting for 80-90 damage per hit. Meat kabobs used, though I didn't have Kannagi. Most if not all my non-crit's landed for 1 damage.
  • All Normal Nukes do 0-1 damage.
  • At 90 Critical Hits can land for slightly higher, but not enough to make him killable without a Skillchain.
  • At 99 Critical Hits were landing were 250+, making him easily soloable.
  • Also found this above statement to be false, as I just successfully dual boxed this as 90NIN/WAR and 90WHM/BLM. When knights pop i killed them as quickly as possible so they could only get a single water IV off, and I used my WHM/BLM to stun those. Earlier in the fight stun was used for Waterga IV to conserve mp. (As a sidenote I did have to rest about 1-2k mp back during the fight.)
  • King Arthro will cast Waterga IV frequently.
  • King Arthro will gain resistance to Stun after some time.
  • Water-based spells cure King Arthro.
  • Killable by 4 level 90 players, using Skillchain-Magic Burst.
  • Knight Crabs are easily killed at 90 by a Beastmaster pet.

Video

 	FFXI_NM_Saga_290_King_Arthro_NM_Full_Battle 	 			  

See Video.