Job: Dark Knight
Family: Skeletons
Weak to:
Strong to:



Notorious Monster

Zone Level Drops Steal Spawns Notes
Abyssea - Attohwa Qmark 1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • N/A
Physical Qualities Magical Qualities
  • N/A

Spellcasting Absorb-TP, Dread Spikes

Further Notes
  • Addle very useful, slows -Aga casting times down considerably to allow interrupts.
  • Dread Spikes Needs to be dispelled very quickly.
  • Does not link with other skeletons. Sneak popping works.
  • Highly or fully resistant to Silence.
  • Stun in all its forms works, but builds resistance to Head Butt from repeated use.

(see testimonials)

Historical Background

In Greek mythology, Charon or Kharon (pronounced /ˈkɛrɒn, ˈkɛrən/; Greek Χάρων) is the ferryman of Hades who carries souls of the newly deceased across the rivers Styx and Acheron that divided the world of the living from the world of the dead.


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