FFXIclopedia
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Job: Dark Knight
Family: Skeletons
Crystal:
Weak to: Thunder and Ramuh Chaotic Strike
Strong to:

Kharon

Kharon

Notorious Monster

Zone Level Drops Steal Spawns Notes
Abyssea - Attohwa Unknown 1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • N/A
Physical Qualities Magical Qualities
  • N/A

Spellcasting Absorb-TP, Dread Spikes

Further Notes
  • Does not link with other skeletons. Sneak popping works.
  • Dragon Kick, Banish III, and Fire IV can trigger !!
  • Highly or fully resistant to Silence.
  • Stun in all its forms works and resistance does not appear to build.
  • In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [Weakness Discussion segment of the Category: Abyssea Discussion tab] and add your data to that form at the bottom of that segment.

(see testimonials)


Historical Background

In Greek mythology, Charon or Kharon (pronounced /ˈkɛrɒn, ˈkɛrən/; Greek Χάρων) is the ferryman of Hades who carries souls of the newly deceased across the rivers Styx and Acheron that divided the world of the living from the world of the dead.

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