Job: Warrior/Monk
Family: Tauri
Weak to:

Notorious Monster



Zone Level Drops Steal Spawns Notes
Abyssea - Vunkerl


??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • Only uses the following TP abilities:
  • Mow: Modified version. AoE damage + poison + dispels up to 3 buffs except for food, songs/rolls, and atma. This version of Mow ignores Utsusemi; however it is possible for Utsusemi to be one of the buffs dispelled, which will cause shadows to be removed.
  • Apocalyptic Ray: Conal Doom. Curse (Status Effect) (Not a gaze attack; turning around will not allow you to avoid this attack)
  • Lethal Triclip: AoE physical attack + knockback + Max HP Down. If the player with hate is struck by this attack, he/she may lose all Cruor stat enhancements a few seconds after being hit. Max HP Down will not take effect if the appropriate +HP cruor enhancement is present. Absorbed by 1-3 Utsusemi shadows.
  • Is of the Red Tauri Family.
  • Does not appear to possess any enhanced movement speed.
  • Melee attacks have additional effect of absorbing buffs from the target. It is not indicated in the log when this occurs, but rather by a Drain Samba/Blood Weapon animation.
Physical Qualities Magical Qualities
  • Has two hits per attack (Like Hand-to-Hand) and can Double Attack.
  • Unlike Bukhis, Khalkotaur is capable of guarding and countering.
    • If the red "!!" weakness has been struck, melee damage can be improved by attacking from its sides/back while it is frozen.
  • Casts no spells.


Community content is available under CC-BY-SA unless otherwise noted.