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(Quest)
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===Quest===
 
===Quest===
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'''[[:Category:Quests|Used in Quest]]:'''<br>
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*[[Trial of the Magians]]
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**[[:Hand-to-Hand Trials]]
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{| border="0" cellpadding="1" style="text-align:center;background-color:#ffdead" width="100%"
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|- BGCOLOR=#C3C6DD
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|colspan=4 align="center"|'''[[Kenkonken]]
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|colspan=1 align="center"|'''[[Kenkonken (80)]]
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|colspan=1 align="center"|'''[[Kenkonken (85)]]
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|colspan=1 align="center"|'''[[Kenkonken (90)]]
   
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|- BGCOLOR=#E3E6FF
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<!-- |'''[[Kenkonken]]'''<br> -->
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|'''[[Trial 1009]]:''' 200 [[Stringing Pummel]]s against [[:Category:Bestiary|Beasts]]
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|'''[[Trial 1010]]:''' 200 [[Stringing Pummel]] killing blows against [[:Category:Bestiary|Arcana]]
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|'''[[Trial 1830]]:''' 300 [[Stringing Pummel]] killing blows against [[:Category:Bestiary|Plantoids]]
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|'''[[Trial 1831]]:''' 300 [[Stringing Pummel]] killing blows against [[:Category:Bestiary|Aquans]]
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|'''[[Trial 2255]]:''' 400 [[Stringing Pummel]] killing blows against [[:Category:Bestiary|Undead]]
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|'''[[Trial 2666]]:''' [[Tyger]] x3
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|[[Image:Trial2255.png|Kenkonken]]
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|}
   
 
== Historical Information ==
 
== Historical Information ==

Revision as of 16:29, January 12, 2012


Statistics

KenkonkenAugmentedRareExclusive
(Hand-to-Hand) All Races
DMG: +35 Delay: +49
Enhances "Martial Arts" effect IV
Suppresses "Overload"
"Stringing Pummel"
Aftermath (Incl. Automaton):
Inc. Acc./Atk., Occ. attacks twice
Lv. 90 PUP
Damage Per Second: +7.94*
TP Per Hit: +14*
*Base delay for Hand-to-Hand is assumed to be 480.

Enhances "Martial Arts" effect IV

  • Reduces delay by Information.

Suppresses "Overload"

  • The Overload suppression is not absolute, but it is extremely difficult to Overload with the weapon equipped. Up to 15 consecutive, identical maneuvers can be spammed every 10 seconds without an Overload. This largely enhances the usage of Flame Holder and Ice Maker attachments as well as freely doubling up on any particular maneuver to achieve a desired effect. Tripling Maneuvers also bears little consequence if done responsibly.

Aftermath effect

  • The Aftermath effect lasts 180 seconds for both the master and automaton at levels 1 and 2, and 120 seconds for both the master and automaton at level 3. How much Accuracy gained is based on how much TP between 100-199% that the master has, and how much the attack gained is based on the amount of TP between 200 and 299.
  • The level 3 Aftermath has an extremely high process rate of around 50%, however, it only processes as one hit per attack round. In other words, providing that the Puppetmaster has no Double Attack such as that from Brutal Earring and/or Warrior support job, they will only get a max of three hits per attack round. It cannot process on each fist such as Double Attack.


Other Uses

  • None

Synthesis Recipes

  • None


Used in Recipes

  • None


Desynthesis Recipe

  • None


Obtained From Desynthesis

  • None

How to Obtain

Cannot be auctioned, traded, or bazaared, but can be delivered to a character on the same account.

Quest

Used in Quest:

Kenkonken Kenkonken (80) Kenkonken (85) Kenkonken (90)
Trial 1009: 200 Stringing Pummels against Beasts Trial 1010: 200 Stringing Pummel killing blows against Arcana Trial 1830: 300 Stringing Pummel killing blows against Plantoids Trial 1831: 300 Stringing Pummel killing blows against Aquans Trial 2255: 400 Stringing Pummel killing blows against Undead Trial 2666: Tyger x3 Kenkonken

Historical Information

Kenkonken
The very devices that claimed the eye of Balrahn, these ringed fist weapons are said to have been donned by the minion of an evil puppeteer. A vivid and detailed retelling of this encounter came to have a most profound effect upon an impressionable Jalzahn.

Background

Kenkonken may refer to a Chakram of great power wielded in Taoist mythology, Naraku (JP) or Nezha (CN). Nezha is a mythological figure who is often depict as a young handsome boy wearing clothes similar to a lotus since he was reincarnated from a lotus. He has 2 wheels with flames attached to his feet and golden ankle rings. The Japanese Wikipedia article[1] citing the weapon needs further translation for complete historical information.

Additionally, the Kenkonken may be a reference to the Martial Arts style Sorinjiryu Kenkokan Karate, a unique blend of Okinawan kobudo and Shorinji Ryū Karate, Japanese aikijujutsu, judo, kenjutsu, and Chinese bājíquán. This particular martial arts style innovated the Karate style by allowing its students to train fully with weapons and protective equipment to test their techniques without having to hold back.

See Also

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