A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions
Companions/Summons
Spawned by trading Gory Pincer to the ??? at (F-10).
Veridical Conflux # 00
N/A
Special Abilities
Passive Traits
When Kampe executes a TP move, it will always follow one of these 3 patterns:
Pattern 3: continuously performs Death Scissors back-to-back.
Which pattern is chosen seems to be random.
If Kampe is struck for damage while readying or using a TP move, it will immediately follow the move with another one, based on which pattern it is in. This behavior will continue until damaging attacks during its TP moves are halted.
To reduce damage incurred during its TP phase, make sure all damage dealers halt their attacks soon as possible while it is using TP moves.
Earth Pounder seems to reset all JA recasts, including two-hour abilities.
A sign that it is safe to resume attacks is when it gets two auto-attack rounds in a row, since it can auto-attack once in between the TP moves.