Table of Contents
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Zone Information
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Description
Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Before the construction of a main road that connected the adjoining areas, travelers and merchants often shunned the Jugner Forest; all would fear the ferocious beasts that lurked in the shadows of the mighty trees. Even today, only a large caravan protected by hired mercenaries could survive an attack from the Orcs and Goblin raiders that prey on passersby. | |||||||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Other Information[]
NPCs Found Here[]
Name | Location | Type |
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Alexius | I-6 | Quest NPC |
Ardrick | I-8 | Voidwatch Vendor |
Mionie | I-8 | Outpost Vendor |
Perevie | I-6 | Armor Storer: (Ballista) |
Pure Heart, I.M. | L-5 | Conquest Overseer: Bastok: Outland Guard |
Takamoto, I.M. | I-8 | Conquest Overseer: Bastok: Outpost Guard |
Taumiale, R.K. | L-5 | Conquest Overseer: San d'Oria: Outland Guard |
Chaplion, R.K. | I-8 | Conquest Overseer: San d'Oria: Outpost Guard |
Geruru, W.W. | L-5 | Conquest Overseer: Windurst: Outland Guard |
Bubchu-Bibinchu, W.W. | I-8 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Panzer Percival
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25-26 | Beetle Jaw Beetle Shell Insect Wing Neckchopper |
Beetles | A, L, S, Sc
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Fraelissa
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33-35 | Mahogany Log Almogavar Bow Dryad Root Mistletoe Puffball Petrified Log Rosewood Log Ebony Log |
Treants | A, H
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Meteormauler Zhagtegg
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35-40 | Garde Pick | Beastcoin | Orcs | A, L, S, Sc
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Fradubio
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58 | Mahogany Log Bellicose Mantle Dryad Root Mistletoe Puffball Ebony Log Rosewood Log Petrified Log |
Treants | T(H)
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Sappy Sycamore
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43-55 | Seeker Earring | Saplings |
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Supplespine Mujwuj | 50 | Blue Jasper |
Orcs |
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King Arthro
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55 | Crab Shell Damascene Cloth Land Crab Meat Magic Cuisses Reraiser Velocious Belt Vile Elixir |
Crabs | A, H
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Boggart | 25-27 | Scroll of Regen | Evil Weapons | 3 | A, H, M | |
Boggart | 25-27 | Scroll of Regen | Evil Weapons | 4 | A, H, M | |
Bogy
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25-29 | Bloody Robe Luminicloth Revival Tree Root |
Cotton Cloth | Ghosts | 6 Spawns during: Night |
A, H, HP |
Brutal Sheep
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18-21 | Giant Sheep Meat Sheep Tooth Sheepskin |
Sheep Wool | Sheep | 43 | L, S, Sc |
Ferocious Pugil
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24-25 | Pugils | 1 | A, H | ||
Forest Leech
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19-22 | Fiend Blood | Leeches | 27 | L, H, Sc | |
Forest Tiger
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22-25 | Black Tiger Fang Tiger Hide |
Giant Sheep Meat | Tigers | 15 | A, S, Sc |
Ghoul | 16-26 | Bone Chip Magicked Skull |
Bone Chip | Skeletons | 7 Spawns during: Night |
A, H, HP |
Goblin Ambusher
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16-20 | Animal Glue Beastcoin Goblin Mask Goblin Armor |
Crossbow Bolt | Goblins | 3 | A, L, S |
Goblin Butcher
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16-20 | Beastcoin | Goblins | 3 | A, L, S | |
Goblin Digger
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18-21 | Beastcoin Pickaxe |
Goblins | 1 | A, L, S | |
Goblin Gambler
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21-25 | Poison Flour | Silver Beastcoin | Goblins | 3 | A, L, S |
Goblin Leecher
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21-25 | Scroll of Barblind Scroll of Barpoison Scroll of Barsleep Scroll of Deodorize Goblin Mask Scroll of Invisible Scroll of Protectra Scroll of Silence Scroll of Sneak Scroll of Paralyze |
Silver Beastcoin | Goblins | 3 | A, L, S |
Goblin Mugger
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21-25 | Goblin Armor | Silver Beastcoin | Goblins | 3 | A, L, S |
Goblin Tinkerer
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16-20 | Goblin Helm | Beastcoin | Goblins | 3 | A, L, S |
Huge Leech
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27-29 | Beastman Blood Fiend Blood |
Leeches | 1 | A, H | |
Jugner Funguar
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21-25 | Sleepshroom Woozyshroom |
Sleepshroom | Funguars | 46 | L, H |
Knight Crab
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35-35 | Rock Salt Crab Shell Land Crab Meat |
Rock Salt | Crabs | 10 Located: G-5 |
A, L, H |
Land Pugil
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17-20 | Pugil Scales | Fish Scales | Pugils | 22 Respawn: 5 minutes |
H |
Orcish Cursemaker
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21-25 | Seedspall Lux | Silver Beastcoin | Orcs | 5 | A, L, S, Sc |
Orcish Fighter
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21-25 | Seedspall Lux | Silver Beastcoin | Orcs | 7 | A, L, S, Sc |
Orcish Grunt
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16-20 | Seedspall Lux | Beastcoin | Orcs | 5 | A, L, S, Sc |
Orcish Neckchopper
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16-20 | Seedspall Lux | Beastcoin | Orcs | 5 | A, L, S, Sc |
Orcish Serjeant
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21-25 | Seedspall Lux | Silver Beastcoin | Orcs | 5 | A, L, S, Sc |
Orcish Stonechucker
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16-20 | Seedspall Lux | Beastcoin | Orcs | 5 | A, L, S, Sc |
Scavenging Hound
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18-25 | Revival Tree Root Wolf Hide |
Hounds | 16 Spawns during: Night |
A, H, HP | |
Screamer
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15-18 | Bird Egg Bird Feather |
Bird Feather | Birds | 24 | L, H |
Snipper
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17-20 | Rock Salt | Rock Salt | Crabs | 22 | H |
Spring Pugil
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16-18 | Pugils | 1 | A, H | ||
Sprite
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23 | Pixies | 5 | S, HP | ||
Stag Beetle
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20-23 | Beetle Jaw Beetle Shell Insect Wing |
Beetles | 47 | L, S, Sc | |
Stag Crab
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16-18 | Land Crab Meat Rock Salt |
Crabs | 1 | A, H | |
Thread Leech
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19-22 | Fiend Blood | Leeches | 1 | A, H | |
Thunder Elemental
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27-29 | Lightning Cluster | Elementals | 4 | A, M | |
Walking Tree
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25-28 | Dryad Root Mistletoe Oak Log Puffball |
Treants | 3 Respawn: 6 minutes |
A, H | |
Wandering Sapling
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13-16 | Herb Seeds Treant Bulb Vegetable Seeds |
Vegetable Seeds | Saplings | 63 | L, H |
Water Elemental
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27-29 | Water Cluster | Elementals | 6 | A, M | |
Will-o'-the-Wisp
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24-25 | Bomb Arm Bomb Ash |
Bombs | 3 Spawns during: Fog |
A, S, M | |
Zombie
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16-26 | Bone Chip | Bone Chip | Skeletons | 7 Spawns during: Night |
A, H, HP |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Garrison: Garrison/Jugner Forest
Expeditionary Force: Expeditionary Force/Jugner Forest
Name | Family | Spawns | Notes |
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Cernunnos
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Treants | 1 | A, H |
Giollemitte B Feroun
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Shadows | 1 | A, L, H, HP |
Kumbaba | Treants | 1 | A, H |
Skeleton Esquire
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Skeletons | 1 | A, L, H, HP |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |