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:**'''Ice Magic:''' [[Ice Spikes]], [[Blizzaga III]], [[Paralyga]], [[Bindga]]
 
:**'''Ice Magic:''' [[Ice Spikes]], [[Blizzaga III]], [[Paralyga]], [[Bindga]]
 
:**'''Sub-30% mode:''' When under 30%, Jorm will use special abilities at an increased rate. Also, he gains the ability to '''Horrid Roar''' three times back-to-back. This will often cause a Spike Flail for those inexperienced with Wyrms. The last 30% should be handled with caution for this reason.
 
:**'''Sub-30% mode:''' When under 30%, Jorm will use special abilities at an increased rate. Also, he gains the ability to '''Horrid Roar''' three times back-to-back. This will often cause a Spike Flail for those inexperienced with Wyrms. The last 30% should be handled with caution for this reason.
:*Jormungand's flight time is 1 minute followed by 30 seconds of ground time.
+
:*Jormungand's flight time is 30 seconds followed by 1 minute of ground time.
   
 
=== Historical Background ===
 
=== Historical Background ===

Revision as of 03:57, October 26, 2006

Job: Dark Knight
Family: Wyrm
Crystal: Ice
Weak to:

Notorious Monster
Title Obtained: World Serpent Slayer

File:Jormungand.jpg

Zone

Level

Drops

Steal

Spawns

Notes

Uleguerand Range

95

Dragon Blood
Dragon Meat
Dragon Talon
Molybdenum Ore
Damascene Cloth
Divine Log
Oxblood
Mercurial Pole
Wyrm Horn

1

A, L, T(S)

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound

Notes:

  • Located: G-7, G-8
  • Respawns Every: 3-8 days
  • Killable by: 18+ characters level 75
  • Special Attacks:
    • Draw-In
    • Auto-Regen (low)
    • Blood Weapon (multiple times after ~85% life. If used on the ground, it will extend the time he stays on the ground)
    • Glacial Breath: Cone Attack Ice damage (~100-200 on feet, 2000+ otherwise), used on the ground
    • Absolute Terror: heavy ranged single-target Terror effect, used on the ground
    • Horrid Roar: Dispel all buffs on the target, Hate Reset, used on the ground
    • Gregale Wing: AoE magic (Ice) damage (~400-700) and Paralysis, used in the air and on the ground
    • Sleet Blast: AoE Ice damage (~400-600), used in the air
    • Touchdown: AoE physical damage (~250), used when landing
    • Spike Flail: AoE physical damage (~2000), used when hate is acquired by someone out of the range of the head of the Wyrm.
    • Ice Magic: Ice Spikes, Blizzaga III, Paralyga, Bindga
    • Sub-30% mode: When under 30%, Jorm will use special abilities at an increased rate. Also, he gains the ability to Horrid Roar three times back-to-back. This will often cause a Spike Flail for those inexperienced with Wyrms. The last 30% should be handled with caution for this reason.
  • Jormungand's flight time is 30 seconds followed by 1 minute of ground time.

Historical Background

In Norse mythology, Jormungand (properly spelled Jörmungandr) was a serpent that was thrown by Odin into the ocean encircling the world of Midgard (Odin did this because they knew Jormungand would pose a threat to the Æsir [Norse gods]). Over time, Jormungand grew and grew until it encircled the world and bit onto its own tail, forming a giant loop (the Ouroboros depicted in several ancient cultures). At Ragnarök, Jormungand will rise from the ocean and poison the skies by his presence. Thor is fated to slay Jormungand, but then succumb shortly after from Jormungand's incredibly potent venom. Jormungand is one of 3 children of Loki. The other 2 are Fenrisulfr (see Fenrir) and Hel. Jormungand is also called Miðgarðsormr (often rendered as Midgardsormr), the Midgard Serpent or the World Serpent (which explains the Title for defeating it, World Serpent Slayer).

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