FFXIclopedia
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'''Job:''' <br>
 
'''Job:''' <br>
 
'''Family:''' [[:Category:Rabbits|Rabbit]]<br>
 
'''Family:''' [[:Category:Rabbits|Rabbit]]<br>
'''Crystal:''' <font color="Red">'''Fire'''</font><br>
+
'''Crystal:''' {{Earth|Earth}}<br>
'''Weak to:''' <font color="blue">'''Water'''</font>, <font color="purple">'''Lightning'''</font>, <font color="black">'''Dark'''</font>
+
'''Weak to:''' {{Water|Water}}, {{Lightning|Lightning}}, {{Dark|Dark}}
 
|width="50%" align="center"|
 
|width="50%" align="center"|
  +
[[File:Island Rarab.jpg|thumb|Island Rarab]]
<!--Insert Image Here-->
 
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
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34-38
 
34-38
 
|align="left" BGCOLOR="#E3E6FF"|
 
|align="left" BGCOLOR="#E3E6FF"|
*[[Hare Meat]]
+
*[[Hare Meat]] {{Drop Rate|11|25}}
*[[Rabbit Hide]]
+
*[[Rabbit Hide]] {{Drop Rate| 1|25}}
 
|align="left" BGCOLOR="#E3E6FF"|
 
|align="left" BGCOLOR="#E3E6FF"|
 
*[[Hare Meat]]
 
*[[Hare Meat]]
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16
 
16
 
|align="center" BGCOLOR="#E3E6FF"|
 
|align="center" BGCOLOR="#E3E6FF"|
  +
L, S<br>{{HPMP|low hp=1100|high hp=|low mp=none|high mp=}}
L, S, Sc
 
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
  +
{{Monster Notes}}
'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T''' = True-sight
 
 
|}
 
|}
 
[[Category:Bestiary]][[Category:Rabbits]]
 
[[Category:Bestiary]][[Category:Rabbits]]

Revision as of 20:07, 18 March 2018

Job:
Family: Rabbit
Crystal: Earth
Weak to: Water, Lightning, Dark

Island Rarab

Island Rarab

Zone

Level

Drops

Steal

Spawns

Notes

Bibiki Bay

34-38

16

L, S
~1,100 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants