A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Incinerator: Conal AoE minor fire damage + Burn. This move will always be executed even if no targets are in range.
Scapula Beam: AoE damage + hate reset on current target. This move will always be executed even if no targets are in range. Hate reset will occur if any party member is struck by the attack, even if the player with hate is not hit. This attack is typically used as the 2nd TP move when Ironclad Sunderer performs two TP abilities in a row, but it may be used at any time.
High Double Attack rate, although due to the altered attack method of Iron Giants, Double Attacks will actually be split apart by approximately a second (unlike standard Double Attacks, in which both attacks are calculated immediately)
TP abilities also may be used twice in succession approximately 33-50% of the time. Scapula Beam is often used as the 2nd TP ability when this occurs. Hate reset can usually be avoided by having the frontline kite the NM after the 1st TP move is used, although this may not be possible if the first move was Seismic Impact, due to its terror effect.