Family: Iron Giants
Crystal: None
Weak against: Water, Thunder
Ironclad Smiter

Ironclad Smiter (active)

Notorious Monster

Zone Level Drops Steal Spawns


Abyssea - Altepa



T(H) T(S)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Spawn Conditions Companions/Summons

Spawned by trading a Smoldering Arm and a Tablilla Mercury to the ??? at D-12) (Up top)

  • N/A
Special Abilities Passive Traits
  • Seismic Impact
    • Severely weakens his defense against piercing damage.
  • Arm Cannon
    • Severely weakens his defense against slashing damage.
  • Turbine Cyclone
    • Severely weakens his defense against blunt damage.
  • Ballistic Kick - Conal Damage leaving target(s) in crit HP. Resets Hate.
    • Severely weakens his defense against magic damage (lasts until his next TP move).
  • Scapula Beam

It should be noted that, while weak to one type of damage after every TP move, it is highly immune to all other types. For example, after using Seismic Impact it will take normal damage from piercing, but will resist all other types of damage until the next TP move.

Physical Qualities Magical Qualities

Every attack is considered a TP attack. It may take several tries of a spell/WS to land clean to proc !!

  • N/A
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