A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Severely weakens its defense against piercing damage.
Arm Cannon - Area of effect damage on target and nearby players.
Severely weakens its defense against slashing damage.
Turbine Cyclone - Single target damage and dispels up to 3 buffs on the player if it connects, does not dispel if absorbed by shadows.
Severely weakens its defense against blunt damage.
Ballistic Kick - Conal Damage leaving target(s) in crit HP. Resets Hate. Causes encumbrance state, removing player equipment and preventing equipment from being reequipped momentarilly.
Severely weakens its defense against magic damage (lasts until its next TP move).
Scapula Beam - Area of effect damage and Amnesia effect on all players in range. Only used once at 4% HP; This will be used regardless of his TP. Once used his "Form" is locked for the remainder of the fight.
It should be noted that, while weak to one type of damage after every TP move, it is resistant to all other types. For example, after using Seismic Impact it will take normal damage from piercing, but will resist all other types of damage until the next TP move.
Striking with the type of attack it is currently weak to does approximately 1.5x damage, while resisted attacks do approximately 0.5x damage.
Every attack is considered a TP attack. To strike "!!" weaknesses, attacks must be carefully timed in between its own attacks.