A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions
Companions/Summons
Spawns behind the Dilapidated Gate (F-7) in an inactive state. When approached and aggroed, it will rise from the ground and become targettable.
Often spawns fully assembled and quickly becomes aggressive.
Respawn time is around 15-20 minutes.
N/A
Special Abilities
Passive Traits
Usually while being kited, it will sometimes appear to attack but will not have any effect, nor be indicated in the chat log. This seems to delay its movements by a slight amount.
Uses Ballistic Kick - Conal attack that reduces HP to critical and inflicts 30-sec Encumberance + moderate knockback. Long distance attack, but can be outran. May attempt to use this move more than once in a row, possibly as its HP decreases. Damage can be reduced by -PDT gear.
Uses Scapula Beam - AoE Damage + multiple stat downs. Wipes shadows, but much smaller area of effect than Ballistic Kick and much easier to outrun.
N/A
Physical Qualities
Magical Qualities
Standard attacks inflict knockback, amnesia, or stun. Occasionally does 2x-3x more damage than normal and sometimes performs multiple attacks in quick succession.
All abilities can hit outside of party or alliance. It is best to give a wide berth to players fighting this enemy.
Rages after 45+min, magic is resisted more, has a evasion boost, attacks become stronger, unknown if defence is effected by much
(see testimonials)