A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions
Companions/Summons
Spawns behind the Dilapidated Gate (F-7)
Has been reported to spawn resting on the ground in a broken state, but when you approach it it will "aggro" (can be witnessed by it spinning on the floor to face you). If you approach any further, it will rise off the ground, reassemble and attack you.
Often spawns fully assembled and quickly becomes aggressive.
Respawn time is around 60-90 minutes.
N/A
Special Abilities
Passive Traits
Standard attacks inflict knockback, amnesia, or stun. Occasionally does 2x-3x more damage than normal (these may be critical hits, but they will not be indicated in the chat log) and sometimes performs multiple attacks in quick succession.
Usually while being kited, it will sometimes appear to attack but will not have any effect, nor be indicated in the chat log. This seems to delay its movements by a slight amount.
Uses Ballistic Kick - Conal attack that reduces HP to critical and inflicts 30-sec Encumberance + moderate knockback. Long distance attack, but can be outran. May attempt to use this move more than once in a row, possibly as its HP decreases. Damage can be reduced by -PDT gear.
Uses Scapula Beam - AoE Damage + multiple stat downs. Wipes shadows, but much smaller area of effect than Ballistic Kick and much easier to outrun.
N/A
Physical Qualities
Magical Qualities
Has En-Stun and En-Amnesia
Melee attacks can take 2-4 shadows
N/A
Further Notes
All abilities can hit outside of party or alliance. It is best to give a wide berth to players fighting this enemy.
(see testimonials)