A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawns behind the Dilapidated Gate (F-7) in an inactive state. When approached and aggroed, it will rise from the ground and become targettable.
Often spawns fully assembled and quickly becomes aggressive.
Respawn time is around 15-20 minutes.
Usually while being kited, it will sometimes appear to attack but will not have any effect, nor be indicated in the chat log. This seems to delay its movements by a slight amount.
Uses Ballistic Kick - Conal attack that reduces HP to critical and inflicts 30-sec Encumberance + moderate knockback. Long distance attack, but can be outran. May attempt to use this move more than once in a row, possibly as its HP decreases. Damage can be reduced by -PDT gear.
Uses Scapula Beam - AoE Damage + multiple stat downs. Wipes shadows, but much smaller area of effect than Ballistic Kick and much easier to outrun.
Standard attacks inflict knockback, amnesia, or stun. Occasionally does 2x-3x more damage than normal and sometimes performs multiple attacks in quick succession.
All abilities can hit outside of party or alliance. It is best to give a wide berth to players fighting this enemy.
Rages after 45+min, magic is resisted more, has a evasion boost, attacks become stronger, unknown if defence is affected by much