Family: Iron Giants
Crystal: None
Weak against: Resist Vs. Water Resist Vs. Lightning
Resistant to: Resist Vs. Fire Resist Vs. Ice
Ironclad Severer.png

Notorious Monster
Title Obtained: Severer Dismantler

Zone Level Drops Steal Spawns Notes
Abyssea - Misareaux Unknown

A, T(H)
~57,250 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons
  • Spawns behind the Dilapidated Gate (F-7, Conflux #6) in an inactive state. When approached and aggroed, it will rise from the ground and become targettable.
  • Often spawns fully assembled and quickly becomes aggressive.
  • Respawn time is around 15-20 minutes.
  • N/A
Special Abilities Passive Traits
  • Usually while being kited, it will sometimes appear to attack but will not have any effect, nor be indicated in the chat log. This seems to delay its movements by a slight amount.
  • Uses Ballistic Kick - Conal attack that reduces HP to critical and inflicts 30-sec Encumberance + moderate knockback and hate reset on current target. Long distance attack (20-30yalm), but can be outran. May attempt to use this move more than once in a row, possibly as its HP decreases. Damage can be reduced by -PDT gear, Doesn't drop pets hp down to critical but rather just deals dmg.
  • Caution: Ballistic Kick is critical damaged based on your total max HP, not your current HP. IE if your max HP is 2000, and 1800 is enough to put you into critical, Ballistic Kick will deal 1800 damage regardless of your current HP (and K.O.ing you if you had 1800 or less HP).
  • Uses Scapula Beam - AoE Damage + multiple stat downs. Wipes shadows, but much smaller area of effect than Ballistic Kick and much easier to outrun.
  • N/A
Physical Qualities Magical Qualities
  • Standard attacks inflict knockback, amnesia, or stun. Occasionally does 2x-3x more damage than normal and sometimes performs multiple attacks in quick succession.
  • Melée attacks can take 2-4 shadows.
Further Notes
  • All abilities can hit outside of party or alliance. It is best to give a wide berth to players fighting this enemy.
  • Below a certain % of hp cause either a regain or high store tp factor, also gains the ability to WS twice in a row.
  • Rages after 45+min, magic is resisted more, has a evasion boost, attacks become stronger, unknown if defence is affected by much

(see testimonials)