No edit summary |
No edit summary Tag: sourceedit |
||
(18 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | [[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Iron Giants]] |
+ | [[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Iron Giants]][[de:Ironclad Pulverizer]] |
{| border="0" width="100%" |
{| border="0" width="100%" |
||
|width="50%" align="left" valign="center"| |
|width="50%" align="left" valign="center"| |
||
Line 23: | Line 23: | ||
*[[Unkai Sugemino]] {{Drop Rate|100%}} |
*[[Unkai Sugemino]] {{Drop Rate|100%}} |
||
*[[Savant's Chain]] {{Drop Rate|100%}} |
*[[Savant's Chain]] {{Drop Rate|100%}} |
||
− | *[[Bustle Dirs]] {{Drop Rate| |
+ | *[[Bustle Dirs]] {{Drop Rate|6|25}} |
− | *[[ |
+ | *[[Coin of Ardor]] {{Drop Rate|2| 2}} |
− | *[[ |
+ | *[[Coin of Wieldance]] {{Drop Rate|1| 1}} |
− | *[[ |
+ | *[[Adaman Ingot]] {{Drop Rate|1|25}} |
− | *[[ |
+ | *[[Bloodwood Log]] {{Drop Rate|4|25}} |
− | *[[ |
+ | *[[Coeurl Meat]] {{Drop Rate|2|25}} |
− | *[[ |
+ | *[[Demon Horn]] {{Drop Rate|1|25}} |
− | *[[ |
+ | *[[Hydra Meat]] {{Drop Rate|3|25}} |
− | *[[ |
+ | *[[Khromated Leather]] {{Drop Rate|1|25}} |
+ | *[[Lacquer Tree Lumber]] {{Drop Rate|1|25}} |
||
⚫ | |||
+ | *[[Lightning Bead]] {{Drop Rate|1|25}} |
||
+ | *[[Marid Leather]] {{Drop Rate|1| 1}} |
||
+ | *[[Molybdenum Ingot]] {{Drop Rate|2|25}} |
||
+ | *[[Siren's Hair]] {{Drop Rate|1|25}} |
||
+ | *[[Turtle Shell]] {{Drop Rate|1|25}} |
||
⚫ | |||
| |
| |
||
<!--Use *[[Item]] to denote stolen items. Remove this line if mob has nothing to steal or if unknown--> |
<!--Use *[[Item]] to denote stolen items. Remove this line if mob has nothing to steal or if unknown--> |
||
Line 43: | Line 49: | ||
{{NM-Notes |
{{NM-Notes |
||
|Spawn Conditions = |
|Spawn Conditions = |
||
− | * Spawned by examining the ??? @(F-8) while in possession of [[Blazing Cluster Soul]]{{KeyItem}} and [[Scalding Ironclad Spike]]{{KeyItem}} |
+ | * Spawned by examining the ??? @(F-8) near Flux #6 while in possession of [[Blazing Cluster Soul]]{{KeyItem}} and [[Scalding Ironclad Spike]]{{KeyItem}} |
|Companions-Summons = |
|Companions-Summons = |
||
* Upon first defeat it will fall to the ground and shortly after its head will appear. Once the head is defeated the Ironclad will come back to life at low HP (two fights in a row it was @13%). |
* Upon first defeat it will fall to the ground and shortly after its head will appear. Once the head is defeated the Ironclad will come back to life at low HP (two fights in a row it was @13%). |
||
* Frequently can abandon its body to fight as a head at low HP multiple times. |
* Frequently can abandon its body to fight as a head at low HP multiple times. |
||
− | *Upon near defeat as a head, it will return to its main body to continue battle. |
+ | *Upon near defeat as a head, it will return to its main body to continue battle. Many times it will use a large AOE immediately after returning to body. |
|Special Abilities = |
|Special Abilities = |
||
− | * [[Eradicator]] - AoE Damage + short duration weakened status (approx. 30-120sec) |
+ | * [[Eradicator]] - AoE Damage + short duration weakened status (approx. 30-120sec)(weakened part may or may not activate but damage still will) |
* [[Turbine Cyclone]] - AoE Damage + Dispel (Seems to be 3 buffs) |
* [[Turbine Cyclone]] - AoE Damage + Dispel (Seems to be 3 buffs) |
||
* [[Seismic Impact]] - AoE Damage + Terror & Slow (Overwrites haste) |
* [[Seismic Impact]] - AoE Damage + Terror & Slow (Overwrites haste) |
||
Line 62: | Line 68: | ||
|Further Notes = |
|Further Notes = |
||
* Kiting is an effective strategy when trying to trigger a !! weakness activation, as its melee swings are considered TP moves. |
* Kiting is an effective strategy when trying to trigger a !! weakness activation, as its melee swings are considered TP moves. |
||
− | * |
+ | * Rages in 60min |
− | * |
+ | * You cannot proc "!!" when the NM is in 'head' mode, or when stunned from a proc. |
* While the head is detached, the body gains regen. The longer it takes to defeat the head, the more the body will regen. |
* While the head is detached, the body gains regen. The longer it takes to defeat the head, the more the body will regen. |
||
+ | *It is possible to !! it while being straight tanked, melee must Weapon Skill just after Ironclad lands an attack. |
||
− | *In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [[http://wiki.ffxiclopedia.org/wiki/Category_talk:Abyssea#Weakness_Discussion| Weakness Discussion segment of the Category: Abyssea Discussion tab]] and add your data to that form at the bottom of that segment. |
||
+ | *If you get a blue !! Ironclad will not use physical attacks as they are considered TP moves. |
||
+ | *Its AoE attacks '''WILL''' hit people not in the party/ally, whether they have performed an action on any of its members or not. |
||
}} |
}} |
||
== Video == |
== Video == |
||
+ | [[File:Ironclad Pulverizer|425px]] |
||
− | <youtube>Tua1SK7qrd4</youtube> |
||
+ | [[File:FFXI NM Saga 246 Ironclad Pulverizer NM Full Battle|425px]] |
||
− | ''''''Bold text''''''Bold text'''''' |
Latest revision as of 16:57, 30 September 2015
Job: Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Abyssea - Misareaux |
|
1 | ??? HP ??? MP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
---|---|
|
|
Special Abilities | Passive Traits |
|
|
Physical Qualities | Magical Qualities |
|
|
Further Notes | |
(see testimonials) |