FFXIclopedia
mNo edit summary
No edit summary
Line 60: Line 60:
 
* Kiting is an effective strategy when trying to trigger a !! weakness activation, as its melee swings are considered TP moves.
 
* Kiting is an effective strategy when trying to trigger a !! weakness activation, as its melee swings are considered TP moves.
 
* Rage in 90min
 
* Rage in 90min
  +
* Seems you cannot proc "!!" when the NM is in 'head' mode.
 
*In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [[http://wiki.ffxiclopedia.org/wiki/Category_talk:Abyssea#Weakness_Discussion| Weakness Discussion segment of the Category: Abyssea Discussion tab]] and add your data to that form at the bottom of that segment.
 
*In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [[http://wiki.ffxiclopedia.org/wiki/Category_talk:Abyssea#Weakness_Discussion| Weakness Discussion segment of the Category: Abyssea Discussion tab]] and add your data to that form at the bottom of that segment.
 
}}
 
}}

Revision as of 19:46, 29 October 2010

Job:
Family: Iron Giants
Crystal:
Weak to:

Notorious Monster
Title Obtained: Pulverizer Dismantler

Ironclad Pulverizer
Zone Level Drops Steal Spawns Notes
Abyssea - Misareaux

Unknown

1
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons
  • Upon first defeat it will fall to the ground and shortly after its head will appear. Once the head is defeated the Ironclad will come back to life at low HP (two fights in a row it was @13%).
  • Frequently can abandon its body to fight as a head at low HP multiple times.
  • Upon near defeat as a head, it will return to its main body to continue battle.
Special Abilities Passive Traits
  • Eradicator - AoE Damage + short duration weakened status (approx. 30-120sec)
  • Turbine Cyclone - AoE Damage + Dispel (Seems to be 3 buffs)
  • Seismic Impact - AoE Damage + Terror & Slow (Overwrites haste)
  • Ballistic Kick - Conal attack damage and knockback. Inflicts Encumberance (approx 30 sec)
  • Scapula Beam - AoE Damage + INT/MND/CHR Down.
  • Incinerator - Cone attack Fire damage.
  • Seems to use all other Iron Giants abilities as well.
  • N/A
Physical Qualities Magical Qualities
  • N/A
  • Susceptible to Stun, may build resistance over time though.
Further Notes
  • May be bugged in that it can despawn after detaching its head and never come back, wasting the pop set.
  • Kiting is an effective strategy when trying to trigger a !! weakness activation, as its melee swings are considered TP moves.
  • Rage in 90min
  • Seems you cannot proc "!!" when the NM is in 'head' mode.
  • In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [Weakness Discussion segment of the Category: Abyssea Discussion tab] and add your data to that form at the bottom of that segment.

(see testimonials)