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The Loop (Games)
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Spell Information
Deals an amount of initial damage, and ticks for the same damage every 10 seconds.
- Helix II spells overwrite Helix I spells.
- Helix spells have a hard limit of 9,999 on their damage over time ticks.
- Helix spells are unaffected by Manifestation.
- Helix spells always see the full effects of day/weather alignment, regardless of equipment.
The Group 1 Helix Magic Accuracy and Attack Category increases the spell accuracy of Helix spells by 3 and applies a flat damage bonus of 2% per merit level.[1]
Dark Arts further increases the damage and duration of Helix spells. This effect appears to be based on the level of the scholar and caps at an additional +24 base damage and an additional +80 seconds of duration.[2] The Scholar Dark Arts Effect Job Point category grants an additional 60 seconds of duration at max potency.
Ebullience adds another +36 base damage and +120 seconds of duration to Helix spells.[3]
How to Obtain
Job Points
- 1200 Job Point gift for Scholars.
References
Magic of Vana'diel: Elemental Magic | |
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Single Target | |
Ancient Magic | |
-ga Area of Effect | |
-ra Area of Effect | |
Cumulative Magic | |
Elemental Debuffs | |
Helices | |
Group Cast | |
Stat Debuffs |
Magic of Vana'diel | |
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Magic Skills |
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