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*Any rewards for missions done in other nations are retained when you switch (i.e. you will keep your Airship Pass, etc.) |
*Any rewards for missions done in other nations are retained when you switch (i.e. you will keep your Airship Pass, etc.) |
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*All outpost teleports are lost; you will need to redo the supply quests if you return to your previous nation. |
*All outpost teleports are lost; you will need to redo the supply quests if you return to your previous nation. |
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− | *If you reach rank 5, and your home nation is in danger, you will |
+ | *If you reach rank 5, and your home nation is in danger, you will not be able to change allegiances! |
Revision as of 23:59, 21 January 2006
You can talk to an Allegiance Changer NPC to switch nations.
- San d'Oria: Beriphaule (Northern San d'Oria C-9)
- Bastok: Mythily (Metalworks J-8)
- Windurst: Rakano-Marukano (Heaven's Tower)
Cost to Change Allegiance when the new nation is in:
- 1st Place in Conquest - 40,000g
- 2nd Place in Conquest - 16,000g
- 3rd Place in Conquest - 4,000g
Notes:
- When changing allegiance, you retain all conquest points.
- If this is the first time you've switched to this nation, you are reset to Rank 1.
- If you decide later to return to your previous Nation, you will get your previous Rank back.
- Any rewards for missions done in other nations are retained when you switch (i.e. you will keep your Airship Pass, etc.)
- All outpost teleports are lost; you will need to redo the supply quests if you return to your previous nation.
- If you reach rank 5, and your home nation is in danger, you will not be able to change allegiances!