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Job: Warrior
Family: Djinn
Crystal: Fire
Weak to: Fire
Strong to: Ice, Wind, Earth, Lightning, Water, Light, Dark

Ignis Djinn

Ignis Djinn

Zone Level Drops Steal Spawns Notes
The Eldieme Necropolis (S) 68 - 72 19
Respawn: 16 minutes
A, S, M
3,600~4,500 HP
Vunkerl Inlet (S) 69 - 72 30
Respawn: 5 minutes
A, S, M
??? HP
Jugner Forest (S) 77 - 79 3
Respawn: 5 minutes
A, S, M
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Penumbral Impact and Dark Wave are not restricted by time of day, either can be used during daytime or nighttime. Dark Wave's Bio effect does 8/tic damage during the day, 20/tic at night.
  • Accuracy/Potency of Nocturnal Combustion is affected greatly by time of day. Highest damage is done around 0:00 at night, with lowest damage done around 12:00.

Historical Background

The word "ignis" is latin for "fire." Taken literally, Ignis Djinn might mean "subtle fire" or "hidden fire," linking with the supposed building blocks of the djinn.

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