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{{Otheruses|the summoning spell}}
[[Category:Summoning Magic]][[Category:Avatars]][[Category:Bestiary]][[Category:Notorious Monsters]]
 
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__NOTOC__{{Collapse Sections}}{{Infobox Magic
__NOTOC__
 
  +
| spell name = Ifrit
== Avatar Information ==
 
  +
| spell type = Summoning
[[Image:Ffxi zilss1 09.jpg|thumb|Ifrit]]
 
  +
| description = Summons Ifrit to fight by your side
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the [[summoner]] with its command over heat and fire.
 
  +
| element = Fire
  +
| jobs = Level 1 [[Summoner]]
  +
| mp = 7
  +
| casting time = 5
  +
| recast time = 5
 
}}
 
[[File:Ffxi zilss1 09.jpg|200px|Ifrit]]
  +
==Notes==
  +
*Ifrit is subject to a perpetuation cost based on the level of the Summoner. See [[Avatar Perpetuation Cost]].
  +
**Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
  +
*Using [[Avatar's Favor]] with Ifrit active creates an aura granting [[Ifrit's Favor]] ([[Double Attack]] +) to party members within the area of effect.
 
==Avatar Abilities==
 
[[Ifrit]]'s Blood Pacts are all {{Fire|fire}}-based.
 
===[[Blood Pact: Rage]]===
   
  +
{| class="ffxi-table wide-table"
[[Summoner]]s can acquire the ability to summon the [[avatars|avatar]] Ifrit by defeating [[Ifrit Prime]] in either the [[Trial Size Trial by Fire]] quest at level 20, or the [[Trial by Fire]] quest at a much higher level (65+).
 
 
! Name
<br>
 
 
! Level
<br>
 
  +
! MP
<br>
 
 
! S/T<sup>1</sup>
<br>
 
 
! Description
<br>
 
  +
! Comment
<br>
 
<br>
 
== Blood Pacts ==
 
All of [[Ifrit]]'s Blood Pacts are {{Fire|Fire}}-based.
 
{| border="0" width="100%" cellpadding="1"
 
|align="center" BGCOLOR="#E0E0E0"|<!-- Name -->
 
'''Blood Pact'''
 
|align="center" BGCOLOR="#E0E0E0"|<!-- Lvl -->
 
'''Level'''
 
|align="center" BGCOLOR="#E0E0E0"|<!-- MP cost -->
 
'''MP'''
 
|align="center" BGCOLOR="#E0E0E0"|<!-- Skillchain/TP -->
 
'''S/T'''<sup>1</sup>
 
|align="center" BGCOLOR="#E0E0E0"|<!-- Rage/Ward -->
 
'''R/W'''<sup>2</sup>
 
|align="center" BGCOLOR="#E0E0E0"|<!-- Description -->
 
'''Description'''
 
|-
 
 
|BGCOLOR="#E3E6FF"|[[Astral Flow|Inferno]]
 
|align="center" BGCOLOR="#E3E6FF"|1
 
|align="center" BGCOLOR="#E3E6FF"|LVx2
 
|align="center" BGCOLOR="#E3E6FF"|T
 
|align="center" BGCOLOR="#E3E6FF"|R
 
|align="left" BGCOLOR="#E3E6FF"|Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within [[Area of Effect]].
 
 
|-
 
|-
  +
| [[Inferno]]
 
 
| align="center" | 1
|BGCOLOR="#e3e6ff"|[[Punch]]
 
|align="center" BGCOLOR="#e3e6ff"|1
+
| align="center" | LVx2
|align="center" BGCOLOR="#e3e6ff"|9
+
| align="center" | T
 
| Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within [[Area of Effect]].
|align="center" BGCOLOR="#e3e6ff"|S
 
|align="center" BGCOLOR="#e3e6ff"|R
+
| align="center" |
|align="left" BGCOLOR="#e3e6ff"|Deals physical damage.
 
 
|-
 
|-
  +
| [[Punch]]
 
 
| align="center" | 1
|BGCOLOR="#E3E6FF"|[[Fire II (Blood Pact)|Fire II]]
 
|align="center" BGCOLOR="#E3E6FF"|10
+
| align="center" | 9
|align="center" BGCOLOR="#E3E6FF"|24
+
| align="center" | S
 
| Deals physical damage.
|align="center" BGCOLOR="#E3E6FF"|T
 
|align="center" BGCOLOR="#E3E6FF"|R
+
| align="center" |
|align="left" BGCOLOR="#E3E6FF"|Deals fire elemental damage.
 
 
|-
 
|-
 
| [[Fire II (Blood Pact)|Fire II]]
 
 
| align="center" | 10
|BGCOLOR="#e3e6ff"|[[Burning Strike]]
 
|align="center" BGCOLOR="#e3e6ff"|23
+
| align="center" | 24
|align="center" BGCOLOR="#e3e6ff"|48
+
| align="center" | T
 
| Deals fire elemental damage.
|align="center" BGCOLOR="#e3e6ff"|S
 
 
|
|align="center" BGCOLOR="#e3e6ff"|R
 
|align="left" BGCOLOR="#e3e6ff"|Deals fire elemental damage.
 
 
|-
 
|-
 
| [[Burning Strike]]
 
 
| align="center" | 23
|BGCOLOR="#E3E6FF"|[[Double Punch]]
 
|align="center" BGCOLOR="#E3E6FF"|30
+
| align="center" | 48
|align="center" BGCOLOR="#E3E6FF"|56
+
| align="center" | S
 
| Deals fire elemental damage.
|align="center" BGCOLOR="#E3E6FF"|S
 
  +
| The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
|align="center" BGCOLOR="#E3E6FF"|R
 
|align="left" BGCOLOR="#E3E6FF"|Delivers a twofold attack.
 
 
|-
 
|-
 
| [[Double Punch]]
 
 
| align="center" | 30
|BGCOLOR="#e3e6ff"|[[Crimson Howl]]
 
|align="center" BGCOLOR="#e3e6ff"|38
+
| align="center" | 56
|align="center" BGCOLOR="#e3e6ff"|84
+
| align="center" | S
 
| Delivers a twofold attack.
|align="center" BGCOLOR="#e3e6ff"|
 
  +
|
|align="center" BGCOLOR="#e3e6ff"|W
 
|align="left" BGCOLOR="#e3e6ff"|Enhances attack of party members within [[Area of Effect]] (a boost of 15%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
 
 
|-
 
|-
 
| [[Fire IV (Blood Pact)|Fire IV]]
 
 
| align="center" | 60
|BGCOLOR="#E3E6FF"|[[Fire IV (Blood Pact)|Fire IV]]
 
|align="center" BGCOLOR="#E3E6FF"|60
+
| align="center" | 118
|align="center" BGCOLOR="#E3E6FF"|118
+
| align="center" | T
 
| Deals fire elemental damage.
|align="center" BGCOLOR="#E3E6FF"|T
 
  +
|
|align="center" BGCOLOR="#E3E6FF"|R
 
|align="left" BGCOLOR="#E3E6FF"|Deals fire elemental damage.
 
 
|-
 
|-
 
| [[Flaming Crush]]
 
 
| align="center" | 70
|BGCOLOR="#e3e6ff"|[[Flaming Crush]]
 
|align="center" BGCOLOR="#e3e6ff"|70
+
| align="center" | 164
|align="center" BGCOLOR="#e3e6ff"|164
+
| align="center" |
 
| Delivers a threefold attack that deals fire elemental damage.
|align="center" BGCOLOR="#e3e6ff"|
 
  +
| The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
|align="center" BGCOLOR="#e3e6ff"|R
 
|align="left" BGCOLOR="#e3e6ff"|Delivers a threefold attack that deals fire elemental damage.
 
 
|-
 
|-
 
| [[Meteor Strike]]
 
| align="center" | 75 ([[Merit Points|Merit]])
 
| align="center" | 182
 
| align="center" | T
 
| Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% [[TP Bonus]] effect.
  +
|
  +
|}
   
  +
===[[Blood Pact: Ward]]===
|BGCOLOR="#E3E6FF"|[[Meteor Strike]]
 
  +
{| class="ffxi-table wide-table"
|align="center" BGCOLOR="#E3E6FF"|75 (Costs 3 [[Merit Points]])
 
  +
! Name
|align="center" BGCOLOR="#E3E6FF"|182
 
  +
! Level
|align="center" BGCOLOR="#E3E6FF"|T
 
  +
! MP
|align="center" BGCOLOR="#E3E6FF"|R
 
 
! S/T<sup>1</sup>
|align="left" BGCOLOR="#E3E6FF"|Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% [[TP Bonus]] effect.
 
  +
! Description
  +
! Comment
 
|-
 
|-
 
| [[Crimson Howl]]
 
| align="center" | 38
 
| align="center" | 84
 
| align="center" |
 
| Enhances attack of party members within [[Area of Effect]] (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
  +
|
  +
|-
  +
| [[Inferno Howl]]
 
| align="center" | 88
 
| align="center" | 72
 
| align="center" |
  +
| Grants the effect of "[[Enfire]]" to party members within [[Area of Effect]].
  +
|
 
|}
 
|}
<sup>1</sup> '''S/T''' column indicates whether a particular Blood Pact participates in [[Skillchain]]s (S) or uses TP (T). Blood Pacts that use TP can be used as a [[Magic Burst]].<br>
 
<sup>2</sup> '''R/W''' column indicates if the ability is activated using the [[Blood Pact: Rage]] or [[Blood Pact: Ward]] pet commands.
 
 
 
== Related Gear ==
 
{| class=sortable border="0" width="80%" cellpadding="2" cellspacing="2"
 
|- BGCOLOR="#d87093"
 
!Name
 
!Lvl
 
!Slot
 
!Reduction|
 
|- BGCOLOR="#e3e6ff"
 
|[[Fire Staff]]
 
|51
 
|Staff
 
|{{sort|03|[[Hidden Effect]]: [[Ifrit]] Perpetuation Cost -2}}
 
|- BGCOLOR="#e3e6ff"
 
|[[Vulcan's Staff]]
 
|51
 
|Staff
 
|{{sort|03|[[Hidden Effect]]: [[Ifrit]] Perpetuation Cost -3}}
 
|- BGCOLOR="#e3e6ff"
 
|[[Ifrit's Bow]]
 
|72
 
|Bow
 
|{{sort|02|'''[[Latent Effect]]: [[Rate of Critical Hits|Increases rate of critical hits]]'''. *Active while a party member (or yourself) has [[Ifrit]] summoned.}}
 
|}
 
 
 
== Historical Information ==
 
In Arabic mythology and Islamic folklore, [[Ifrit]] (also spelled Efreet) is a type of [[Djinn]]i affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with [[Fire]] element in occult texts). Djinn (spelled
 
جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke). They also have no mass and can access places too small for humans. They have an organized society and live in settlements like humans do (most often in the desert). They live, die, have religions, like humans. Djinni reside in many locations, including all over or in the Earth, or in the mountains of Qaf (a chain of mountains made from emerald which surround the Earth). Djinn are invisible to humans. Djinn can interbreed with humans, but all offspring will be djinn. In Arabic mythology they occasionally engaged in destructive behavior, but were not considered wholly evil, nor wholly good. In Islamic folklore, they were thought to have been the first sentient (possessing free will) race created by Allah, created long before humans were created. They are generally viewed as evil, with some groups being considered more evil than others (e.g. the Shaitan). It was also believed the zauba’ah (a dust devil) was caused by the movement of a djinni. Djinn were thought to be vulnerable to metal (not any specific metal per se, just metallic objects in general), though some stories from Arabic folklore indicate Djinni (specifically the [[Ifrit]]) reside in cities made entirely of brass.
 
 
== Other Information ==
 
*Ifrit is also the name of a [[Ifrit (Server)|server]].
 
*Pronounced "if-REET".
 
   
 
<sup>1</sup> '''S/T''' column indicates whether a particular Blood Pact participates in [[Skillchain]]s (S) or uses TP (T). Blood Pacts that use TP can be used as a [[Magic Burst]]; however, [[Astral Flow]] can also Magic Burst even though it does not use TP.<br>
=== See Also ===
 
  +
==How to Obtain==
*[[The Transformation of Ifrit]]
 
  +
===Quests===
  +
*[[Trial by Fire]]
  +
*[[Trial Size Trial by Fire]]
  +
==Vana'delian Background==
 
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the [[summoner]] with its command over heat and fire. Ifrit is one of the Celestial Avatars.
  +
==Derivations==
 
In Arabic mythology and Islamic folklore, [[Ifrit]] (also spelled Efreet) is a type of [[Djinn]]i affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with [[Fire]] element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke).
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----
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{{SummoningNavbox}}
 
[[Category:Summoning Magic]][[Category:Avatars]][[Category:Pets]][[de:Ifrit]]

Latest revision as of 23:16, 19 February 2020

Ifrit

Notes

  • Ifrit is subject to a perpetuation cost based on the level of the Summoner. See Avatar Perpetuation Cost.
    • Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
  • Using Avatar's Favor with Ifrit active creates an aura granting Ifrit's Favor (Double Attack +) to party members within the area of effect.

Avatar Abilities

Ifrit's Blood Pacts are all fire-based.

Blood Pact: Rage

Name Level MP S/T1 Description Comment
Inferno 1 LVx2 T Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within Area of Effect.
Punch 1 9 S Deals physical damage.
Fire II 10 24 T Deals fire elemental damage.
Burning Strike 23 48 S Deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Double Punch 30 56 S Delivers a twofold attack.
Fire IV 60 118 T Deals fire elemental damage.
Flaming Crush 70 164 Delivers a threefold attack that deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Meteor Strike 75 (Merit) 182 T Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect.

Blood Pact: Ward

Name Level MP S/T1 Description Comment
Crimson Howl 38 84 Enhances attack of party members within Area of Effect (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
Inferno Howl 88 72 Grants the effect of "Enfire" to party members within Area of Effect.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.

How to Obtain

Quests

Vana'delian Background

A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire. Ifrit is one of the Celestial Avatars.

Derivations

In Arabic mythology and Islamic folklore, Ifrit (also spelled Efreet) is a type of Djinni affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with Fire element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke).