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+ | {{Otheruses|the summoning spell}} |
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+ | __NOTOC__{{Collapse Sections}}{{Infobox Magic |
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− | __NOTOC__ |
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+ | | spell name = Ifrit |
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+ | | spell type = Summoning |
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+ | | description = Summons Ifrit to fight by your side |
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+ | | element = Fire |
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+ | | jobs = Level 1 [[Summoner]] |
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+ | | mp = 7 |
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+ | | casting time = 5 |
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+ | | recast time = 5 |
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+ | ==Notes== |
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+ | *Ifrit is subject to a perpetuation cost based on the level of the Summoner. See [[Avatar Perpetuation Cost]]. |
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+ | **Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects. |
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+ | *Using [[Avatar's Favor]] with Ifrit active creates an aura granting [[Ifrit's Favor]] ([[Double Attack]] +) to party members within the area of effect. |
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+ | {| class="ffxi-table wide-table" |
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− | [[Summoner]]s can acquire the ability to summon the [[avatars|avatar]] Ifrit by defeating [[Ifrit Prime]] in either the [[Trial Size Trial by Fire]] quest at level 20, or the [[Trial by Fire]] quest at a much higher level (65+). |
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− | <br> |
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− | <br> |
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+ | ! MP |
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− | <br> |
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− | <br> |
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− | <br> |
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+ | ! Comment |
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− | <br> |
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− | <br> |
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− | {| border="0" width="100%" cellpadding="1" |
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− | |align="center" BGCOLOR="#E0E0E0"|<!-- Name --> |
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− | '''Blood Pact''' |
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− | |align="center" BGCOLOR="#E0E0E0"|<!-- Lvl --> |
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− | |align="center" BGCOLOR="#E0E0E0"|<!-- MP cost --> |
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− | '''MP''' |
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− | |align="center" BGCOLOR="#E0E0E0"|<!-- Skillchain/TP --> |
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− | |align="center" BGCOLOR="#E0E0E0"|<!-- Rage/Ward --> |
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− | |align="center" BGCOLOR="#E0E0E0"|<!-- Description --> |
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− | |BGCOLOR="#E3E6FF"|[[Astral Flow|Inferno]] |
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+ | | [[Inferno]] |
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− | |BGCOLOR="#e3e6ff"|[[Punch]] |
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− | |align="center" |
+ | | align="center" | LVx2 |
− | |align="center" |
+ | | align="center" | T |
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− | |align="center" |
+ | | align="center" | |
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+ | | [[Punch]] |
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− | |align="center" |
+ | | align="center" | 9 |
− | |align="center" |
+ | | align="center" | S |
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− | |align="center" |
+ | | align="center" | |
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− | |align="center" |
+ | | align="center" | 24 |
− | |align="center" |
+ | | align="center" | T |
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− | |align="center" |
+ | | align="center" | 48 |
− | |align="center" |
+ | | align="center" | S |
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+ | | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
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− | |align="center" |
+ | | align="center" | 56 |
− | |align="center" |
+ | | align="center" | S |
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+ | | |
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− | |align="center" |
+ | | align="center" | 118 |
− | |align="center" |
+ | | align="center" | T |
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+ | | |
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− | |align="center" |
+ | | align="center" | 164 |
− | |align="center" |
+ | | align="center" | |
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+ | | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
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− | |align="center" BGCOLOR="#e3e6ff"|R |
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+ | | |
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+ | |} |
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+ | ===[[Blood Pact: Ward]]=== |
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+ | {| class="ffxi-table wide-table" |
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+ | ! Name |
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− | |align="center" BGCOLOR="#E3E6FF"|182 |
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+ | ! Level |
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− | |align="center" BGCOLOR="#E3E6FF"|T |
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+ | ! MP |
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− | |align="center" BGCOLOR="#E3E6FF"|R |
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+ | ! Description |
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+ | ! Comment |
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+ | | |
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+ | |- |
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+ | | [[Inferno Howl]] |
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+ | | Grants the effect of "[[Enfire]]" to party members within [[Area of Effect]]. |
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+ | | |
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− | <sup>2</sup> '''R/W''' column indicates if the ability is activated using the [[Blood Pact: Rage]] or [[Blood Pact: Ward]] pet commands. |
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− | == Related Gear == |
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− | {| class=sortable border="0" width="80%" cellpadding="2" cellspacing="2" |
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− | |- BGCOLOR="#d87093" |
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− | !Lvl |
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− | !Slot |
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− | !Reduction| |
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− | |- BGCOLOR="#e3e6ff" |
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− | |[[Fire Staff]] |
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− | |51 |
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− | |Staff |
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− | |{{sort|03|[[Hidden Effect]]: [[Ifrit]] Perpetuation Cost -2}} |
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− | |- BGCOLOR="#e3e6ff" |
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− | |[[Vulcan's Staff]] |
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− | |51 |
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− | |Staff |
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− | |{{sort|03|[[Hidden Effect]]: [[Ifrit]] Perpetuation Cost -3}} |
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− | |- BGCOLOR="#e3e6ff" |
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− | |[[Ifrit's Bow]] |
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− | |72 |
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− | |Bow |
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− | |{{sort|02|'''[[Latent Effect]]: [[Rate of Critical Hits|Increases rate of critical hits]]'''. *Active while a party member (or yourself) has [[Ifrit]] summoned.}} |
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− | |||
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− | == Historical Information == |
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− | جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke). They also have no mass and can access places too small for humans. They have an organized society and live in settlements like humans do (most often in the desert). They live, die, have religions, like humans. Djinni reside in many locations, including all over or in the Earth, or in the mountains of Qaf (a chain of mountains made from emerald which surround the Earth). Djinn are invisible to humans. Djinn can interbreed with humans, but all offspring will be djinn. In Arabic mythology they occasionally engaged in destructive behavior, but were not considered wholly evil, nor wholly good. In Islamic folklore, they were thought to have been the first sentient (possessing free will) race created by Allah, created long before humans were created. They are generally viewed as evil, with some groups being considered more evil than others (e.g. the Shaitan). It was also believed the zauba’ah (a dust devil) was caused by the movement of a djinni. Djinn were thought to be vulnerable to metal (not any specific metal per se, just metallic objects in general), though some stories from Arabic folklore indicate Djinni (specifically the [[Ifrit]]) reside in cities made entirely of brass. |
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− | == Other Information == |
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− | *Ifrit is also the name of a [[Ifrit (Server)|server]]. |
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− | *Pronounced "if-REET". |
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− | === See Also === |
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+ | ==How to Obtain== |
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− | *[[The Transformation of Ifrit]] |
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+ | ===Quests=== |
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+ | *[[Trial by Fire]] |
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+ | *[[Trial Size Trial by Fire]] |
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+ | ==Vana'delian Background== |
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+ | ==Derivations== |
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⚫ | In Arabic mythology and Islamic folklore, [[Ifrit]] (also spelled Efreet) is a type of [[Djinn]]i affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with [[Fire]] element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke). |
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+ | ---- |
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+ | {{SummoningNavbox}} |
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Latest revision as of 23:16, 19 February 2020
Notes
- Ifrit is subject to a perpetuation cost based on the level of the Summoner. See Avatar Perpetuation Cost.
- Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
- Using Avatar's Favor with Ifrit active creates an aura granting Ifrit's Favor (Double Attack +) to party members within the area of effect.
Avatar Abilities
Ifrit's Blood Pacts are all fire-based.
Blood Pact: Rage
Name | Level | MP | S/T1 | Description | Comment |
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Inferno | 1 | LVx2 | T | Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within Area of Effect. | |
Punch | 1 | 9 | S | Deals physical damage. | |
Fire II | 10 | 24 | T | Deals fire elemental damage. | |
Burning Strike | 23 | 48 | S | Deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
Double Punch | 30 | 56 | S | Delivers a twofold attack. | |
Fire IV | 60 | 118 | T | Deals fire elemental damage. | |
Flaming Crush | 70 | 164 | Delivers a threefold attack that deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. | |
Meteor Strike | 75 (Merit) | 182 | T | Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect. |
Blood Pact: Ward
Name | Level | MP | S/T1 | Description | Comment |
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Crimson Howl | 38 | 84 | Enhances attack of party members within Area of Effect (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration. | ||
Inferno Howl | 88 | 72 | Grants the effect of "Enfire" to party members within Area of Effect. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.
How to Obtain
Quests
Vana'delian Background
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire. Ifrit is one of the Celestial Avatars.
Derivations
In Arabic mythology and Islamic folklore, Ifrit (also spelled Efreet) is a type of Djinni affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with Fire element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke).
Magic of Vana'diel: Summoning Magic | |
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Avatars | |
Spirits |
Magic of Vana'diel | |
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Magic Skills |