FFXIclopedia
(Removed note about avatar gaining MAB on their elemental day. The bonus in elemental damage is because the day itself can boost elemental damage. The avatar does not randomly gain MAB.)
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[[de:Ifrit]]
 
[[Category:Summoning Magic]]
 
 
{{Otheruses|the summoning spell}}
 
{{Otheruses|the summoning spell}}
  +
__NOTOC__{{Collapse Sections}}{{Infobox Magic
__NOTOC__
 
  +
| spell name = Ifrit
:'''Summons''' {{Fire|Ifrit}} '''to fight by your side.'''
 
  +
| spell type = Summoning
 
 
| description = Summons Ifrit to fight by your side
{|cellpadding="5" width="100%"
 
  +
| element = Fire
|width="60%" valign="top" align="left"|
 
  +
| jobs = Level 1 [[Summoner]]
==Description==
 
  +
| mp = 7
'''Spell cost''': 7 MP (initial; See [[Avatar Perpetuation Cost]]s)<br>
 
  +
| casting time = 5
'''Spell element''': {{Fire|Fire}}<br>
 
  +
| recast time = 5
'''Magic skill''': [[Summoning Magic]]<br>
 
 
}}
'''Jobs''': [[Summoner]] Level 1<br>
 
 
[[File:Ffxi zilss1 09.jpg|200px|Ifrit]]
 
 
==Notes==
 
==Notes==
  +
*Ifrit is subject to a perpetuation cost based on the level of the Summoner. See [[Avatar Perpetuation Cost]].
* Ifrit Has high resistance to [[Ice]] and [[fire]] based enfeebling effects, more-so fire.
 
  +
**Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
* Resists [[Ice]] and [[Fire]] damage
 
  +
*Using [[Avatar's Favor]] with Ifrit active creates an aura granting [[Ifrit's Favor]] ([[Double Attack]] +) to party members within the area of effect.
* Weak against [[Water]] damage
 
|width="40%" valign="top" align="left"|
 
 
==Timers==
 
'''Casting Time''':7 seconds<br>
 
'''Recast Time''': 30 seconds<br>
 
|}
 
 
==Avatar Abilities==
 
==Avatar Abilities==
 
[[Ifrit]]'s Blood Pacts are all {{Fire|fire}}-based.
 
[[Ifrit]]'s Blood Pacts are all {{Fire|fire}}-based.
 
===[[Blood Pact: Rage]]===
 
===[[Blood Pact: Rage]]===
   
  +
{| class="ffxi-table wide-table"
{| border="0" cellpadding="1" width="100%"
 
  +
! Name
!align="center" BGCOLOR="#E0E0E0" width=10%|Blood Pact
 
!BGCOLOR="#E0E0E0" width=4%|Level
+
! Level
  +
! MP
!BGCOLOR="#E0E0E0" width=4%|MP
 
!BGCOLOR="#E0E0E0" width=4%|S/T<sup>1</sup>
+
! S/T<sup>1</sup>
!BGCOLOR="#E0E0E0" width=37%|Description
+
! Description
!BGCOLOR="#E0E0E0" width=37%|Comment
+
! Comment
 
|-
 
|-
  +
| [[Inferno]]
 
 
| align="center" | 1
|BGCOLOR="#E3E6FF"|[[Inferno]]
 
|align="center" BGCOLOR="#E3E6FF"|1
+
| align="center" | LVx2
|align="center" BGCOLOR="#E3E6FF"|LVx2
+
| align="center" | T
 
| Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within [[Area of Effect]].
|align="center" BGCOLOR="#E3E6FF"|T
 
 
| align="center" |
|align="left" BGCOLOR="#E3E6FF"|Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within [[Area of Effect]].
 
|align="center" BGCOLOR="#E3E6FF"|
 
 
|-
 
|-
  +
| [[Punch]]
 
 
| align="center" | 1
|BGCOLOR="#e3e6ff"|[[Punch]]
 
|align="center" BGCOLOR="#e3e6ff"|1
+
| align="center" | 9
|align="center" BGCOLOR="#e3e6ff"|9
+
| align="center" | S
  +
| Deals physical damage.
|align="center" BGCOLOR="#e3e6ff"|S
 
|align="left" BGCOLOR="#e3e6ff"|Deals physical damage.
+
| align="center" |
|align="center" BGCOLOR="#E3E6FF"|
 
 
|-
 
|-
 
| [[Fire II (Blood Pact)|Fire II]]
 
  +
| align="center" | 10
|BGCOLOR="#E3E6FF"|[[Fire II (Blood Pact)|Fire II]]
 
|align="center" BGCOLOR="#E3E6FF"|10
+
| align="center" | 24
|align="center" BGCOLOR="#E3E6FF"|24
+
| align="center" | T
 
| Deals fire elemental damage.
|align="center" BGCOLOR="#E3E6FF"|T
 
 
|
|align="left" BGCOLOR="#E3E6FF"|Deals fire elemental damage.
 
|align="left" BGCOLOR="#E3E6FF"|
 
 
|-
 
|-
 
| [[Burning Strike]]
 
  +
| align="center" | 23
|BGCOLOR="#e3e6ff"|[[Burning Strike]]
 
|align="center" BGCOLOR="#e3e6ff"|23
+
| align="center" | 48
|align="center" BGCOLOR="#e3e6ff"|48
+
| align="center" | S
 
| Deals fire elemental damage.
|align="center" BGCOLOR="#e3e6ff"|S
 
 
| The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
|align="left" BGCOLOR="#e3e6ff"|Deals fire elemental damage.
 
|align="left" BGCOLOR="#E3E6FF"|The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
 
 
|-
 
|-
 
| [[Double Punch]]
 
  +
| align="center" | 30
|BGCOLOR="#E3E6FF"|[[Double Punch]]
 
|align="center" BGCOLOR="#E3E6FF"|30
+
| align="center" | 56
|align="center" BGCOLOR="#E3E6FF"|56
+
| align="center" | S
 
| Delivers a twofold attack.
|align="center" BGCOLOR="#E3E6FF"|S
 
 
|
|align="left" BGCOLOR="#E3E6FF"|Delivers a twofold attack.
 
|align="left" BGCOLOR="#E3E6FF"|
 
 
|-
 
|-
 
| [[Fire IV (Blood Pact)|Fire IV]]
 
  +
| align="center" | 60
|BGCOLOR="#E3E6FF"|[[Fire IV (Blood Pact)|Fire IV]]
 
|align="center" BGCOLOR="#E3E6FF"|60
+
| align="center" | 118
|align="center" BGCOLOR="#E3E6FF"|118
+
| align="center" | T
 
| Deals fire elemental damage.
|align="center" BGCOLOR="#E3E6FF"|T
 
  +
|
|align="left" BGCOLOR="#E3E6FF"|Deals fire elemental damage.
 
|align="left" BGCOLOR="#E3E6FF"|
 
 
|-
 
|-
 
| [[Flaming Crush]]
 
  +
| align="center" | 70
|BGCOLOR="#e3e6ff"|[[Flaming Crush]]
 
|align="center" BGCOLOR="#e3e6ff"|70
+
| align="center" | 164
|align="center" BGCOLOR="#e3e6ff"|164
+
| align="center" |
 
| Delivers a threefold attack that deals fire elemental damage.
|align="center" BGCOLOR="#e3e6ff"|
 
 
| The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
|align="left" BGCOLOR="#e3e6ff"|Delivers a threefold attack that deals fire elemental damage.
 
|align="left" BGCOLOR="#E3E6FF"|The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
 
|-
 
 
|BGCOLOR="#E3E6FF"|[[Meteor Strike]]
 
|align="center" BGCOLOR="#E3E6FF"|75 ([[Merit Points|Merit]])
 
|align="center" BGCOLOR="#E3E6FF"|182
 
|align="center" BGCOLOR="#E3E6FF"|T
 
|align="left" BGCOLOR="#E3E6FF"|Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% [[TP Bonus]] effect.
 
|align="left" BGCOLOR="#E3E6FF"|
 
 
|-
 
|-
 
| [[Meteor Strike]]
 
| align="center" | 75 ([[Merit Points|Merit]])
 
| align="center" | 182
 
| align="center" | T
 
| Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% [[TP Bonus]] effect.
  +
|
 
|}
 
|}
   
 
===[[Blood Pact: Ward]]===
 
===[[Blood Pact: Ward]]===
  +
{| class="ffxi-table wide-table"
{| border="0" cellpadding="1" width="100%"
 
  +
! Name
!align="center" BGCOLOR="#E0E0E0" width=10%|Blood Pact
 
!BGCOLOR="#E0E0E0" width=4%|Level
+
! Level
  +
! MP
!BGCOLOR="#E0E0E0" width=4%|MP
 
!BGCOLOR="#E0E0E0" width=4%|S/T<sup>1</sup>
+
! S/T<sup>1</sup>
!BGCOLOR="#E0E0E0" width=37%|Description
+
! Description
!BGCOLOR="#E0E0E0" width=37%|Comment
+
! Comment
 
|-
 
|-
|BGCOLOR="#e3e6ff"|[[Crimson Howl]]
+
| [[Crimson Howl]]
|align="center" BGCOLOR="#e3e6ff"|38
+
| align="center" | 38
|align="center" BGCOLOR="#e3e6ff"|84
+
| align="center" | 84
|align="center" BGCOLOR="#e3e6ff"|
+
| align="center" |
|align="left" BGCOLOR="#e3e6ff"|Enhances attack of party members within [[Area of Effect]] (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
+
| Enhances attack of party members within [[Area of Effect]] (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
  +
|
|align="left" BGCOLOR="#E3E6FF"|
 
|-
 
|BGCOLOR="#e3e6ff"|[[Inferno Howl]]
 
|align="center" BGCOLOR="#e3e6ff"|88
 
|align="center" BGCOLOR="#e3e6ff"|72
 
|align="center" BGCOLOR="#e3e6ff"|
 
|align="left" BGCOLOR="#e3e6ff"|Grants the effect of "[[Enfire]]" to party members within [[Area of Effect]].
 
|align="left" BGCOLOR="#E3E6FF"|
 
 
|-
 
|-
 
| [[Inferno Howl]]
 
| align="center" | 88
 
| align="center" | 72
 
| align="center" |
 
| Grants the effect of "[[Enfire]]" to party members within [[Area of Effect]].
  +
|
 
|}
 
|}
   
<sup>1</sup> '''S/T''' column indicates whether a particular Blood Pact participates in [[Skillchain]]s (S) or uses TP (T). Blood Pacts that use TP can be used as a [[Magic Burst]]; however, [[Astral Flow]] can also Magic Burst even though it does not actually consume TP.<br>
+
<sup>1</sup> '''S/T''' column indicates whether a particular Blood Pact participates in [[Skillchain]]s (S) or uses TP (T). Blood Pacts that use TP can be used as a [[Magic Burst]]; however, [[Astral Flow]] can also Magic Burst even though it does not use TP.<br>
 
 
==How to Obtain==
 
==How to Obtain==
 
===Quests===
 
  +
*[[Trial by Fire]]
'''Quests:'''
 
*:[[Trial by Fire]] - ~Level 60 battle; offers other rewards as well.
+
*[[Trial Size Trial by Fire]]
  +
==Vana'delian Background==
--OR--
 
*:[[Trial Size Trial by Fire]] (Level 20 capped solo fight- [[Summoner]] only)
 
 
 
== Avatar Information ==
 
[[File:Ffxi zilss1 09.jpg|thumb|Ifrit]]
 
 
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the [[summoner]] with its command over heat and fire. Ifrit is one of the Celestial Avatars.
 
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the [[summoner]] with its command over heat and fire. Ifrit is one of the Celestial Avatars.
  +
==Derivations==
 
 
In Arabic mythology and Islamic folklore, [[Ifrit]] (also spelled Efreet) is a type of [[Djinn]]i affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with [[Fire]] element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke).
== Historical Information ==
 
 
----
In Arabic mythology and Islamic folklore, [[Ifrit]] (also spelled Efreet) is a type of [[Djinn]]i affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with [[Fire]] element in occult texts). Djinn (spelled
 
 
{{SummoningNavbox}}
جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke). They also have no mass and can access places too small for humans. They have an organized society and live in settlements like humans do (most often in the desert). They live, die, have religions, like humans. Djinni reside in many locations, including all over or in the Earth, or in the mountains of Qaf (a chain of mountains made from emerald which surround the Earth). Djinn are invisible to humans. Djinn can interbreed with humans, but all offspring will be djinn. In Arabic mythology they occasionally engaged in destructive behavior, but were not considered wholly evil, nor wholly good. In Islamic folklore, they were thought to have been the first sentient (possessing free will) race created by Allah, created long before humans were created. They are generally viewed as evil, with some groups being considered more evil than others (e.g. the Shaitan). It was also believed the zauba’ah (a dust devil) was caused by the movement of a djinni. Djinn were thought to be vulnerable to metal (not any specific metal per se, just metallic objects in general), though some stories from Arabic folklore indicate Djinni (specifically the [[Ifrit]]) reside in cities made entirely of brass.
 
  +
[[Category:Summoning Magic]][[Category:Avatars]][[Category:Pets]][[de:Ifrit]]
 
== Other Information ==
 
*Ifrit is also the name of a [[Ifrit (Server)|server]].
 
*Pronounced "if-REET".
 
 
=== See Also ===
 
*[[The Transformation of Ifrit]]
 
[[Category:Avatars]]
 
<br>{{SummoningNavbox}}
 

Latest revision as of 23:16, 19 February 2020

Ifrit

Notes

  • Ifrit is subject to a perpetuation cost based on the level of the Summoner. See Avatar Perpetuation Cost.
    • Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
  • Using Avatar's Favor with Ifrit active creates an aura granting Ifrit's Favor (Double Attack +) to party members within the area of effect.

Avatar Abilities

Ifrit's Blood Pacts are all fire-based.

Blood Pact: Rage

Name Level MP S/T1 Description Comment
Inferno 1 LVx2 T Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within Area of Effect.
Punch 1 9 S Deals physical damage.
Fire II 10 24 T Deals fire elemental damage.
Burning Strike 23 48 S Deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Double Punch 30 56 S Delivers a twofold attack.
Fire IV 60 118 T Deals fire elemental damage.
Flaming Crush 70 164 Delivers a threefold attack that deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Meteor Strike 75 (Merit) 182 T Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect.

Blood Pact: Ward

Name Level MP S/T1 Description Comment
Crimson Howl 38 84 Enhances attack of party members within Area of Effect (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration.
Inferno Howl 88 72 Grants the effect of "Enfire" to party members within Area of Effect.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.

How to Obtain

Quests

Vana'delian Background

A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire. Ifrit is one of the Celestial Avatars.

Derivations

In Arabic mythology and Islamic folklore, Ifrit (also spelled Efreet) is a type of Djinni affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with Fire element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke).